Compare commits

...

21 Commits

Author SHA1 Message Date
6664860dbf I severely changed Alice api, but we still not even close to C++ rewrite 2026-04-12 03:55:55 +03:00
b72ed8557b I began writing C++ FFI for daria, but right now repository contains 500 lines of vibecoded code, which I need to rewrite 2026-04-11 17:26:18 +03:00
6e13ceb267 I was THIS close from drawing amogus with my new widgets 2026-02-21 03:40:24 +03:00
2655c2be3e Added first gui widget + worked on gui 2026-02-20 22:24:11 +03:00
29d8d8cc8a Added drawing of funny silly rectangles on screen 2026-02-20 02:43:47 +03:00
0187ed9442 I think I know what I am doing. Wait... No, I am not 2026-02-16 00:14:52 +03:00
d364b88db4 ... 2026-02-16 00:13:40 +03:00
360b8410a6 Fixed bug in physics simulator 2026-02-16 00:13:11 +03:00
3f52c14011 Idk what i am doing 2026-02-15 18:27:55 +03:00
a8ad12a9e7 Compute queue added 2026-02-15 11:21:00 +03:00
c17fe88e5d Organized vulkan queue creation. Added compute queue 2026-02-15 11:19:48 +03:00
15089cf7b5 I did the thing, I moved all textures into one big descriptor array. Now each frame looks up a texture in an array. But this has absolutely destroyed performance 2026-02-14 22:35:47 +03:00
2367ce1e9d MargaretImgAllocation now stores a direct pointer to MargaretImgAllocatorOneBlock. And both margaretImgAllocator and margaretBufAllocator blocks store pointers to allocators that created them. Memory allocators (buffer, images) are now stored on heap. Now I can do a simplification of allocations management: I don't need to pass allocator to allocation method. Though I hadn't refactored that yet... 2026-02-14 03:00:03 +03:00
248b81f2ec Omg, I just deleted all the crap I wrote 12.02. I made static resource transfer SO MUCH EASIER. But in exchange for simplicity, the rules for when you can acreate and ddelete meshes and font faces are ultra-convoluted. Because I removed all the deletions&copying queues. Everything is super-low-level now 2026-02-14 02:02:04 +03:00
b05c64a131 Clion keeps newlinging my frigging IFS 2026-02-13 18:58:35 +03:00
bca52758cc Split 0a pipeline set into light config set and texture set. Replaced light array ubo with light array storage buffer. But while writing this I realized that my current approach to staging buffer handling is trash, so I will need to rewrite everything I wrote yesterday :( 2026-02-13 18:51:23 +03:00
8cc0b43a5d Wow! I removed std140 padding of matrices in geom.h and nothing broke 2026-02-12 21:05:22 +03:00
5b8ecd8020 Little refactoring of alice: Added Abigail urility (transfer_in_mainloop.h). Buffers/textures that get copied to device local memory and then never modified occured many times in alice and lucy and was generally worth moving into a separate class. 2026-02-12 20:58:23 +03:00
71f73964cf Stashing progress... Don't take this commit seriously 2026-02-12 17:54:11 +03:00
4f06ecb7ac Fixed a dum l_adele Makefile bug 2026-02-11 19:34:27 +03:00
8c928841ad Fixed dumb color blending bug in margaret. Discovered it when set non-black wallpaper 2026-02-11 19:12:49 +03:00
48 changed files with 2785 additions and 1084 deletions

53
.clang-format Normal file
View File

@ -0,0 +1,53 @@
---
Language: Cpp
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AlignOperands: false
AlignTrailingComments: false
AlwaysBreakTemplateDeclarations: Yes
BraceWrapping:
AfterCaseLabel: false
AfterClass: false
AfterControlStatement: false
AfterEnum: false
AfterFunction: false
AfterNamespace: false
AfterStruct: false
AfterUnion: false
AfterExternBlock: false
BeforeCatch: true
BeforeElse: true
BeforeLambdaBody: false
BeforeWhile: true
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
BreakBeforeBraces: Custom
BreakConstructorInitializers: AfterColon
BreakConstructorInitializersBeforeComma: false
ColumnLimit: 120
ConstructorInitializerAllOnOneLineOrOnePerLine: false
IncludeCategories:
- Regex: '^<.*'
Priority: 1
- Regex: '^".*'
Priority: 2
- Regex: '.*'
Priority: 3
IncludeIsMainRegex: '([-_](test|unittest))?$'
IndentWidth: 4
InsertNewlineAtEOF: true
MacroBlockBegin: ''
MacroBlockEnd: ''
MaxEmptyLinesToKeep: 2
NamespaceIndentation: All
PointerAlignment: Left
SpaceInEmptyParentheses: false
SpacesInAngles: false
SpacesInConditionalStatement: false
SpacesInCStyleCastParentheses: false
SpacesInParentheses: false
TabWidth: 4
...

View File

@ -1,10 +1,13 @@
cmake_minimum_required(VERSION 3.30)
project(prototype1 C)
project(prototype1 C CXX)
#include_directories(${CMAKE_SOURCE_DIR})
set(CMAKE_C_FLAGS "-Wno-unused-parameter \
-Wall -Wextra -Werror=implicit-function-declaration -Werror=return-type \
--std=c99 -g -ggdb -O0")
set(CMAKE_CXX_FLAGS "-Wno-unused-parameter \
-Wall -Wextra -Werror=return-type \
--std=c++20 -g -ggdb -O0")
execute_process(
COMMAND pkg-config --cflags libpipewire-0.3
@ -66,3 +69,11 @@ target_link_libraries(l2_tex_gen -lm -lpng)
add_executable(l3_r4 src/l3/r4/r4.c gen/l_wl_protocols/xdg-shell-private.c)
target_link_libraries(l3_r4 -lvulkan -lwayland-client -lm -lxkbcommon -lpng -lfreetype)
add_executable(codegen_l1_allie_cpp src/l1/allie_cpp/anne/codegen.cpp)
add_executable(l3_r4c
src/l3/r4/r4c.cpp
src/l2/allie_cpp/glue.c
gen/l_wl_protocols/xdg-shell-private.c)
target_link_libraries(l3_r4c -lvulkan -lwayland-client -lm -lxkbcommon -lpng -lfreetype)

106
Makefile
View File

@ -9,7 +9,7 @@ HEADERS_src_l1_5 = $(HEADERS_gen_l1) $(call find_headers,l1_5)
#HEADERS_gen_l1_5 := $(HEADERS_src_l1_5) gen/l1_5/dorothy.txt
HEADERS_gen_l1_5 := gen/l1_5/dorothy.txt
ASSETS_src_l_adele = $($call find_assets,l_adele)
ASSETS_src_l_adele = $(call find_assets,l_adele)
ASSETS_gen_l_adele = gen/l_adele/dorothy.txt
HEADERS_src_l2 := $(HEADERS_gen_l1_5) $(call find_headers,l2)
@ -19,7 +19,7 @@ HEADERS_gen_l2 := gen/l2/dorothy.txt
HEADERS_src_l3 := $(HEADERS_gen_l2) $(call find_headers,l3)
cflags := -Wall -Wextra -Werror=implicit-function-declaration -Werror=return-type -Wno-unused-parameter \
--std=c99 -g -ggdb -O0 \
--std=c99 -g -ggdb -O0 -D_FORTIFY_SOURCE=0 \
-fno-trapping-math -D_POSIX_C_SOURCE=200112L -D_GNU_SOURCE
cc := gcc
@ -44,15 +44,6 @@ gen/l1/dorothy.txt: out/l1/codegen
mkdir -p gen
cd gen && ../out/l1/codegen
out/l1_4/t0: src/l1_4/tests/t0.c $(HEADERS_gen_l1)
mkdir -p out/l1_4
$(cc) $(cflags) -o $@ $<
out/l1_4/t1: src/l1_4/tests/t1.c $(HEADERS_gen_l1)
mkdir -p out/l1_4
$(cc) $(cflags) -o $@ $<
out/l1_5/codegen: src/l1_5/anne/codegen.c $(HEADERS_src_l1_5)
mkdir -p out/l1_5
$(cc) $(cflags) -o $@ $<
@ -95,6 +86,7 @@ gen/l_adele/dorothy.txt: $(ASSETS_src_l_adele)
$(call compile_shader,alice/0gen,0gen)
$(call compile_shader,alice/0sh,0sh)
$(call compile_shader,alice/1,1)
$(call compile_shader,drawer_2d/plain,plain)
touch gen/l_adele/dorothy.txt
out/l2/t0: src/l2/tests/data_structures/t0.c $(HEADERS_gen_l1_5)
@ -131,22 +123,6 @@ out/l2/r3: src/l2/tests/r3/r3.c $(HEADERS_src_l2) $(l_wl_protocols)
run_r3: out/l2/r3
./out/l2/r3
# Whoever needs this will also need out/l_wl_protocols
out/l2/allie.o: src/l2/allie/allie.c $(HEADERS_src_l2) $(xdg_shell_client_h) gen/l_adele/dorothy.txt $(HEADERS_gen_l2)
mkdir -p out/l2
$(cc) $(cflags) -o $@ -c $< -lvulkan -lm -lxkbcommon -lwayland-client -lpng -lfreetype
full_allie_obj := out/l2/allie.o $(xdg_shell_private_o)
out/l3/r4: src/l3/r4/R4.hs src/l2/allie/Allie.hs $(full_allie_obj)
mkdir -p out/l3
ghc -isrc/l2/allie -hidir out/l3/ -odir out/l3 -o $@ $< $(full_allie_obj) \
-lvulkan -lm -lxkbcommon -lwayland-client -lpng -lfreetype
.PHONY: run_r4
run_r4: out/l3/r4
./out/l3/r4
out/l3/r4b: src/l3/r4/r4.c $(HEADERS_src_l3) $(l_wl_protocols) $(ASSETS_gen_l_adele)
mkdir -p out/l3
$(cc) $(cflags) -o $@ $< $(xdg_shell_private_c) -lvulkan -lm -lxkbcommon -lwayland-client -lpng -lfreetype
@ -157,4 +133,78 @@ run_r4b: out/l3/r4b
.PHONY: clean
clean:
rm -rf gen out
rm -rf gen out
# ======================= Daria ВСЁ ===========================
# =============================================================
# -------------------------------------------------------------
# -------------------------------------------------------------
# =============================================================
# ====================== ПЛЮСЫ ================================
find_hpp_cpp = $(shell find src/$(1) -type f -name '*.hpp' )
HEADERS_src_l1_allie_cpp := $(call find_hpp_cpp,l1/allie_cpp)
cxx_cpp := g++
cxxflags_cpp := -Wall -Wextra -Werror=return-type -Wno-unused-parameter \
--std=c++20 -g -ggdb -O0 -D_FORTIFY_SOURCE=0 \
-fno-trapping-math -D_POSIX_C_SOURCE=200112L -D_GNU_SOURCE
out/l1/allie_cpp/codegen: src/l1/allie_cpp/anne/codegen.cpp $(HEADERS_src_l1_allie_cpp)
mkdir -p out/l1/allie_cpp
$(cxx_cpp) $(cxxflags_cpp) -o $@ $<
gen/l1/allie_cpp/dorothy.txt: out/l1/allie_cpp/codegen
mkdir -p gen
cd gen && ../out/l1/allie_cpp/codegen
out/l2/allie_cpp/glue.o: src/l2/allie_cpp/glue.c $(HEADERS_src_l2) $(xdg_shell_client_h) gen/l_adele/dorothy.txt $(HEADERS_gen_l2)
mkdir -p out/l2/allie_cpp/
$(cc) $(cflags) -o $@ -c $< -lvulkan -lm -lxkbcommon -lwayland-client -lpng -lfreetype
full_allie_cpp_obj := out/l2/allie_cpp/glue.o $(xdg_shell_private_o)
# todo: add a call to a function that obtains all .hpp files from l2/allie_cpp
out/l3/allie_cpp/r4c: src/l3/r4/r4c.cpp src/l1/allie_cpp/anne/utils.hpp \
src/l2/allie_cpp/alice.hpp $(full_allie_cpp_obj)
mkdir -p out/l3/allie_cpp
$(cxx_cpp) $(cxxflags_cpp) -o $@ $< $(full_allie_cpp_obj) \
-lvulkan -lm -lxkbcommon -lwayland-client -lpng -lfreetype
.PHONY: run_r4c
run_r4c: out/l3/allie_cpp/r4c
./out/l3/allie_cpp/r4c
# ======================== ПЛЮСЫ ВСЁ ==========================
# =============================================================
# -------------------------------------------------------------
# -------------------------------------------------------------
# =============================================================
# ========================== ХАСКЕЛЬ ==========================
find_haskell_hs = $(shell find src/$(1) -type f -name '*.hs' )
# Whoever needs this will also need out/l_wl_protocols
out/l2/allie_hs/glue.o: src/l2/allie_hs/glue.c $(HEADERS_src_l2) $(xdg_shell_client_h) gen/l_adele/dorothy.txt $(HEADERS_gen_l2)
mkdir -p out/l2/allie_hs/
$(cc) $(cflags) -o $@ -c $< -lvulkan -lm -lxkbcommon -lwayland-client -lpng -lfreetype
full_allie_hs_obj := out/l2/allie_hs/glue.o $(xdg_shell_private_o)
# todo: write a function that gets all .hs files from l2/allie_hs. Call it
out/l3/allie_hs/r4: src/l3/r4/R4.hs src/l2/allie_hs/Alice.hs \
src/l2/allie_hs/Geom.hs $(full_allie_hs_obj)
mkdir -p out/l3/allie_hs
ghc -isrc/l2/allie_hs -hidir out/l3/ -odir out/l3 -o $@ $< $(full_allie_hs_obj) \
-lvulkan -lm -lxkbcommon -lwayland-client -lpng -lfreetype
.PHONY: run_r4
run_r4: out/l3/allie_hs/r4
./out/l3/allie_hs/r4
# ========================== ХАСКЕЛЬ ВСЁ ======================
# =============================================================
# -------------------------------------------------------------

