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3f52c14011
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Idk what i am doing
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2026-02-15 18:27:55 +03:00 |
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15089cf7b5
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I did the thing, I moved all textures into one big descriptor array. Now each frame looks up a texture in an array. But this has absolutely destroyed performance
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2026-02-14 22:35:47 +03:00 |
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bca52758cc
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Split 0a pipeline set into light config set and texture set. Replaced light array ubo with light array storage buffer. But while writing this I realized that my current approach to staging buffer handling is trash, so I will need to rewrite everything I wrote yesterday :(
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2026-02-13 18:51:23 +03:00 |
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8c928841ad
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Fixed dumb color blending bug in margaret. Discovered it when set non-black wallpaper
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2026-02-11 19:12:49 +03:00 |
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53dd36ab7c
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Wrote a cute little program where you can shoot bullets at ONE FOURTH OF A CYLINDER. Too bad they still don't rotate the cylinder
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2026-02-02 02:48:49 +03:00 |
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658d645992
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Moved alice engine to a separate file, fixed json parsing bug, really want to parse more glb stuff
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2026-01-28 16:12:57 +03:00 |
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8c07fd9681
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Made a world a little bit better
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2026-01-08 19:49:44 +03:00 |
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8cb684d82e
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I wrote trait wrapper boilerpalte codegen
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2026-01-07 16:17:28 +03:00 |
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238a3653e8
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Опять налажал с текстурами. И аллокатор изображений опять поломался. Из хорошего: в r4 можно ходить по полю
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2025-12-30 18:54:47 +03:00 |
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e5a7e4e567
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Moved r0 to r4. Which means now we run tests using HASKELL. YAY
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2025-12-25 02:09:28 +03:00 |
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19f92d9207
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I wrote Lucy. It works. I can render text. Example is written in r0. Too bad I am running out of time. Exam is the next day after tomorrow :(
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2025-12-23 22:47:15 +03:00 |
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9be2b24c9d
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AAA, I hate this AAAAAAAA
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2025-12-05 03:20:31 +03:00 |
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