diff --git a/src/l2/tests/r0/r0_assets.h b/src/l2/tests/r0/r0_assets.h index b95802c..1460d7a 100644 --- a/src/l2/tests/r0/r0_assets.h +++ b/src/l2/tests/r0/r0_assets.h @@ -647,7 +647,7 @@ TextureDataR8G8B8A8 generate_normal_tex_for_one_fourth_of_a_cylinder(float s_res Bublazhuzhka crap_on_the_back_side = fill_rectangle_with_crap(w, r); mat3x2 trop_back_side = {.x.x = cord_resol.x, .y.y = cord_resol.y, .z = vec2_mul_vec2((vec2){r, r}, cord_resol)}; - mat3 orient_back_side = {.x = {1, 0, 0}, .y = {0, 0, 1}, {0, 1, 0}}; + mat3 orient_back_side = {.x = {1, 0, 0}, .y = {0, 0, 1}, .z = {0, 1, 0}}; draw_polygon_on_normal_texture_flat_param_surf(&res, (vec2){0, 0}, (vec2){w, 0}, (vec2){w, r}, trop_back_side, orient_back_side, (FnHeightMapGradFlatSurfCallback){.fn = height_map_cb_that_uses_bublazhuzhka, .guest = &crap_on_the_back_side}); draw_polygon_on_normal_texture_flat_param_surf(&res, (vec2){0, 0}, (vec2){0, r}, (vec2){w, r}, trop_back_side, orient_back_side, diff --git a/src/l2/tests/r0/shaders/glsl/0/0.frag b/src/l2/tests/r0/shaders/glsl/0/0.frag index 937940c..8f41989 100644 --- a/src/l2/tests/r0/shaders/glsl/0/0.frag +++ b/src/l2/tests/r0/shaders/glsl/0/0.frag @@ -60,7 +60,4 @@ void main(){ // todo: add specular map texture vec3 color = natural_color * diffuse_illumination + 0.5 * specular_illumination; fin_color = vec4(color, 1); - // fin_color = vec4(compressed_normal, 1); - // fin_color = vec4(specular_illumination, 1); - // fin_color = vec4(length(norm) > 1 ? length(norm) - 1 : 0, length(norm) < 1 ? length(norm) - 1 : 0, 0, 1); }