View File

@ -69,7 +69,7 @@ haskell и rust. Самые высшие уровни Дарьи это те, ч
Вот какие уровни есть в данный момент:
`l_wl_protocls` (написан не мной, не нумеруется), `l1`, `l1_4`, `l1_5`, `l2`
`l_wl_protocls` (написан не мной, не нумеруется), `l1`, `l1_5`, `l2`
Весь код хранится в папках `src/<имя уровня>` и `gen/<имя уровня>`.
Код с более высокого уровня может использовать код с более низкого уровня.
@ -133,8 +133,6 @@ _Не спрашивай как я написал `src/l1/core/chicken_VecU8.h`
генерации.
]]
- `l1_4` -- Тут просто лежат тесты для шаблонов `l1`.
- `l1_5`
- - Инстанциация `Box`, `Ref`, `RefMut` для трейта (инстанциация
'громадных' ссылок).

View File

@ -0,0 +1,7 @@
#include "geom.hpp"
int main() {
l1_generate_geom_hpp();
touch_file("l1/allie_cpp/dorothy.txt");
return 0;
}

View File

@ -0,0 +1,533 @@
#pragma once
#include "../codegen.hpp"
#include <array>
#include <concepts>
#include <functional>
#include <string>
#include <string_view>
#include <utility>
/* This file is vibecoded. It requires more rewriting */
inline constexpr std::array<std::string_view, 4> kGeomFieldNames = {"x", "y", "z", "w"};
struct GeomVecFamilySpec {
std::string_view prefix;
std::string_view scalar;
bool geometric_methods;
};
struct GeomMatFamilySpec {
std::string_view mat_prefix;
std::string_view vec_prefix;
std::string_view scalar;
};
template <class F>
concept GeomIndexCallable =
requires(F&& f) {
std::invoke(std::forward<F>(f), int{});
};
template <class F>
concept GeomIndexStringCallable =
requires(F&& f) {
{ std::invoke(std::forward<F>(f), int{}) } -> std::convertible_to<std::string>;
};
template <class F>
concept GeomIndexPairStringCallable =
requires(F&& f) {
{ std::invoke(std::forward<F>(f), int{}, int{}) } -> std::convertible_to<std::string>;
};
template <GeomIndexCallable F>
inline void geom_append_joined(std::string& out, int count, std::string_view separator, F&& emit_one) {
for (int i = 0; i < count; ++i) {
if (i > 0) {
out += separator;
}
emit_one(i);
}
}
inline std::string_view geom_field_name(int index) {
return kGeomFieldNames[index];
}
inline std::string geom_vec_name(std::string_view prefix, int n) {
return std::string(prefix) + std::to_string(n);
}
inline std::string geom_mat_name(std::string_view prefix, int cols, int rows) {
if (cols == rows) {
return std::string(prefix) + std::to_string(cols);
}
return std::string(prefix) + std::to_string(cols) + "x" + std::to_string(rows);
}
template <GeomIndexStringCallable F>
inline void geom_append_constructor_call(std::string& out, std::string_view type_name, int count, F&& arg_expression) {
out += std::string(type_name);
out += "(";
geom_append_joined(out, count, ", ", [&](int index) {
out += arg_expression(index);
});
out += ")";
}
template <GeomIndexStringCallable F>
inline void geom_append_vector_return(std::string& out, std::string_view vec_name, int count, F&& component_expression) {
out += " return ";
geom_append_constructor_call(out, vec_name, count, component_expression);
out += ";\n";
}
template <GeomIndexPairStringCallable F>
inline void geom_append_matrix_return(
std::string& out,
std::string_view mat_name,
std::string_view vec_name,
int cols,
int rows,
F&& component_expression) {
out += " return ";
out += std::string(mat_name);
out += "(";
geom_append_joined(out, cols, ", ", [&](int col) {
geom_append_constructor_call(out, vec_name, rows, [&](int row) {
return component_expression(col, row);
});
});
out += ");\n";
}
template <GeomIndexStringCallable F>
inline void geom_append_matrix_column_return(std::string& out, std::string_view mat_name, int cols, F&& column_expression) {
out += " return ";
geom_append_constructor_call(out, mat_name, cols, column_expression);
out += ";\n";
}
inline void geom_append_vector_family(std::string& out, GeomVecFamilySpec spec, int n) {
const std::string vec_name = geom_vec_name(spec.prefix, n);
out += "struct " + vec_name + " {\n";
for (int i = 0; i < n; ++i) {
out += " " + std::string(spec.scalar) + " " + std::string(geom_field_name(i)) + ";\n";
}
out += "\n";
out += " constexpr " + vec_name + "() noexcept = default;\n";
out += " constexpr " + vec_name + "(";
geom_append_joined(out, n, ", ", [&](int index) {
out += std::string(spec.scalar) + " " + std::string(geom_field_name(index));
});
out += ") noexcept : ";
geom_append_joined(out, n, ", ", [&](int index) {
const std::string field = std::string(geom_field_name(index));
out += field + "(" + field + ")";
});
out += " {}\n";
out += "};\n\n";
out += "inline " + vec_name + " operator+(" + vec_name + " A, " + vec_name + " B) noexcept {\n";
geom_append_vector_return(out, vec_name, n, [&](int index) {
const std::string field = std::string(geom_field_name(index));
return "A." + field + " + B." + field;
});
out += "}\n\n";
out += "inline " + vec_name + " operator-(" + vec_name + " A, " + vec_name + " B) noexcept {\n";
geom_append_vector_return(out, vec_name, n, [&](int index) {
const std::string field = std::string(geom_field_name(index));
return "A." + field + " - B." + field;
});
out += "}\n\n";
out += "inline " + vec_name + " operator-(" + vec_name + " A) noexcept {\n";
geom_append_vector_return(out, vec_name, n, [&](int index) {
return "-A." + std::string(geom_field_name(index));
});
out += "}\n\n";
out += "inline " + vec_name + " operator*(" + vec_name + " A, " + std::string(spec.scalar) + " B) noexcept {\n";
geom_append_vector_return(out, vec_name, n, [&](int index) {
return "A." + std::string(geom_field_name(index)) + " * B";
});
out += "}\n\n";
out += "inline " + vec_name + " operator*(" + std::string(spec.scalar) + " A, " + vec_name + " B) noexcept {\n";
out += " return B * A;\n}\n\n";
out += "inline " + vec_name + " operator/(" + vec_name + " A, " + std::string(spec.scalar) + " B) noexcept {\n";
geom_append_vector_return(out, vec_name, n, [&](int index) {
return "A." + std::string(geom_field_name(index)) + " / B";
});
out += "}\n\n";
out += "inline " + vec_name + " operator*(" + vec_name + " A, " + vec_name + " B) noexcept {\n";
geom_append_vector_return(out, vec_name, n, [&](int index) {
const std::string field = std::string(geom_field_name(index));
return "A." + field + " * B." + field;
});
out += "}\n\n";
out += "inline " + std::string(spec.scalar) + " dot(" + vec_name + " A, " + vec_name + " B) noexcept {\n";
out += " return " + [&]() {
std::string expression;
geom_append_joined(expression, n, " + ", [&](int index) {
const std::string field = std::string(geom_field_name(index));
expression += "A." + field + " * B." + field;
});
return expression;
}() + ";\n}\n\n";
if (spec.geometric_methods) {
out += "inline " + std::string(spec.scalar) + " length(" + vec_name + " A) noexcept {\n";
out += " return std::sqrt(dot(A, A));\n}\n\n";
out += "inline " + vec_name + " normalize(" + vec_name + " A) noexcept {\n";
out += " return A / length(A);\n}\n\n";
if (n == 3) {
out += "inline " + vec_name + " cross(" + vec_name + " A, " + vec_name + " B) noexcept {\n";
geom_append_vector_return(out, vec_name, 3, [&](int index) {
if (index == 0) {
return "A.y * B.z - A.z * B.y";
}
if (index == 1) {
return "-A.x * B.z + A.z * B.x";
}
return "A.x * B.y - A.y * B.x";
});
out += "}\n\n";
}
}
}
inline void geom_append_vector_and_one(std::string& out, GeomVecFamilySpec spec, int n) {
const std::string vec_name = geom_vec_name(spec.prefix, n);
const std::string vec_next = geom_vec_name(spec.prefix, n + 1);
out += "inline " + vec_next + " and_one(" + vec_name + " A) noexcept {\n";
geom_append_vector_return(out, vec_next, n + 1, [&](int index) {
if (index == n) {
return std::string("1");
}
return "A." + std::string(geom_field_name(index));
});
out += "}\n\n";
}
inline void geom_append_matrix_struct(std::string& out, GeomMatFamilySpec spec, int cols, int rows) {
const std::string mat_name = geom_mat_name(spec.mat_prefix, cols, rows);
const std::string vec_rows = geom_vec_name(spec.vec_prefix, rows);
out += "struct " + mat_name + " {\n";
for (int col = 0; col < cols; ++col) {
out += " " + vec_rows + " " + std::string(geom_field_name(col)) + ";\n";
}
out += "\n";
out += " constexpr " + mat_name + "() noexcept = default;\n";
out += " constexpr " + mat_name + "(";
geom_append_joined(out, cols, ", ", [&](int col) {
out += vec_rows + " " + std::string(geom_field_name(col));
});
out += ") noexcept : ";
geom_append_joined(out, cols, ", ", [&](int col) {
const std::string field = std::string(geom_field_name(col));
out += field + "(" + field + ")";
});
out += " {}\n";
out += "};\n\n";
}
inline void geom_append_matrix_new(std::string& out, GeomMatFamilySpec spec, int cols, int rows) {
const std::string mat_name = geom_mat_name(spec.mat_prefix, cols, rows);
const std::string vec_rows = geom_vec_name(spec.vec_prefix, rows);
out += "inline " + mat_name + " " + mat_name + "_new(";
bool first = true;
for (int row = 0; row < rows; ++row) {
for (int col = 0; col < cols; ++col) {
if (!first) {
out += ", ";
}
first = false;
out += std::string(spec.scalar) + " ";
out += std::string(geom_field_name(col));
out += std::string(geom_field_name(row));
}
}
out += ") noexcept {\n";
geom_append_matrix_return(out, mat_name, vec_rows, cols, rows, [&](int col, int row) {
return std::string(geom_field_name(col)) + std::string(geom_field_name(row));
});
out += "}\n\n";
}
inline void geom_append_matrix_base_operators(std::string& out, GeomMatFamilySpec spec, int cols, int rows) {
const std::string mat_name = geom_mat_name(spec.mat_prefix, cols, rows);
const std::string scalar = std::string(spec.scalar);
const std::string vec_cols = geom_vec_name(spec.vec_prefix, cols);
const std::string vec_rows = geom_vec_name(spec.vec_prefix, rows);
out += "inline " + mat_name + " operator+(" + mat_name + " A, " + mat_name + " B) noexcept {\n";
geom_append_matrix_column_return(out, mat_name, cols, [&](int col) {
const std::string field = std::string(geom_field_name(col));
return "A." + field + " + B." + field;
});
out += "}\n\n";
out += "inline " + mat_name + " operator-(" + mat_name + " A, " + mat_name + " B) noexcept {\n";
