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cf237d1c0b
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Fixed some bugs in MargaretImgAllocator and MargaretBufAllocator. Refactored r0, now it is not r0, I added Alice game engince namespace. I added mesh handler type, all stupid SceneTemplate crap is gone. There is no limit on model count and isntance count. I added haskell bindings for running Alice. Unfortunately, calculus exam is after-tomorrow, I don't have much time to organize my code
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2025-12-27 21:35:23 +03:00 |
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ae38b3b01e
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Figured a thing or two about haskell ffi
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2025-12-27 03:03:45 +03:00 |
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d2cad703b1
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Whoopsie, found segfault
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2025-10-16 04:01:32 +03:00 |
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4e5a7a8920
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I WROTE THE GODDAMN RED BLACK TREE SET (tested only for T=S64 though). IT EVEN TOOK ME LESS THAN 2 WEEKS.
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2025-09-23 19:29:58 +03:00 |
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ccba6112fa
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fixed some bugs, wrote some tests. Still need to write rb tree graphvizization for better gaming
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2025-09-22 22:09:12 +03:00 |
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78c33325d4
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Tssss... I am playing with libwayland-client
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2025-08-13 03:23:00 +03:00 |
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af94aeeef7
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Generating a f***ed up normal texture
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2025-07-30 14:43:38 +03:00 |
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f66c1618d2
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Added a function to generate texture templates. Drawn some stupid textures for my stupid cylinders
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2025-07-27 10:51:33 +03:00 |
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9a870d7101
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Added kernel filter to r0. Wrote a lot of gl matrix method generation
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2025-07-21 11:07:36 +03:00 |
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e05eb37c79
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working triangles + uniform transfer
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2025-06-08 04:55:08 +03:00 |
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