12 Commits

Author SHA1 Message Date
3f52c14011 Idk what i am doing 2026-02-15 18:27:55 +03:00
15089cf7b5 I did the thing, I moved all textures into one big descriptor array. Now each frame looks up a texture in an array. But this has absolutely destroyed performance 2026-02-14 22:35:47 +03:00
bca52758cc Split 0a pipeline set into light config set and texture set. Replaced light array ubo with light array storage buffer. But while writing this I realized that my current approach to staging buffer handling is trash, so I will need to rewrite everything I wrote yesterday :( 2026-02-13 18:51:23 +03:00
8c928841ad Fixed dumb color blending bug in margaret. Discovered it when set non-black wallpaper 2026-02-11 19:12:49 +03:00
53dd36ab7c Wrote a cute little program where you can shoot bullets at ONE FOURTH OF A CYLINDER. Too bad they still don't rotate the cylinder 2026-02-02 02:48:49 +03:00
658d645992 Moved alice engine to a separate file, fixed json parsing bug, really want to parse more glb stuff 2026-01-28 16:12:57 +03:00
8c07fd9681 Made a world a little bit better 2026-01-08 19:49:44 +03:00
8cb684d82e I wrote trait wrapper boilerpalte codegen 2026-01-07 16:17:28 +03:00
238a3653e8 Опять налажал с текстурами. И аллокатор изображений опять поломался. Из хорошего: в r4 можно ходить по полю 2025-12-30 18:54:47 +03:00
e5a7e4e567 Moved r0 to r4. Which means now we run tests using HASKELL. YAY 2025-12-25 02:09:28 +03:00
19f92d9207 I wrote Lucy. It works. I can render text. Example is written in r0. Too bad I am running out of time. Exam is the next day after tomorrow :( 2025-12-23 22:47:15 +03:00
9be2b24c9d AAA, I hate this AAAAAAAA 2025-12-05 03:20:31 +03:00