geom_append_matrix_column_return(out, mat_name, cols, [&](int col) {
const std::string field = std::string(geom_field_name(col));
return "A." + field + " - B." + field;
});
out += "}\n\n";
out += "inline " + mat_name + " operator-(" + mat_name + " A) noexcept {\n";
geom_append_matrix_column_return(out, mat_name, cols, [&](int col) {
return "-A." + std::string(geom_field_name(col));
});
out += "}\n\n";
out += "inline " + mat_name + " operator*(" + mat_name + " A, " + scalar + " B) noexcept {\n";
geom_append_matrix_column_return(out, mat_name, cols, [&](int col) {
return "A." + std::string(geom_field_name(col)) + " * B";
});
out += "}\n\n";
out += "inline " + mat_name + " operator*(" + scalar + " A, " + mat_name + " B) noexcept {\n";
out += " return B * A;\n}\n\n";
out += "inline " + mat_name + " operator/(" + mat_name + " A, " + scalar + " B) noexcept {\n";
geom_append_matrix_column_return(out, mat_name, cols, [&](int col) {
return "A." + std::string(geom_field_name(col)) + " / B";
});
out += "}\n\n";
out += "inline " + vec_rows + " operator*(" + mat_name + " A, " + vec_cols + " B) noexcept {\n";
geom_append_vector_return(out, vec_rows, rows, [&](int row) {
std::string expression;
geom_append_joined(expression, cols, " + ", [&](int col) {
expression += "A." + std::string(geom_field_name(col));
expression += ".";
expression += std::string(geom_field_name(row));
expression += " * B.";
expression += std::string(geom_field_name(col));
});
return expression;
});
out += "}\n\n";
}
inline void geom_append_matrix_transpose(std::string& out, GeomMatFamilySpec spec, int cols, int rows) {
const std::string mat_name = geom_mat_name(spec.mat_prefix, cols, rows);
const std::string mat_transposed = geom_mat_name(spec.mat_prefix, rows, cols);
const std::string vec_cols = geom_vec_name(spec.vec_prefix, cols);
out += "inline " + mat_transposed + " transpose(" + mat_name + " A) noexcept {\n";
geom_append_matrix_return(out, mat_transposed, vec_cols, rows, cols, [&](int new_col, int new_row) {
return "A." + std::string(geom_field_name(new_row)) + "." + std::string(geom_field_name(new_col));
});
out += "}\n\n";
}
inline void geom_append_square_identity(std::string& out, GeomMatFamilySpec spec, int n) {
const std::string mat_name = geom_mat_name(spec.mat_prefix, n, n);
const std::string vec_name = geom_vec_name(spec.vec_prefix, n);
out += "inline constexpr " + mat_name + " " + mat_name + "_E = ";
geom_append_constructor_call(out, mat_name, n, [&](int col) {
std::string column;
geom_append_constructor_call(column, vec_name, n, [&](int row) {
return std::string(col == row ? "1" : "0");
});
return column;
});
out += ";\n\n";
}
inline void geom_append_square_outer_product(std::string& out, GeomMatFamilySpec spec, int n) {
const std::string mat_name = geom_mat_name(spec.mat_prefix, n, n);
const std::string vec_name = geom_vec_name(spec.vec_prefix, n);
out += "inline " + mat_name + " outer_product(" + vec_name + " v) noexcept {\n";
geom_append_matrix_return(out, mat_name, vec_name, n, n, [&](int col, int row) {
const std::string col_field = std::string(geom_field_name(col));
return "v." + col_field + " * v." + std::string(geom_field_name(row));
});
out += "}\n\n";
out += "inline " + mat_name + " " + mat_name + "_new_for_proj(" + vec_name + " v) noexcept {\n";
out += " return outer_product(v);\n}\n\n";
}
inline void geom_append_matrix_times_matrix(std::string& out, GeomMatFamilySpec spec, int n, int m, int k) {
const std::string left_name = geom_mat_name(spec.mat_prefix, n, m);
const std::string right_name = geom_mat_name(spec.mat_prefix, k, n);
const std::string result_name = geom_mat_name(spec.mat_prefix, k, m);
const std::string vec_m = geom_vec_name(spec.vec_prefix, m);
out += "inline " + result_name + " operator*(" + left_name + " A, " + right_name + " B) noexcept {\n";
geom_append_matrix_return(out, result_name, vec_m, k, m, [&](int result_col, int result_row) {
std::string expression;
geom_append_joined(expression, n, " + ", [&](int inner) {
expression += "A." + std::string(geom_field_name(inner));
expression += ".";
expression += std::string(geom_field_name(result_row));
expression += " * B.";
expression += std::string(geom_field_name(result_col));
expression += ".";
expression += std::string(geom_field_name(inner));
});
return expression;
});
out += "}\n\n";
}
inline void geom_append_det_function(std::string& out, GeomMatFamilySpec spec, int n) {
const std::string mat_name = geom_mat_name(spec.mat_prefix, n, n);
const std::string scalar = std::string(spec.scalar);
out += "inline " + scalar + " det(" + mat_name + " a) noexcept {\n";
out += " return " + [&]() {
std::string expression;
if (n == 2) {
expression = "a.x.x * a.y.y - a.x.y * a.y.x";
return expression;
}
geom_append_joined(expression, n, "\n ", [&](int i) {
if (i > 0) {
expression += "";
}
for (int j = 0; j < n; ++j) {
if (j == i) {
continue;
}
const int k = (n == 3) ? (3 - i - j) : -1;
if (n == 3) {
const bool minus =
(((i > j) ? 1 : 0) + ((j > k) ? 1 : 0) + ((i > k) ? 1 : 0)) % 2 != 0;
if (!expression.empty()) {
expression += " ";
}
expression += minus ? "-" : "+";
expression += " a.x.";
expression += std::string(geom_field_name(i));
expression += " * a.y.";
expression += std::string(geom_field_name(j));
expression += " * a.z.";
expression += std::string(geom_field_name(k));
}
}
if (n == 4) {
for (int j = 0; j < 4; ++j) {
if (j == i) {
continue;
}
for (int k = 0; k < 4; ++k) {
if (k == i || k == j) {
continue;
}
const int u = 6 - i - j - k;
const bool minus =
(((i > j) ? 1 : 0) + ((j > k) ? 1 : 0) + ((i > k) ? 1 : 0) +
((i > u) ? 1 : 0) + ((j > u) ? 1 : 0) + ((k > u) ? 1 : 0)) % 2 != 0;
if (!expression.empty()) {
expression += " ";
}
expression += minus ? "-" : "+";
expression += " a.x.";
expression += std::string(geom_field_name(i));
expression += " * a.y.";
expression += std::string(geom_field_name(j));
expression += " * a.z.";
expression += std::string(geom_field_name(k));
expression += " * a.w.";
expression += std::string(geom_field_name(u));
}
}
}
});
return expression;
}() + ";\n}\n\n";
}
inline std::string geom_build_hpp() {
std::string out;
out.reserve(131072);
out += "#pragma once\n";
out += "/* Automatically generated file. Do not edit it. */\n\n";
out += "#include <cmath>\n";
out += "#include <cstdint>\n\n";
constexpr std::array<GeomVecFamilySpec, 6> vec_specs = {{
{"cvec", "std::uint8_t", false},
{"uvec", "std::uint32_t", false},
{"s64vec", "std::int64_t", false},
{"ivec", "std::int32_t", false},
{"vec", "float", true},
{"dvec", "double", true},
}};
for (const GeomVecFamilySpec& spec : vec_specs) {
for (int n = 2; n <= 4; ++n) {
geom_append_vector_family(out, spec, n);
}
if (spec.geometric_methods) {
for (int n = 2; n <= 3; ++n) {
geom_append_vector_and_one(out, spec, n);
}
}
}
for (int n = 2; n <= 4; ++n) {
out += "using s32vec" + std::to_string(n) + " = ivec" + std::to_string(n) + ";\n";
}
out += "\n";
constexpr std::array<GeomMatFamilySpec, 2> mat_specs = {{
{"mat", "vec", "float"},
{"s64mat", "s64vec", "std::int64_t"},
}};
for (const GeomMatFamilySpec& spec : mat_specs) {
for (int cols = 2; cols <= 4; ++cols) {
for (int rows = 2; rows <= 4; ++rows) {
geom_append_matrix_struct(out, spec, cols, rows);
geom_append_matrix_new(out, spec, cols, rows);
geom_append_matrix_base_operators(out, spec, cols, rows);
}
}
for (int cols = 2; cols <= 4; ++cols) {
for (int rows = 2; rows <= 4; ++rows) {
geom_append_matrix_transpose(out, spec, cols, rows);
}
}
for (int n = 2; n <= 4; ++n) {
geom_append_square_identity(out, spec, n);
geom_append_square_outer_product(out, spec, n);
}
for (int n = 2; n <= 4; ++n) {
for (int m = 2; m <= 4; ++m) {
for (int k = 2; k <= 4; ++k) {
geom_append_matrix_times_matrix(out, spec, n, m, k);
}
}
}
for (int n = 2; n <= 4; ++n) {
geom_append_det_function(out, spec, n);
}
}
return out;
}
inline void l1_generate_geom_hpp() {
write_text_file("l1/allie_cpp/geom.hpp", geom_build_hpp());
}

View File

@ -0,0 +1,97 @@
#pragma once
#include <cstdint>
#include <utility>
#include <cassert>
#include <cstddef>
#include <string_view>
#include <cstdlib>
#include <cstdio>
#include <cstring>
#include <vector>
#include <functional>
typedef uint8_t U8;
typedef uint16_t U16;
typedef uint32_t U32;
typedef uint64_t U64;
typedef int8_t S8;
typedef int16_t S16;
typedef int32_t S32;
typedef int64_t S64;
struct allie_SpanU8 {
const U8* data;
U64 len;
explicit allie_SpanU8(std::string_view cpp_span): data(reinterpret_cast<const U8*>(cpp_span.data())), len(cpp_span.size()){}
};
struct allie_VecU8 {
const U8* buf;
U64 len;
};
struct U32Segment {
U32 start;
U32 len;
};
struct allie_VecU32Segment {
U32Segment* buf;
U64 len;
U64 capacity;
};
#define ALLIE_CPP_OPAQUE(T) \
void* opa; \
T& operator=(T&)=delete; \
T(T&)=delete; \
T& operator=(T&& other) noexcept { \
std::swap(opa, other.opa); \
return *this; \
} \
T(T&& other) noexcept: opa(other.opa){ \
other.opa = NULL; \
}
void* safe_malloc(size_t n) {
void* res = malloc(n);
if (!res) {
std::fprintf(stderr, "Allocation failure");
abort();
}
return res;
}
void* safe_calloc(size_t nmemb, size_t size) {
void* res = calloc(nmemb, size);
if (!res) {
std::fprintf(stderr, "Calloc died");
abort();
}
return res;
}
template <class F, class DstT, class SrcT>
concept AllieCopyingFunction = requires(F&& f, DstT& dst, const SrcT& src) {
std::invoke(std::forward<F>(f), dst, src);
};
template <typename T, typename VecT>
void allie_form_a_cvec_of_matching_types(VecT& dst, const std::vector<T>& src) {
dst.len = dst.capacity = src.size();
dst.buf = static_cast<T*>(safe_malloc( src.size() * sizeof(T) ));
memcpy(dst.buf, src.data(), src.size() * sizeof(T));
}
template <typename DstT, typename SrcT, typename VecDstT, typename F>
requires AllieCopyingFunction<F, DstT, SrcT>
void allie_form_a_cvec_of_non_primitive_type(VecDstT& dst, const std::vector<SrcT>& src, F&& f) {
dst.len = dst.capacity = src.size();
dst.buf = static_cast<DstT*>(safe_malloc( src.size() * sizeof(DstT) ));
for (U64 i = 0; i < src.size(); i++) {
f(dst.buf[i], src[i]);
}
}

