10 Commits

Author SHA1 Message Date
cf237d1c0b Fixed some bugs in MargaretImgAllocator and MargaretBufAllocator. Refactored r0, now it is not r0, I added Alice game engince namespace. I added mesh handler type, all stupid SceneTemplate crap is gone. There is no limit on model count and isntance count. I added haskell bindings for running Alice. Unfortunately, calculus exam is after-tomorrow, I don't have much time to organize my code 2025-12-27 21:35:23 +03:00
ae38b3b01e Figured a thing or two about haskell ffi 2025-12-27 03:03:45 +03:00
d2cad703b1 Whoopsie, found segfault 2025-10-16 04:01:32 +03:00
4e5a7a8920 I WROTE THE GODDAMN RED BLACK TREE SET (tested only for T=S64 though). IT EVEN TOOK ME LESS THAN 2 WEEKS. 2025-09-23 19:29:58 +03:00
ccba6112fa fixed some bugs, wrote some tests. Still need to write rb tree graphvizization for better gaming 2025-09-22 22:09:12 +03:00
78c33325d4 Tssss... I am playing with libwayland-client 2025-08-13 03:23:00 +03:00
af94aeeef7 Generating a f***ed up normal texture 2025-07-30 14:43:38 +03:00
f66c1618d2 Added a function to generate texture templates. Drawn some stupid textures for my stupid cylinders 2025-07-27 10:51:33 +03:00
9a870d7101 Added kernel filter to r0. Wrote a lot of gl matrix method generation 2025-07-21 11:07:36 +03:00
e05eb37c79 working triangles + uniform transfer 2025-06-08 04:55:08 +03:00