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0f59830bdf
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50% through making Daria family-friendly
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2025-12-19 03:44:49 +03:00 |
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5615594762
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Added this stupid normal vector inference bullshit from learnopeng.com. I checked, it's garbage. Will probably change it. But now I have to write GenericModel normal vector inference. And it's, like, 200x times harder. And normal texture generation is the type of hell you don't just drop on somebody. I dropped it on myself anyway...
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2025-12-19 01:21:01 +03:00 |
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aadc346f43
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What I have been doing for two months could actually be have been done in one day effortlessly
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2025-12-11 02:12:21 +03:00 |
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9be2b24c9d
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AAA, I hate this AAAAAAAA
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2025-12-05 03:20:31 +03:00 |
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438015b842
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Saving progress. Rewrote r0_scene.h, r0_assets.h, vk_ctx struct according to new design. Но потом я отвлёкся от прогресса из-за обязанностей няньки. Anyway. I need to test somrthing really quick. Going back to master
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2025-11-30 03:54:02 +03:00 |
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d5854dd5a3
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Improved rbtree, bufrbtree, wrote shitty liked list. Progress update on MMA: almost complete, but I have to blow some dust off my knowledge of pipeline barriers
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2025-11-27 18:12:44 +03:00 |
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4cd6e65ea9
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Almost wrote RBTree, almost refactored RBTree. Minor methods missing. All tests passed. Method _equal_ is no longer requires for set/map instantiation
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2025-11-21 00:43:59 +03:00 |
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704930efcc
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Wrote RBTree. The real pointer-based rbtree. The fake one (with buffers) requires purging. But I have yet to debug the stupid delete operation
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2025-11-20 18:00:23 +03:00 |
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6ba756fe1a
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I rethought everything again (how surprising) + fixed some bugs at map template
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2025-11-12 16:01:24 +03:00 |
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497808ddeb
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Fixed hella lot of bugs in rb tree. Wrote tests for BuffRBTreeBy***_SetU64Segment (they work)
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2025-11-01 15:26:27 +03:00 |
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941a6da1d7
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I would absolutely love to write my GPU memory allocation algorithm, but unfortunately calculus colloquium is a thing. Yes, holydays are fucking over, I spent them watching Hermitcraft 9, now 228 deadlines/second are back on my ass
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2025-10-29 02:24:42 +03:00 |
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6527ee98e0
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Funny tests (might remove later)
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2025-10-20 14:54:20 +03:00 |
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f2f5ef5340
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Wrote r0 (now it uses texture set per generic model)
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2025-09-27 02:05:54 +03:00 |
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aed4035806
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Moved textureDataS_print method to pixel_masses codegenerator. Wrote image reading in margaret_png_pixed_masses. Fixed some dumb bugs
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2025-09-25 15:33:30 +03:00 |
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c8ae4ab017
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NOW. We can actually do something real
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2025-09-24 16:37:53 +03:00 |
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ccba6112fa
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fixed some bugs, wrote some tests. Still need to write rb tree graphvizization for better gaming
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2025-09-22 22:09:12 +03:00 |
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bcc20b2f6e
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_insert(), _pop_substitute(), _erase_substitute() + INSTANTIATION for SetT template
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2025-09-20 00:15:46 +03:00 |
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254d4da92e
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INSERTION
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2025-09-18 17:48:07 +03:00 |
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b0cd4a92cd
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Saving unfinished work: another refactoring of l1 codegen. Yet another...
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2025-09-18 11:51:00 +03:00 |
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e33dd979d6
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Now we load textures from png
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2025-09-06 20:43:07 +03:00 |
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48882dd251
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Integrated libpng (still need to autogenerate some files + I had not checked for error handling)
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2025-09-06 19:14:46 +03:00 |
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8a1f8dbfdb
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Refactored the entire project (again)
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2025-09-04 23:21:26 +03:00 |
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7158a15b5b
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Got rid of Xorg completely! Plus fixed some bugs. Yay!!!
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2025-08-30 16:14:15 +03:00 |
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19b08636a9
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Added Jane to r0. Splitted xlib and wayland margaret code (because I am switching to libwayland). Made some minor enhancements in r1. Wrote r2a program - doublebuffered wayland app that plays instruments. Started writing r3 - wayland client that uses vulkan instance
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2025-08-28 03:07:43 +03:00 |
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555712a19d
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Played with pipewire a little (still have no idea how to remove latency). Added t_clonable trait to util templates
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2025-08-24 17:29:45 +03:00 |
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2b95720d56
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I finally learned how to draw normal perimeters
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2025-08-18 20:57:39 +03:00 |
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604cfe1ea8
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Rewrote project according to new l1
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2025-08-17 20:48:56 +03:00 |
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8985d205eb
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Saving: on my way to refactor r0 mess
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2025-08-16 23:30:07 +03:00 |
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3a062e768b
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Fixed bugs + renamed VecT_to_SpanT to VecT_to_span
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2025-08-15 03:40:54 +03:00 |
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24969c0bc0
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Fixed some bugs in l1 codegen. Passes test 0 and test 1
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2025-08-15 03:22:27 +03:00 |
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42a64c6e15
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Saving: generating Vec, Span, Option template instances in a codegen file. Renamed {ConstSpan,Span} to {Span,MutSpan}. Added VecU8_fmt function
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2025-08-15 00:24:35 +03:00 |
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78c33325d4
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Tssss... I am playing with libwayland-client
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2025-08-13 03:23:00 +03:00 |
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fb10c204ad
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Я маленький котёночек
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2025-08-05 15:04:43 +03:00 |
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f5fff09144
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Funny refactoring (I want to add r1 test)
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2025-08-04 01:08:15 +03:00 |
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11bdeb949e
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Some refactoring in codegenerating utility
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2025-08-03 02:02:41 +03:00 |
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b526157870
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Triangle rasterization
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2025-07-28 22:00:03 +03:00 |
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f66c1618d2
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Added a function to generate texture templates. Drawn some stupid textures for my stupid cylinders
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2025-07-27 10:51:33 +03:00 |
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a666755c03
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added a dumb rotating cylinder (with camera controls)
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2025-07-22 02:33:24 +03:00 |
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2f1dd814b6
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some cleanup in rendering code. Prepared to write emulator of JSM3
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2025-07-18 19:00:26 +03:00 |
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e05eb37c79
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working triangles + uniform transfer
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2025-06-08 04:55:08 +03:00 |
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