View File

@ -0,0 +1,20 @@
#pragma once
#include <filesystem>
#include <fstream>
#include <stdexcept>
#include <string>
#include <string_view>
inline void write_text_file(std::string_view path_string, std::string_view text) {
const std::filesystem::path path(path_string);
std::ofstream out(path);
if (!out) {
throw std::runtime_error("failed to open " + path.string());
}
out << text;
}
inline void touch_file(std::string_view path_string) {
write_text_file(path_string, "");
}

View File

@ -10,8 +10,12 @@ void generate_code_for_alice_on_l1(){
generate_eve_span_company_for_primitive(l, ns, cstr("GenericMeshVertexInc"), true, true);
generate_eve_span_company_for_primitive(l, ns, cstr("ShinyMeshVertexInc"), true, true);
/* Helpful utils for sticking your butt into rendering mainloop (transferring stuff to device local
* memory at the right time) */
generate_eve_span_company_for_primitive(l, ns, cstr("RefAliceBufferUplOnce"), true, false);
generate_eve_span_company_for_primitive(l, ns, cstr("RefAliceTextureUplOnce"), true, false);
/* Engine stuff */
// todo: yes, maybe right now it is not primitive but I surely will make it primitive someday. Right now I don't care
generate_List_templ_inst_eve_header(l, ns, (list_instantiation_op){
.T = cstr("AliceGenericMeshHand"), .t_primitive = true}, true);
generate_List_templ_inst_eve_header(l, ns, (list_instantiation_op){
@ -23,4 +27,6 @@ void generate_code_for_alice_on_l1(){
generate_Option_templ_inst_eve_header(l, ns, (option_template_instantiation_op){
.T = cstr("GenericMeshTopology")
});
generate_eve_span_company_for_primitive(l, ns, cstr("AliceTextureSlot"), true, false);
}

View File

@ -152,21 +152,13 @@ NODISCARD VecU8 codegen_name_xmatnm(SpanU8 xmat, int cols, int rows) {
return VecU8_fmt("%s%cx%c", xmat, '0' + cols, '0' + rows);
}
void codegen_append_xmatnm_struct_and_methods(VecU8* res,
SpanU8 xmat, SpanU8 xvec, SpanU8 memb, int cols, int rows, int sizeof_member
) {
void codegen_append_xmatnm_struct_and_methods(VecU8* res, SpanU8 xmat, SpanU8 xvec, SpanU8 memb, int cols, int rows) {
VecU8 xmatnm = codegen_name_xmatnm(xmat, cols, rows);
VecU8 xvecm = codegen_name_xvecn(xvec, rows);
/* Structure xmatnm. todo: NO, std140 is NOT OUR EVERYTHING. TODO: get rid of padding
* With columns padded to 16 bytes (for std140, std140 is our everything) */
int sv = (rows * sizeof_member) % 16;
VecU8_append_cstr(res, "typedef struct {\n");
for (int x = 0; x < cols; x++) {
VecU8_append_fmt(res, SPACE "%r %s;\n", xvecm, vec_field_name(x));
if (sv) {
VecU8_append_fmt(res, SPACE "char _padding_%u[%u];\n", (U64)x, (U64)(16 - sv));
}
}
VecU8_append_fmt(res, "} %r;\n\n", xmatnm);
/* xmatnm_new method */
@ -503,12 +495,10 @@ void codegen_append_xvec234_structs_and_cool_methods(VecU8* res, SpanU8 xvec, Sp
codegen_append_xvec3_method_cross(res, xvec);
}
void codegen_append_xmat234x234_structs_and_base_methods(VecU8* res,
SpanU8 xmat, SpanU8 xvec, SpanU8 memb, int sizeof_member
){
void codegen_append_xmat234x234_structs_and_base_methods(VecU8* res,SpanU8 xmat, SpanU8 xvec, SpanU8 memb){
for (int cols = 2; cols <= 4; cols++) {
for (int rows = 2; rows <= 4; rows++) {
codegen_append_xmatnm_struct_and_methods(res, xmat, xvec, memb, cols, rows, sizeof_member);
codegen_append_xmatnm_struct_and_methods(res, xmat, xvec, memb, cols, rows);
}
}
for (int cols = 2; cols <= 4; cols++) {
@ -529,10 +519,8 @@ void codegen_append_xmat234x234_structs_and_base_methods(VecU8* res,
codegen_append_xmat234_det_method(res, xmat, xvec, memb);
}
void codegen_append_xmat234x234_structs_and_cool_methods(VecU8* res,
SpanU8 xmat, SpanU8 xvec, SpanU8 memb, int sizeof_member
){
codegen_append_xmat234x234_structs_and_base_methods(res, xmat, xvec, memb, sizeof_member);
void codegen_append_xmat234x234_structs_and_cool_methods(VecU8* res, SpanU8 xmat, SpanU8 xvec, SpanU8 memb){
codegen_append_xmat234x234_structs_and_base_methods(res, xmat, xvec, memb);
codegen_append_xmat_inverse_methods(res, xmat, xvec, memb);
}
@ -552,9 +540,8 @@ void generate_geom_header() {
codegen_append_xvec234_structs_and_cool_methods(&res.result, cstr("vec"), cstr("float"), cstr("sqrtf"));
codegen_append_xvec234_structs_and_cool_methods(&res.result, cstr("dvec"), cstr("double"), cstr("sqrt"));
// todo: remove padding from matrix structure. VERY IMPORTANT!!! Add padding on the fly when transferring to vulkan
codegen_append_xmat234x234_structs_and_cool_methods(&res.result, cstr("mat"), cstr("vec"), cstr("float"), sizeof(float));
codegen_append_xmat234x234_structs_and_base_methods(&res.result, cstr("s64mat"), cstr("s64vec"), cstr("S64"), sizeof(S64));
codegen_append_xmat234x234_structs_and_cool_methods(&res.result, cstr("mat"), cstr("vec"), cstr("float"));
codegen_append_xmat234x234_structs_and_base_methods(&res.result, cstr("s64mat"), cstr("s64vec"), cstr("S64"));
finish_header(res);
}

View File

@ -24,6 +24,10 @@ void generate_margaret_eve_for_vulkan_utils() {
generate_Option_templ_inst_eve_header(l, ns, (option_template_instantiation_op){
.T = cstr("BufRBTreeByLenRespAlign_SetMargaretIAFreeSegment")});
generate_eve_span_company_for_non_primitive_non_clonable(l, ns, cstr("MargaretImgAllocatorOneBlock"), true, false);
generate_List_templ_inst_eve_header(l, ns, (list_instantiation_op){.T = cstr("MargaretBufAllocatorOneBlock")}, true);
generate_List_templ_inst_eve_header(l, ns, (list_instantiation_op){.T = cstr("MargaretImgAllocatorOneBlock")}, true);
/* Used in utilities such as Abigail */
generate_guarded_span_company_for_primitive(l, ns, cstr("MargaretSubbuf"),
cstr("#include \"../../../src/l2/margaret/vulkan_utils.h\"\n"), true, false);
}

View File

@ -3,7 +3,7 @@
#include "../codegen/util_template_inst.h"
void generate_util_temp_geom_headers() {
SpanU8 T[] = {cstr("cvec3"), cstr("cvec4"), cstr("vec2"), cstr("vec3"), cstr("vec4"), cstr("s64vec2")};
SpanU8 T[] = {cstr("cvec3"), cstr("cvec4"), cstr("vec2"), cstr("vec3"), cstr("vec4"), cstr("s64vec2"), cstr("ivec2")};
for (size_t i = 0; i < ARRAY_SIZE(T); i++) {
generate_guarded_span_company_for_primitive(cstr("l1"), cstr(""), T[i],
cstr("#include \"geom.h\"\n"), true, true);

View File

@ -73,4 +73,8 @@ void generate_util_temp_very_base_headers() {
generate_Option_templ_inst_eve_header(l, ns,
(option_template_instantiation_op){.T = cstr("Json"), .t_clonable = false});
mkdir_nofail("l1/gui");
generate_guarded_span_company_for_primitive(l, cstr("gui"), cstr("MutRefWidget"),
cstr("#include \"../../../src/l2/gui/widget.h\""), true, false);
}

View File

@ -30,7 +30,7 @@ NODISCARD VecU8 generate_List_template_instantiation(list_instantiation_op op, b
"} List%s;\n\n", /* op.T */
op.T, op.T);
VecU8_append_fmt(&res,
"#define List%s_new() {0}\n\n" /* op.T */
"#define List%s_new() ((List%s){0})\n\n" /* op.T, op.T */
"void List%s_drop(List%s self) {\n" /* op.T, op.T */
SPACE "ListNode%s* cur = self.first;\n" /* op.T */
SPACE "while (cur){\n"
@ -40,7 +40,7 @@ NODISCARD VecU8 generate_List_template_instantiation(list_instantiation_op op, b
SPACE SPACE "cur = next;\n"
SPACE "}\n"
"}\n\n",
op.T, op.T, op.T, op.T, op.T,
op.T, op.T, op.T, op.T, op.T, op.T,
op.t_primitive ? vcstr("") : VecU8_fmt(SPACE SPACE "%s_drop(cur->el);\n", op.T));
VecU8_append_fmt(&res,
"ListNode%s* List%s_insert(List%s* self, %s el) {\n" /* op.T, op.T, op.T, op.T */

View File

@ -46,7 +46,7 @@ mat4 marie_mat3_to_mat4_transposed(mat3 A) {
0, 0, 0, 1);
}
mat4 marie_3d_rot_mat4(vec3 r, double a) {
mat4 marie_3d_rot_mat4(vec3 r, float a) {
return marie_mat3_to_mat4(marie_3d_rot_mat3(r, a));
}
@ -100,3 +100,26 @@ mat4 marie_3d_scal_mat4(float scale){
vec2 ivec2_to_vec2(ivec2 v){
return (vec2){(float)v.x, (float)v.y};
}
uvec2 ivec2_to_uvec2(ivec2 v) {
return (uvec2){v.x, v.y};
}
ivec2 uvec2_to_ivec2(uvec2 v) {
return (ivec2){(S32)v.x, (S32)v.y};
}
typedef struct{
ivec2 lt, rb;
} BorderS32;
bool BorderS32_empty(BorderS32 self){
return self.lt.x >= self.rb.x || self.lt.y >= self.rb.y;
}
BorderS32 BorderS32_intersect(BorderS32 a, BorderS32 b){
return (BorderS32){
{MAX_S32(a.lt.x, b.lt.x), MAX_S32(a.lt.y, b.lt.y)},
{MIN_S32(a.rb.x, b.rb.x), MIN_S32(a.rb.y, b.rb.y)},
};
}

