85 Commits

Author SHA1 Message Date
61e2c71093 Lmao, I was storing normal maps in SRGB texture 2025-09-01 17:32:33 +03:00
58488434f4 Now we have shiny stuff 2025-09-01 00:59:35 +03:00
e49b76fffa Added shiny mesh to r0, but something seems wrong 2025-09-01 00:44:28 +03:00
7158a15b5b Got rid of Xorg completely! Plus fixed some bugs. Yay!!! 2025-08-30 16:14:15 +03:00
a4eed941e1 r0, r1, r2a, r3 work 2025-08-29 15:06:41 +03:00
d4d97ed8c6 Now my vulkan program works on wayland (r3) 2025-08-29 15:05:06 +03:00
a1807a4dfa УУУПС X) 2025-08-28 18:10:27 +03:00
fc7884a9ed УУУПС X) 2025-08-28 14:40:19 +03:00
19b08636a9 Added Jane to r0. Splitted xlib and wayland margaret code (because I am switching to libwayland). Made some minor enhancements in r1. Wrote r2a program - doublebuffered wayland app that plays instruments. Started writing r3 - wayland client that uses vulkan instance 2025-08-28 03:07:43 +03:00
555712a19d Played with pipewire a little (still have no idea how to remove latency). Added t_clonable trait to util templates 2025-08-24 17:29:45 +03:00
44a9389bae Corrected r1 (wayland test) 2025-08-18 21:58:46 +03:00
2b95720d56 I finally learned how to draw normal perimeters 2025-08-18 20:57:39 +03:00
cfd23b1ea5 Аяяй 2025-08-17 20:49:18 +03:00
604cfe1ea8 Rewrote project according to new l1 2025-08-17 20:48:56 +03:00
d2817c7ec6 aaahh. Removed a big portion of code 2025-08-17 04:55:36 +03:00
8985d205eb Saving: on my way to refactor r0 mess 2025-08-16 23:30:07 +03:00
d55592503c Saving. During big refactoring. Rewrote l2/codegen/pixel_masses.h and l2/codegen/geom.h 2025-08-16 04:45:31 +03:00
3a062e768b Fixed bugs + renamed VecT_to_SpanT to VecT_to_span 2025-08-15 03:40:54 +03:00
24969c0bc0 Fixed some bugs in l1 codegen. Passes test 0 and test 1 2025-08-15 03:22:27 +03:00
42a64c6e15 Saving: generating Vec, Span, Option template instances in a codegen file. Renamed {ConstSpan,Span} to {Span,MutSpan}. Added VecU8_fmt function 2025-08-15 00:24:35 +03:00
78c33325d4 Tssss... I am playing with libwayland-client 2025-08-13 03:23:00 +03:00
71cb47a22d хе-хе 2025-08-06 15:31:04 +03:00
c53c3328dd first version of pure triangle clipping code generation 2025-08-06 14:59:12 +03:00
fb10c204ad Я маленький котёночек 2025-08-05 15:04:43 +03:00
f5fff09144 Funny refactoring (I want to add r1 test) 2025-08-04 01:08:15 +03:00
11bdeb949e Some refactoring in codegenerating utility 2025-08-03 02:02:41 +03:00
09a64f4965 I just managed to draw pure shit 2025-08-02 17:02:58 +03:00
af94aeeef7 Generating a f***ed up normal texture 2025-07-30 14:43:38 +03:00
b526157870 Triangle rasterization 2025-07-28 22:00:03 +03:00
f66c1618d2 Added a function to generate texture templates. Drawn some stupid textures for my stupid cylinders 2025-07-27 10:51:33 +03:00
a666755c03 added a dumb rotating cylinder (with camera controls) 2025-07-22 02:33:24 +03:00
9a870d7101 Added kernel filter to r0. Wrote a lot of gl matrix method generation 2025-07-21 11:07:36 +03:00
80c24fa4cf Drawing a prerecorded texture + fixed a dumb bug 2025-07-18 20:31:46 +03:00
2f1dd814b6 some cleanup in rendering code. Prepared to write emulator of JSM3 2025-07-18 19:00:26 +03:00
e05eb37c79 working triangles + uniform transfer 2025-06-08 04:55:08 +03:00