View File

@ -34,7 +34,6 @@ GenericMeshTopology GenericMeshTopology_clone(const GenericMeshTopology* self) {
/* non-primitive */
typedef struct {
VecU8 diffuse_texture_path;
VecU8 normal_texture_path;
VecU8 specular_texture_path;
} AliceGenericMeshTexturePaths;
@ -124,10 +123,8 @@ typedef struct {
#define pipeline_0_ubo_point_light_max_count 120
#define pipeline_0_ubo_spotlight_max_count 20
/* This structure will be coupled with point_light and spotlight arrays */
typedef struct {
int point_light_count;
int spotlight_count;
char _padding_1[8];
Pipeline0PointLight point_light_arr[pipeline_0_ubo_point_light_max_count];
Pipeline0Spotlight spotlight_arr[pipeline_0_ubo_spotlight_max_count];
S32 point_light_count;
S32 spotlight_count;
} Pipeline0UBO;

32
src/l2/alice/camera.h Normal file
View File

@ -0,0 +1,32 @@
#pragma once
#include "../../../gen/l1/geom.h"
typedef struct {
float fov;
mat3 cam_basis;
vec3 pos;
} AliceCam;
typedef struct{
AliceCam cam;
float sensitivity;
float pitch_cap;
} AliceCamVerticalControl;
AliceCamVerticalControl AliceCamVerticalControl_new() {
return (AliceCamVerticalControl){
.cam.fov = 1.5f, .cam.cam_basis = marie_simple_camera_rot_m_basis_in_cols(0, 0, 0), .cam.pos = {0, 0, 0},
.sensitivity = 0.5f * M_PIf / 180, .pitch_cap = M_PIf * 0.49f
};
}
void AliceCamVerticalControl_update_direction(
AliceCamVerticalControl* self, int win_width, int win_height, float pointer_x, float pointer_y) {
float yaw = ((float)win_width / 2 - pointer_x) * self->sensitivity;
float pitch = marie_clamp_float(
((float)win_height / 2 - pointer_y) * self->sensitivity,
-self->pitch_cap, self->pitch_cap
);
self->cam.cam_basis = marie_simple_camera_rot_m_basis_in_cols(yaw, pitch, 0);
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,73 @@
#pragma once
/* I sometimes call this sub-namespace of Alice namespace Abigail. Though I hadn't renamed it to Abigail yet.
* Abigail does not depend on Alice Engine. It only depends on margaret. So systems like Lucy can use it
* without creating any sus circular dependencies.
*/
#include "../margaret/vulkan_utils.h"
#include "../../../gen/l1/margaret/VecMargaretSubbuf.h"
typedef struct {
U64 count;
MargaretSubbuf staging;
MargaretSubbuf device_local;
} PatriciaBuf;
typedef struct {
VecMargaretSubbuf to_del;
} Abigail;
/* You know the deal, the buffer, returned in ret_dev_local_buf, cannot be deleted in the same `_another_frame`
* callback as this function was called. And it should be obvious that this function can only be called when the
* frame is not in flight. And ret_mapped_staging region is guaranteed to be len bytes long, also, it cannot be
* used when current init/another_frame phase is over
*/
MargaretSubbuf /* ret_dev_local_buf */ Abigail_register_new_buffer(Abigail* self, U64 len,
VkCommandBuffer transfer_cmd_buffer, MargaretBufAllocator* staging_buffers, MargaretBufAllocator* dev_local_buffers,
void** ret_mapped_staging
) {
MargaretSubbuf staging = MargaretBufAllocator_alloc(staging_buffers, len);
MargaretSubbuf dev_local = MargaretBufAllocator_alloc(dev_local_buffers, len);
margaret_rec_cmd_copy_buffer_one_to_one(transfer_cmd_buffer, &staging, &dev_local);
*ret_mapped_staging = MargaretSubbuf_get_mapped(&staging);
VecMargaretSubbuf_append(&self->to_del, staging);
return dev_local;
}
/* Same deal as Abigail_register_new_buffer, but for textures. I say textures, because returned object also includes
* VkImageView, created for this image.
* Returned device localimage cannot be deleted in the same 'no-frame-in-flight' stage. We have to wait for it
* to undergo copying, only then, on another frame, can you delete it. ret_mapped_staging points to staging buffer,
* it is a memory region of width * height * pixed_sz bytes long. Here pixel_sz is a size of pixel in image of format
* `foramt`. This memory can only be edited in the same `on-another-frame` phrase where it was given. But not later
*/
MargaretTexture /* ret_dev_local_texture */ Abigail_register_new_texture(Abigail* self, U64 width, U64 height, U64 pixel_sz,
VkFormat format, VkImageUsageFlags usage,
VkCommandBuffer transfer_cmd_buffer, MargaretBufAllocator* staging_buffers, MargaretImgAllocator* dev_local_images,
void** ret_mapped_staging
) {
MargaretSubbuf staging = MargaretBufAllocator_alloc(staging_buffers, width * height * pixel_sz);
MargaretImg dev_local = MargaretImgAllocator_alloc(dev_local_images, width, height, format, usage);
margaret_rec_cmd_copy_buffer_to_image_one_to_one_color_aspect(transfer_cmd_buffer,
&staging, &dev_local, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_ACCESS_SHADER_READ_BIT);
*ret_mapped_staging = MargaretSubbuf_get_mapped(&staging);
VecMargaretSubbuf_append(&self->to_del, staging);
return (MargaretTexture){.img = dev_local, .view = margaret_create_view_for_image(
dev_local_images->device, dev_local.a.image, format, VK_IMAGE_ASPECT_COLOR_BIT)};
}
void Abigail_wipe_old_staging(Abigail* self, VkDevice device, MargaretBufAllocator* staging_buffers) {
for (U64 i = 0; i < self->to_del.len; i++) {
MargaretSubbuf staging = self->to_del.buf[i];
MargaretBufAllocator_free(staging_buffers, staging);
}
self->to_del.len = 0;
}
void Abigail_drop(Abigail self) {
assert(self.to_del.len == 0);
VecMargaretSubbuf_drop(self.to_del);
}

166
src/l2/allie_cpp/alice.hpp Normal file
View File

@ -0,0 +1,166 @@
#include "../../l1/allie_cpp/anne/utils.hpp"
#include "../../../gen/l1/allie_cpp/geom.hpp"
#include "assets.hpp"
#include <vector>
#include <string_view>
typedef void* allie_LucyFaceFixedSize;
typedef void* allie_LucyFace;
typedef void* allie_AliceAcknGenericMesh;
typedef void* allie_Alice;
/* Actually it is RBTreeNodeLucyFaceFixedSize */
struct LucyFaceFixedSize {
ALLIE_CPP_OPAQUE(LucyFaceFixedSize)
/* For internal use, don't actually use it */
explicit LucyFaceFixedSize(void* new_opa) noexcept : opa(new_opa) {}
/* Need to implement */
~LucyFaceFixedSize() = default;
};
struct allie_LucyGlyphCachingRequest {
allie_LucyFaceFixedSize sized_face;
allie_VecU32Segment codepoint_ranges;
};
struct allie_VecLucyGlyphCachingRequest {
allie_LucyGlyphCachingRequest* buf;
U64 len;
U64 capacity;
};
struct LucyGlyphCachingRequest {
LucyFaceFixedSize& sized_face;
std::vector<U32Segment> codepoint_ranges;
};
extern "C" {
allie_LucyFaceFixedSize allie_LucyFace_of_size(allie_LucyFace self, U32 size);
}
struct LucyFace {
ALLIE_CPP_OPAQUE(LucyFace)
/* For internal use, don't actually use it */
explicit LucyFace(void* new_opa) noexcept : opa(new_opa) {}
/* I just don't have it right now */
~LucyFace() = default;
LucyFaceFixedSize of_size(U32 size) noexcept {
return LucyFaceFixedSize{allie_LucyFace_of_size(opa, size)};
}
};
extern "C" {
void allie_AliceAcknGenericMesh_resize_instance_arr(allie_AliceAcknGenericMesh self, U64 new_count);
void allie_AliceAcknGenericMesh_set_inst(allie_AliceAcknGenericMesh self, U64 index, GenericMeshInstanceInc uncomp);
}
struct AliceAcknGenericMesh {
/* ListNodeAliceGenericMeshHand */
ALLIE_CPP_OPAQUE(AliceAcknGenericMesh)
explicit AliceAcknGenericMesh(void* opa): opa(opa){}
// todo: implement
~AliceAcknGenericMesh() = default;
void resize_instance_arr(U64 new_count) noexcept {
allie_AliceAcknGenericMesh_resize_instance_arr(opa, new_count);
}
void set_inst(U64 index, GenericMeshInstanceInc uncomp) noexcept {
allie_AliceAcknGenericMesh_set_inst(opa, index, uncomp);
}
};
struct Alice;
struct AliceCallbacks {
void* guest;
/* guest data, button, button action (wl_pointer_button_state) */
void (*on_wl_pointer_button)(void*, U32, U32);
/* guest data, keysym, key action (wl_keyboard_key_state) */
void (*on_wl_keyboard_key)(void*, U32, U32);
void (*on_another_frame)(void*, float);
};
extern "C" {
allie_Alice allie_Alice_new();
void allie_Alice_mainloop(allie_Alice, const AliceCallbacks*);
allie_LucyFace allie_Alice_new_LucyFace(allie_Alice alice, allie_SpanU8 path);
void allie_Alice_lucy_cache_add_glyphs(allie_Alice alice, allie_VecLucyGlyphCachingRequest req);
void allie_Alice_lucy_renderer_add_simple_label(allie_Alice alice, void* ffs,
vec4 color, S32 additional_y_advance, allie_SpanU8 text, ivec2 start_pos);
U32 allie_Alice_load_r8g8b8a8_texture(allie_Alice alice, allie_SpanU8 file_path);
U32 allie_Alice_load_r8_texture(allie_Alice alice, allie_SpanU8 file_path);
allie_AliceAcknGenericMesh allie_Alice_add_generic_mesh(allie_Alice alice,
const allie_AliceGenericMeshTopology* topology, U32 diffuse_tex, U32 normal_tex, U32 specular_tex);
}
struct AliceTextureSlot {
U32 id;
};
/* You are supposed to pass */
struct Alice {
ALLIE_CPP_OPAQUE(Alice)
Alice() noexcept: opa(allie_Alice_new()){}
~Alice() {
// todo: do something about it
}
void mainloop(const AliceCallbacks& callbacks) noexcept {
allie_Alice_mainloop(opa, &callbacks);
}
LucyFace new_lucy_face (std::string_view path) noexcept {
return LucyFace{allie_Alice_new_LucyFace(opa, allie_SpanU8(path))};
}
void lucy_cache_add_glyphs(std::vector<LucyGlyphCachingRequest>&& reqs) {
allie_VecLucyGlyphCachingRequest a_reqs{};
a_reqs.len = a_reqs.capacity = reqs.size();
a_reqs.buf = static_cast<allie_LucyGlyphCachingRequest*>( safe_malloc(reqs.size() * sizeof(allie_LucyGlyphCachingRequest) ));
for (U64 i = 0; i < reqs.size(); i++) {
allie_LucyGlyphCachingRequest& a_r = a_reqs.buf[i];
LucyGlyphCachingRequest& r = reqs[i];
a_r.sized_face = r.sized_face.opa;
a_r.codepoint_ranges.len = a_r.codepoint_ranges.capacity = r.codepoint_ranges.size();
a_r.codepoint_ranges.buf = static_cast<U32Segment*>(safe_malloc( r.codepoint_ranges.size() * sizeof(U32Segment) ));
memcpy(a_r.codepoint_ranges.buf, r.codepoint_ranges.data(), r.codepoint_ranges.size() * sizeof(U32Segment) );
}
allie_Alice_lucy_cache_add_glyphs(opa, a_reqs);
}
void lucy_renderer_add_simple_label(LucyFaceFixedSize& ffs,
vec4 color, S32 additional_y_advance,std::string_view text, ivec2 start_pos
) noexcept {
allie_Alice_lucy_renderer_add_simple_label(opa, ffs.opa,
color, additional_y_advance, allie_SpanU8(text), start_pos);
}
AliceTextureSlot load_r8g8b8a8_texture(std::string_view path) {
return {.id = allie_Alice_load_r8g8b8a8_texture(opa, allie_SpanU8(path))};
}
AliceTextureSlot load_r8_texture(std::string_view path) {
return {.id = allie_Alice_load_r8_texture(opa, allie_SpanU8(path))};
}
AliceAcknGenericMesh add_generic_mesh(
const AliceGenericMeshTopology& top,
AliceTextureSlot& diffuse_tex, AliceTextureSlot& normal_tex, AliceTextureSlot& specular_tex) {
allie_AliceGenericMeshTopology a_top{};
allie_form_a_cvec_of_matching_types<AliceGenericMeshVertexInc, allie_VecAliceGenericMeshVertexInc>(a_top.vertices, top.vertices);
allie_form_a_cvec_of_matching_types<U32, allie_VecU32>(a_top.indexes, top.indexes);
allie_AliceAcknGenericMesh hand = allie_Alice_add_generic_mesh(opa, &a_top,
diffuse_tex.id, normal_tex.id, specular_tex.id);
free(a_top.vertices.buf);
free(a_top.indexes.buf);
return AliceAcknGenericMesh(hand);
}
};

View File

@ -0,0 +1,57 @@
#pragma once
#include "../../../gen/l1/allie_cpp/geom.hpp"
#include <vector>
#include <cstring>
struct AliceGenericMeshVertexInc {
vec3 pos;
vec2 tex;
};
struct allie_VecAliceGenericMeshVertexInc {
AliceGenericMeshVertexInc* buf;
U64 len;
U64 capacity;
};
struct allie_VecU32 {
U32* buf;
U64 len;
U64 capacity;
};
struct allie_AliceGenericMeshTopology {
allie_VecAliceGenericMeshVertexInc vertices;
allie_VecU32 indexes;
};
extern "C" {
allie_AliceGenericMeshTopology allie_alice_expect_read_generic_mesh_from_file(allie_SpanU8 file_path);
}
struct AliceGenericMeshTopology {
std::vector<AliceGenericMeshVertexInc> vertices;
std::vector<U32> indexes;
};
AliceGenericMeshTopology alice_expect_read_generic_mesh_from_file(std::string_view file_path) {
allie_AliceGenericMeshTopology a_top = allie_alice_expect_read_generic_mesh_from_file(allie_SpanU8(file_path));
AliceGenericMeshTopology top{};
top.vertices.resize(a_top.vertices.len);
memcpy(top.vertices.data(), a_top.vertices.buf, a_top.vertices.len * sizeof(AliceGenericMeshVertexInc));
top.indexes.resize(a_top.indexes.len);
memcpy(top.indexes.data(), a_top.indexes.buf, a_top.indexes.len * sizeof(U32));
return top;
}
struct GenericMeshInstanceInc {
mat4 model_t;
};
// struct AliceShinyMeshVertexInc {
// vec3 pos;
// vec3 color;
// };

59
src/l2/allie_cpp/glue.c Normal file
View File

@ -0,0 +1,59 @@
#include "../alice/engine.h"
Alice* allie_Alice_new(){
return Alice_new();
}
void allie_Alice_mainloop(Alice* self, const AliceCallbacks* callbacks) {
Alice_mainloop(self, callbacks);
}
void allie_Alice_drop(Alice* self) {
// todo: implment
}
LucyFace* allie_Alice_new_LucyFace(Alice* alice, SpanU8 path) {
return Alice_new_LucyFace(alice, VecU8_from_span(path));
}
RBTreeNodeLucyFaceFixedSize* allie_LucyFace_of_size(LucyFace* self, U32 size) {
return LucyFace_of_size(self, size);
}
void allie_Alice_lucy_cache_add_glyphs(Alice* alice, VecLucyGlyphCachingRequest req) {
Alice_lucy_cache_add_glyphs(alice, req);
}
void allie_Alice_lucy_renderer_add_simple_label(Alice* alice, RBTreeNodeLucyFaceFixedSize* ffs,
vec4 color, S32 additional_y_advance, SpanU8 text, ivec2 start_pos
) {
Alice_lucy_renderer_add_simple_label(alice, ffs, color, additional_y_advance, text, start_pos);
}
/* This has nothing to do with game engine API, GenericMeshTopology is just a datatype that holds model data */
GenericMeshTopology allie_alice_expect_read_generic_mesh_from_file(SpanU8 file_path) {
return alice_expect_read_generic_mesh_from_file(VecU8_from_span(file_path));
}
U32 allie_Alice_load_r8g8b8a8_texture(Alice* alice, SpanU8 file_path) {
return Alice_load_r8g8b8a8_texture(alice, VecU8_from_span(file_path));
}
U32 allie_Alice_load_r8_texture(Alice* alice, SpanU8 file_path) {
return Alice_load_r8_texture(alice, VecU8_from_span(file_path));
}
AliceAcknGenericMesh allie_Alice_add_generic_mesh(Alice* alice,
const GenericMeshTopology* top, U32 diffuse_tex_slot, U32 normal_tex_slot, U32 specular_tex_slot) {
return Alice_add_generic_mesh(alice, top, diffuse_tex_slot, normal_tex_slot, specular_tex_slot);
}
void allie_AliceAcknGenericMesh_resize_instance_arr(AliceAcknGenericMesh self, U64 new_count) {
AliceAcknGenericMesh_resize_instance_arr(self, new_count);
}
void allie_AliceAcknGenericMesh_set_inst(AliceAcknGenericMesh self, U64 index, GenericMeshInstanceInc uncomp) {
AliceAcknGenericMesh_set_inst(self, index, uncomp);
}

View File

@ -0,0 +1,127 @@
/* This is just the exact copy of l1_5/marie/graphics_geom.h */
#pragma once
#include "../../../gen/l1/allie_cpp/geom.hpp"
// todo: rewrite this shit after I rewrite
mat4 marie_translation_mat4(vec3 vec) {
return mat4_new(
1, 0, 0, vec.x,
0, 1, 0, vec.y,
0, 0, 1, vec.z,
0, 0, 0, 1);
}
mat2 marie_2d_rot_mat2(float a) {
float cosa = cosf(a);
float sina = sinf(a);
return mat2_new(
cosa, -sina,
sina, cosa);
}
mat3 marie_3d_rot_mat3(vec3 r, float a) {
float cosa = cosf(a);
float sina = sinf(a);
return mat3_new(
r.x * r.x * (1 - cosa) + cosa, r.x * r.y * (1 - cosa) - sina * r.z, r.x * r.z * (1 - cosa) + sina * r.y,
r.x * r.y * (1 - cosa) + sina * r.z, r.y * r.y * (1 - cosa) + cosa, r.y * r.z * (1 - cosa) - sina * r.x,
r.x * r.z * (1 - cosa) - sina * r.y, r.y * r.z * (1 - cosa) + sina * r.x, r.z * r.z * (1 - cosa) + cosa
);
}
mat4 marie_mat3_to_mat4(mat3 A) {
return mat4_new(
A.x.x, A.y.x, A.z.x, 0,
A.x.y, A.y.y, A.z.y, 0,
A.x.z, A.y.z, A.z.z, 0,
0, 0, 0, 1);
}
mat4 marie_mat3_to_mat4_transposed(mat3 A) {
return mat4_new(
A.x.x, A.x.y, A.x.z, 0,
A.y.x, A.y.y, A.y.z, 0,
A.z.x, A.z.y, A.z.z, 0,
0, 0, 0, 1);
}
mat4 marie_3d_rot_mat4(vec3 r, float a) {
return marie_mat3_to_mat4(marie_3d_rot_mat3(r, a));
}
mat4 marie_perspective_projection_mat4(float right, float top, float near, float far) {
return mat4_new(
near/right, 0, 0, 0,
0, -near/top, 0, 0,
0, 0, (far + near) / (near - far), 2 * far * near / (near - far),
0, 0, -1, 0 );
}
mat4 marie_perspective_projection_fov_mat4(float win_width, float win_height, float fov,
float spat_frustum_near, float spat_frustum_far) {
float right = tanf(fov / 2) * spat_frustum_near;
float top = win_height * right / win_width;
return marie_perspective_projection_mat4(right, top, spat_frustum_near, spat_frustum_far);
}
mat3 marie_simple_camera_rot_m_basis_in_cols(float yaw, float pitch, float roll) {
float cos_ya = cosf(yaw);
float sin_ya = sinf(yaw);
float cos_pi = cosf(pitch);
float sin_pi = sinf(pitch);
float cos_ro = cosf(roll);
float sin_ro = sinf(roll);
return mat3(
vec3{cos_ro * cos_ya + sin_ro * sin_pi * sin_ya, sin_ro * cos_pi, -cos_ro * sin_ya + sin_ro * sin_pi * cos_ya},
vec3{-sin_ro * cos_ya + cos_ro * sin_pi * sin_ya, cos_ro * cos_pi, sin_ro * sin_ya + cos_ro * sin_pi * cos_ya},
vec3{cos_pi * sin_ya, -sin_pi, cos_pi * cos_ya}
);
}
vec2 marie_trigonom_circle(float angle) {
return vec2{.x=cosf(angle), .y=sinf(angle)};
}
vec3 marie_normal_from_tang_space_gradient(float delt_x, float delta_z) {
float N = 1 / sqrtf(delt_x * delt_x + delta_z * delta_z + 1);
return vec3(-delt_x * N, N, -delta_z * N);
}
mat4 marie_3d_scal_mat4(float scale){
return mat4_new(scale, 0, 0, 0,
0, scale, 0, 0,
0, 0, scale, 0,
0, 0, 0, 1);
}
// vec2 ivec2_to_vec2(ivec2 v){
// return (vec2){(float)v.x, (float)v.y};
// }
//
// uvec2 ivec2_to_uvec2(ivec2 v) {
// return uvec2{v.x, v.y};
// }
// ivec2 uvec2_to_ivec2(uvec2 v) {
// return (ivec2){(S32)v.x, (S32)v.y};
// }
typedef struct{
ivec2 lt, rb;
} BorderS32;
bool BorderS32_empty(BorderS32 self){
return self.lt.x >= self.rb.x || self.lt.y >= self.rb.y;
}
BorderS32 BorderS32_intersect(BorderS32 a, BorderS32 b){
return (BorderS32){
{std::max(a.lt.x, b.lt.x), std::min(a.lt.y, b.lt.y)},
{std::max(a.rb.x, b.rb.x), std::min(a.rb.y, b.rb.y)},
};
}

View File

@ -20,6 +20,7 @@ RBTreeNodeLucyFaceFixedSize* allie_alice_lucy_face_of_size(LucyFace* face, U32 h
return LucyFace_of_size(face, height);
}
// todo: rewrite this too
/* lol */
void allie_lucy_face_add_glyphs(RBTreeNodeLucyFaceFixedSize* face_fs, U32 start, U32 seg_len){
VecLucyGlyphCachingRequest lucy_requests = VecLucyGlyphCachingRequest_new();
@ -28,12 +29,12 @@ void allie_lucy_face_add_glyphs(RBTreeNodeLucyFaceFixedSize* face_fs, U32 start,
VecLucyGlyphCachingRequest_append(&lucy_requests, (LucyGlyphCachingRequest){
.sized_face = face_fs, .codepoint_ranges = ranges_needed,
});
LucyGlyphCache_add_glyphs(lucy_requests);
// LucyGlyphCache_add_glyphs(lucy_requests, );
}
void allie_alice_clear_text(Alice* alice){
LucyRenderer_clear(&alice->lucy_renderer);
}
// void allie_alice_clear_text(Alice* alice){
// LucyRenderer_clear(&alice->lucy_renderer);
// }
void allie_alice_add_text(Alice* alice, RBTreeNodeLucyFaceFixedSize* ffs,
float color_x, float color_y, float color_z, float color_w, const U8* text_data, U64 text_len,

118
src/l2/drawer_2d.h Normal file
View File

@ -0,0 +1,118 @@
#pragma once
#include "margaret/vulkan_utils.h"
#include "../../gen/l1/geom.h"
#include "../l1_5/marie/graphics_geom.h"
/* todo: replace vec4 color with cvec4 color */
typedef struct {
vec2 pos;
vec4 color;
} Plain2dShapeVertex;
typedef struct {
MargaretEngineReference ve;
VkPipelineLayout pipeline_layout;
VkPipeline pipeline;
U64 vertex_count;
MargaretSubbuf staging_vbo;
MargaretSubbuf vbo;
bool need_to_transfer;
} Plain2dShapeRenderer;
Plain2dShapeRenderer Plain2dShapeRenderer_new(MargaretEngineReference ve, SpanU8 root_dir,
VkRenderPass render_pass, U32 renderpass_subpass) {
VkPipelineLayout pipeline_layout;
vkCreatePipelineLayout(ve.device, &(VkPipelineLayoutCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pushConstantRangeCount = 1,
.pPushConstantRanges = (VkPushConstantRange[]){{
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT, .offset = 0, .size = sizeof(vec2)
}},
}, NULL, &pipeline_layout);
VkPipeline pipeline = margaret_create_triangle_pipeline_one_attachment(ve.device,
render_pass, renderpass_subpass, (MargaretMostImportantPipelineOptions){
.pipeline_layout = pipeline_layout,
.vertex_shader_code = read_file_by_path(VecU8_fmt("%s/gen/l_adele/drawer_2d/plain/vert.spv", root_dir)),
.fragment_shader_code = read_file_by_path(VecU8_fmt("%s/gen/l_adele/drawer_2d/plain/frag.spv", root_dir)),
.vertexBindingDescriptionCount = 1,
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]){
{ .binding = 0, .stride = sizeof(Plain2dShapeVertex), .inputRate = VK_VERTEX_INPUT_RATE_VERTEX } },
.vertexAttributeDescriptionCount = 2,
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]){
{.location = 0, .binding = 0,
.format = VK_FORMAT_R32G32_SFLOAT, .offset = offsetof(Plain2dShapeVertex, pos)},
{.location = 1, .binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT, .offset = offsetof(Plain2dShapeVertex, color)},
},
.depthTestEnable = false, .depthWriteEnable = false, .blendEnable = true,
});
return (Plain2dShapeRenderer){
.ve = ve, .pipeline_layout = pipeline_layout, .pipeline = pipeline,
.vertex_count = 0,
.staging_vbo = MargaretBufAllocator_alloc(ve.staging_buffers, 67),
.vbo = MargaretBufAllocator_alloc(ve.dev_local_buffers, 67)
};
}
void Plain2dShapeRenderer_clear(Plain2dShapeRenderer* self) {
self->vertex_count = 0;
}
/* Sadly, we don't use rbo right now. Might fix it when I get enough rizz */
void Plain2dShapeRenderer_add_triangle(Plain2dShapeRenderer* self, vec4 color, vec2 A, vec2 B, vec2 C) {
U64 needed_vbo_length = (self->vertex_count + 3) * sizeof(Plain2dShapeVertex);
if (needed_vbo_length > self->staging_vbo.len) {
MargaretBufAllocator_expand_or_move_old_host_visible(
self->ve.staging_buffers, &self->staging_vbo, needed_vbo_length);
}
Plain2dShapeVertex* vbo_data = (Plain2dShapeVertex*)MargaretSubbuf_get_mapped(&self->staging_vbo);
vbo_data[self->vertex_count++] = (Plain2dShapeVertex){.pos = A, .color = color};
vbo_data[self->vertex_count++] = (Plain2dShapeVertex){.pos = B, .color = color};
vbo_data[self->vertex_count++] = (Plain2dShapeVertex){.pos = C, .color = color};
self->need_to_transfer = true;
}
void Plain2dShapeRenderer_another_frame(Plain2dShapeRenderer* self){
U64 needed_vbo_length = self->vertex_count * sizeof(Plain2dShapeVertex);
if (self->vbo.len < needed_vbo_length) {
MargaretBufAllocator_expand_or_free_old(self->ve.dev_local_buffers, &self->vbo, needed_vbo_length);
}
if ((self->need_to_transfer) && self->vertex_count > 0) {
self->need_to_transfer = false;
margaret_rec_cmd_copy_buffer_one_to_one_part(self->ve.transfer_cmd_buffer,
&self->staging_vbo, &self->vbo, 0, needed_vbo_length);
}
}
void Plain2dShapeRenderer_frame_rec_drawing(Plain2dShapeRenderer* self,
VkCommandBuffer drawing_cmd_buf, VkExtent2D image_extent
){
vkCmdBindPipeline(drawing_cmd_buf, VK_PIPELINE_BIND_POINT_GRAPHICS, self->pipeline);
vkCmdBindVertexBuffers(drawing_cmd_buf, 0, 1,
(VkBuffer[]){MargaretSubbuf_get_buffer( &self->vbo )}, (U64[]){ self->vbo.start });
vkCmdPushConstants(drawing_cmd_buf, self->pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT,
0, sizeof(vec2), &(vec2){
.x /* aka width */ = (float)image_extent.width, .y /* aka height */ = (float)image_extent.height });
vkCmdDraw(drawing_cmd_buf, self->vertex_count, 1, 0, 0);
}
void Plain2dShapeRenderer_add_rectangle(Plain2dShapeRenderer* self, vec4 color, vec2 start, float width, float height) {
Plain2dShapeRenderer_add_triangle(self, color,
(vec2){start.x + width, start.y}, start, (vec2){start.x, start.y + height});
Plain2dShapeRenderer_add_triangle(self, color,
(vec2){start.x + width, start.y}, (vec2){start.x, start.y + height}, (vec2){start.x + width, start.y + height});
}
void Plain2dShapeRenderer_add_rect_clipped(Plain2dShapeRenderer* self, vec4 color,
ivec2 start, S32 width, S32 height, BorderS32 border) {
BorderS32 rect = BorderS32_intersect(border,
(BorderS32){.lt = start, .rb.x = start.x + width, .rb.y = start.y + height});
if (!BorderS32_empty(rect)) {
Plain2dShapeRenderer_add_rectangle(self, color, ivec2_to_vec2(rect.lt),
(float)(rect.rb.x - rect.lt.x), (float)(rect.rb.y - rect.lt.y));
}
}

41
src/l2/gui/colorblock.h Normal file
View File

@ -0,0 +1,41 @@
#pragma once
#include "../drawer_2d.h"
#include "widget.h"
typedef struct {
EmptyWidget base;
Plain2dShapeRenderer* drawer;
vec4 color;
} ColorblockWidget;
uvec2 Widget_Table_ColorblockWidget_DRAW_PREPARE(Widget* ug, uvec2 limits) {
return Widget_Table_EmptyWidget_DRAW_PREPARE(ug, limits);
}
void Widget_Table_ColorblockWidget_DRAW(Widget* ug, ivec2 drawing_offset, uvec2 surface_sz, BorderS32 border) {
ColorblockWidget* self = (ColorblockWidget*)ug;
assert_sane_widget_size(self->base.base.sz_my_choice);
S32 width = (S32)self->base.base.sz_my_choice.x;
S32 height = (S32)self->base.base.sz_my_choice.y;
Plain2dShapeRenderer_add_rect_clipped(self->drawer, self->color, drawing_offset, width, height, border);
}
void Widget_Table_ColorblockWidget_drop(Widget* ug) {}
const Widget_Table Widget_Table_ColorblockWidget = {
.DRAW_PREPARE = Widget_Table_ColorblockWidget_DRAW_PREPARE,
.DRAW = Widget_Table_ColorblockWidget_DRAW,
.drop = Widget_Table_ColorblockWidget_drop,
};
ColorblockWidget ColorblockWidget_new(S32 width, S32 height, vec4 color, Plain2dShapeRenderer* drawer) {
return (ColorblockWidget){.base = (EmptyWidget){.base = Widget_new(), .width = width, .height = height},
.color = color, .drawer = drawer};
}
// BoxWidget ColorblockWidget_new_box(U32 width, U32 height, vec4 color, Plain2dShapeRenderer* drawer){
// ColorblockWidget* r = (ColorblockWidget*)safe_malloc(sizeof(ColorblockWidget));
// *r = ColorblockWidget_new(width, height, color, drawer);
// return (BoxWidget){.r = (Widget*)r, .t = &Widget_Table_ColorblockWidget};
// }

63
src/l2/gui/colorframe.h Normal file
View File

@ -0,0 +1,63 @@
#pragma once
#include "../drawer_2d.h"
#include "widget.h"
typedef struct {
Widget base;
S32 left_p, right_p, bottom_p, top_p;
Plain2dShapeRenderer* drawer;
vec4 color;
MutRefWidget child;
} ColorframeWidget;
uvec2 Widget_Table_ColorframeWidget_DRAW_PREPARE(Widget* ug, uvec2 limits) {
ColorframeWidget* self = (ColorframeWidget*)ug;
S32 taken_width = self->left_p + self->right_p;
S32 taken_height = self->top_p + self->bottom_p;
S32 rem_width = MAX_S32((S32)limits.x - taken_width, 0);
S32 rem_height = MAX_S32((S32)limits.y - taken_height, 0);
/* It can be useful even when one of the dimensions is zero */
uvec2 child_chose = MutRefWidget_draw_prepare(self->child, (uvec2){rem_width, rem_height});
return widget_size_min_of_all(limits, (uvec2){child_chose.x + taken_width, child_chose.y + taken_height});
}
void Widget_Table_ColorframeWidget_DRAW(Widget* ug, ivec2 drawing_offset, uvec2 surface_sz, BorderS32 border) {
ColorframeWidget* self = (ColorframeWidget*)ug;
S32 taken_width = self->left_p + self->right_p;
S32 taken_height = self->top_p + self->bottom_p;
S32 width = (S32)self->base.sz_my_choice.x;
S32 height = (S32)self->base.sz_my_choice.y;
if (width == 0 || height == 0)
return;
if (taken_width >= width || taken_height >= height) {
Plain2dShapeRenderer_add_rect_clipped(self->drawer, self->color, drawing_offset, width, height, border);
} else {
Plain2dShapeRenderer_add_rect_clipped(self->drawer, self->color, drawing_offset, width, self->top_p, border);
Plain2dShapeRenderer_add_rect_clipped(self->drawer, self->color,
(ivec2){drawing_offset.x, drawing_offset.y + self->top_p}, self->left_p, height - taken_height, border);
Plain2dShapeRenderer_add_rect_clipped(self->drawer, self->color,
(ivec2){drawing_offset.x + width - self->right_p, drawing_offset.y + self->top_p}, self->right_p, height - taken_height, border);
Plain2dShapeRenderer_add_rect_clipped(self->drawer, self->color,
(ivec2){drawing_offset.x, drawing_offset.y + height - self->bottom_p}, width, self->bottom_p, border);
MutRefWidget_draw(self->child, (ivec2){drawing_offset.x + self->left_p, drawing_offset.y + self->top_p}, surface_sz, border);
}
}
void Widget_Table_ColorframeWidget_drop(Widget* ug){}
const Widget_Table Widget_Table_ColorframeWidget = {
.DRAW_PREPARE = Widget_Table_ColorframeWidget_DRAW_PREPARE,
.DRAW = Widget_Table_ColorframeWidget_DRAW,
.drop = Widget_Table_ColorframeWidget_drop,
};
ColorframeWidget ColorframeWidget_new(S32 left_p, S32 right_p, S32 bottom_p, S32 top_p,
Plain2dShapeRenderer* drawer, vec4 color, MutRefWidget child
) {
return (ColorframeWidget){.base = Widget_new(),
.left_p = left_p, .right_p = right_p, .bottom_p = bottom_p, .top_p = top_p,
.drawer = drawer, .color = color, .child = child
};
}

View File

@ -1,3 +1,5 @@
#pragma once
#include "../lucy/glyph_render.h"
// todo: add что-то

57
src/l2/gui/stacks.h Normal file
View File

@ -0,0 +1,57 @@
#pragma once
#include "widget.h"
#include "../../../gen/l1/gui/VecMutRefWidget.h"
#include "../../../gen/l1/VecAndSpan_S32.h"
typedef struct {
Widget base;
VecMutRefWidget children;
VecS32 decided_positions;
} LtoRStackWidget;
uvec2 Widget_Table_LtoRStackWidget_DRAW_PREPARE(Widget* ug, uvec2 limits) {
LtoRStackWidget* self = (LtoRStackWidget*)ug;
S32 pos = 0;
S32 max_w = 0;
self->decided_positions.len = 0;
U64 n = self->children.len;
for (U64 i = 0; i < n; i++) {
if (pos >= (S32)limits.y)
break;
uvec2 child_sz = MutRefWidget_draw_prepare(self->children.buf[i], (uvec2){.x = limits.x, .y = limits.y - pos});
max_w = MAX_S32(max_w, child_sz.x);
VecS32_append(&self->decided_positions, pos);
pos += (S32)child_sz.y;
}
return (uvec2){max_w, pos};
}
void Widget_Table_LtoRStackWidget_DRAW(Widget* ug, ivec2 drawing_offset, uvec2 surface_sz, BorderS32 border) {
LtoRStackWidget* self = (LtoRStackWidget*)ug;
for (U64 i = 0; i < self->decided_positions.len; i++) {
S32 pos = self->decided_positions.buf[i];
assert(i < self->children.len);
MutRefWidget_draw(self->children.buf[i], (ivec2){drawing_offset.x, drawing_offset.y + pos}, surface_sz, border);
}
}
void LtoRStackWidget_drop(LtoRStackWidget self) {
VecMutRefWidget_drop(self.children);
VecS32_drop(self.decided_positions);
}
void Widget_Table_LtoRStackWidget_drop(Widget* self) {
LtoRStackWidget_drop(*(LtoRStackWidget*)self);
}
const Widget_Table Widget_Table_LtoRStack = {
.DRAW_PREPARE = Widget_Table_LtoRStackWidget_DRAW_PREPARE,
.DRAW = Widget_Table_LtoRStackWidget_DRAW,
.drop = Widget_Table_LtoRStackWidget_drop,
};
LtoRStackWidget LtoRStackWidget_new() {
return (LtoRStackWidget){.base = Widget_new(),
.children = VecMutRefWidget_new(), .decided_positions = VecS32_new()};
}

View File

@ -1,7 +1,6 @@
#pragma once
#include "../../../gen/l1/geom.h"
#include "../../l1/core/util.h"
#include "../../l1_5/marie/graphics_geom.h"
#define WIDGET_DIM_INF 1000000
@ -17,21 +16,6 @@ void assert_sane_widget_size_limits(uvec2 max_limits){
assert(max_limits.x <= WIDGET_DIM_INF || max_limits.y <= WIDGET_DIM_INF);
}
typedef struct{
ivec2 lt, rb;
} BorderS32;
bool BorderS32_empty(BorderS32 self){
return self.lt.x >= self.rb.x || self.lt.y >= self.rb.y;
}
BorderS32 BorderS32_intersect(BorderS32 a, BorderS32 b){
return (BorderS32){
{MAX_S32(a.lt.x, b.lt.x), MAX_S32(a.lt.y, b.lt.y)},
{MAX_S32(a.rb.x, b.rb.x), MAX_S32(a.rb.y, b.rb.y)},
};
}
uvec2 widget_size_max_of_all(uvec2 a, uvec2 b){
return (uvec2){MAX_U32(a.x, b.x), MAX_U32(a.y, b.y)};
}
@ -53,6 +37,7 @@ Widget Widget_new(){
#include "../../../gen/l1_5/eve/gui/Widget.h"
/* NULL can be passed here */
uvec2 MutRefWidget_draw_prepare(MutRefWidget self, uvec2 max_limits){
if (!self.r)
return (uvec2){0};
@ -61,12 +46,13 @@ uvec2 MutRefWidget_draw_prepare(MutRefWidget self, uvec2 max_limits){
return self.r->sz_my_choice;
}
/* NULL can be passed here */
void MutRefWidget_draw(MutRefWidget self, ivec2 drawing_offset, uvec2 surface_sz, BorderS32 border){
if (!self.r)
return;
if (self.r->sz_my_choice.x >= WIDGET_DIM_INF)
abortf("Drawing widget before negotiating it's size\n");
MutRefWidget_draw(self, drawing_offset, surface_sz, border);
MutRefWidget_DRAW(self, drawing_offset, surface_sz, border);
self.r->sz_my_choice = (uvec2){WIDGET_DIM_INF, 0};
}
@ -74,16 +60,18 @@ void MutRefWidget_draw(MutRefWidget self, ivec2 drawing_offset, uvec2 surface_sz
typedef struct {
Widget base;
U32 width;
U32 height;
S32 width;
S32 height;
} EmptyWidget;
uvec2 Widget_Table_EmptyWidget_DRAW_PREPARE(Widget* ug, uvec2 limits){
EmptyWidget* self = (EmptyWidget*)ug;
uvec2 R = widget_size_min_of_all((uvec2){self->width, self->height}, limits);
/* Please, do not put infinite widget into infinite box, I don't want to see what happens */
return is_widget_size_limit_contain_inf(R) ? (uvec2){0, 0} : R;
}
// todo: remove `surface_sz` argument
void Widget_Table_EmptyWidget_DRAW(Widget* ug, ivec2 drawing_offset, uvec2 surface_sz, BorderS32 border){}
void Widget_Table_EmptyWidget_drop(Widget* ug){}
@ -94,8 +82,13 @@ const Widget_Table Widget_Table_EmptyWidget = {
.drop = Widget_Table_EmptyWidget_drop,
};
BoxWidget EmptyWidget_new_box(U32 width, U32 height){
EmptyWidget* r = safe_malloc(sizeof(EmptyWidget));
*r = (EmptyWidget){.base = Widget_new(), .width = width, .height = height};
return (BoxWidget){.r = (Widget*)r, .t = &Widget_Table_EmptyWidget};
EmptyWidget EmptyWidget_new(S32 width, S32 height) {
assert(width >= 0 && height >= 0);
return (EmptyWidget){.base = Widget_new(), .width = width, .height = height};
}
// BoxWidget EmptyWidget_new_box(U32 width, U32 height){
// EmptyWidget* r = safe_malloc(sizeof(EmptyWidget));
// *r = (EmptyWidget){.base = Widget_new(), .width = width, .height = height};
// return (BoxWidget){.r = (Widget*)r, .t = &Widget_Table_EmptyWidget};
// }

View File

@ -1,30 +1,23 @@
#pragma once
#include "../margaret/vulkan_utils.h"
#include <ft2build.h>
#include FT_FREETYPE_H
#include "../../../gen/l1/VecAndSpan_U32Segment.h"
#include "../../../gen/l1/vulkan/VecVkDescriptorImageInfo.h"
#include "../../../gen/l1/pixel_masses.h"
#include "../../../gen/l1/VecAndSpan_U32.h"
#include "../../l1_5/core/buff_rb_tree_node.h"
#include "../../l1_5/core/rb_tree_node.h"
#include "../alice/transfer_in_mainloop.h"
#include <ft2build.h>
#include FT_FREETYPE_H
#define LUCY_MAX_DESCRIPTOR_COUNT 100
typedef U32 lucy_image_index_t;
typedef struct {
/* This value is actually Option<MargaretSubbuf>. If staging_buffer is already deleted (after it is no longer used),
* staging_buffer.len will be 0 */
MargaretSubbuf staging_buffer;
MargaretImg img;
VkImageView img_view;
MargaretTexture tex;
U64 usage;
/* 0 if this image isn't scheduled for deletion on th next cycle.
* 1 if it is */
int scheduled_for_deletion;
/* I just could not avoid storing this here. But yeah, after the copying is done, this field stops being used */
void* staging;
} LucyImage;
#include "../../../gen/l1/eve/lucy/OptionLucyImage.h"
@ -71,19 +64,19 @@ struct LucyFace {
struct LucyGlyphCache {
MargaretEngineReference ve;
Abigail* abigail;
VecOptionLucyImage image_slots;
VkDescriptorSetLayout descriptor_set_layout;
VkDescriptorSet descriptor_set;
/* to_be_freed_of_old_staging_next_cycle never intersect with to_be_copied_to_device_next_cycle */
VecU32 to_be_freed_of_old_staging_next_cycle;
VecU32 to_be_copied_to_device_next_cycle;
/* deletion will be performed last */
/* We can delete images and link images to descriptor set only when frame isn't in flight */
VecU32 to_be_written_to_descriptor_set;
VecU32 to_be_deleted;
};
LucyGlyphCache LucyGlyphCache_new(MargaretEngineReference ve){
LucyGlyphCache LucyGlyphCache_new(MargaretEngineReference ve, Abigail* abigail){
VkDescriptorSetLayout my_desc_set_layout;
VkDescriptorSetLayoutBindingFlagsCreateInfo set_layout_crinfo_flags = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO,
@ -108,10 +101,9 @@ LucyGlyphCache LucyGlyphCache_new(MargaretEngineReference ve){
image_slots.buf[i].variant = Option_None;
}
return (LucyGlyphCache){
.ve = ve, .image_slots = image_slots,
.ve = ve, .abigail = abigail, .image_slots = image_slots,
.descriptor_set_layout = my_desc_set_layout, .descriptor_set = descriptor_set,
.to_be_freed_of_old_staging_next_cycle = VecU32_new(),
.to_be_copied_to_device_next_cycle = VecU32_new(),
.to_be_written_to_descriptor_set = VecU32_new(),
.to_be_deleted = VecU32_new()};
}
@ -125,9 +117,8 @@ void LucyFaceFixedSize_get_rid_of_myself(LucyFaceFixedSize* self){
LucyImage* img = &img_slot->some;
assert(img->usage > 0);
if (--img->usage) {
assert(!img->scheduled_for_deletion);
img->scheduled_for_deletion = 1;
VecU32_append(&cache->to_be_deleted, slot_id);
/* Nothing is written to descriptor set. And luckily, we don't have to */
img_slot->variant = Option_None;
}
}
BufRBTree_MapU32ToLucyStoredGlyph_sink(glyphs);
@ -172,7 +163,6 @@ U32 LucyGlyphCache_add_glyphs__find_image_slot(LucyGlyphCache* cache){
OptionLucyImage* slot = &cache->image_slots.buf[i];
if (slot->variant == Option_None) {
slot->variant = Option_Some;
slot->some.scheduled_for_deletion = 0;
slot->some.usage = 0;
return i;
}
@ -189,21 +179,30 @@ void LucyGlyphCache_add_glyphs__close_img(
assert(img_slot->variant == Option_Some);
LucyImage* img = &img_slot->some;
assert(img->usage > 0);
assert(!img->scheduled_for_deletion);
img_width = MAX_U32(img_width, 10); // Just a precaution. empty buffers aren't supported by Margaret
img_height = MAX_U32(img_height, 10);
VecU32_append(&cache->to_be_copied_to_device_next_cycle, img_slot_id);
img->staging_buffer = MargaretBufAllocator_alloc(cache->ve.staging_buffers, img_width * img_height * 1);
img->img = MargaretImgAllocator_alloc(cache->ve.dev_local_images, img_width, img_height, VK_FORMAT_R8_UNORM,
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
img->img_view = margaret_create_view_for_image(cache->ve.device, img->img.a.image,
VK_FORMAT_R8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT);
img->tex = Abigail_register_new_texture(cache->abigail,
img_width, img_height, sizeof(U8), VK_FORMAT_R8_UNORM,
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT, cache->ve.transfer_cmd_buffer,
cache->ve.staging_buffers, cache->ve.dev_local_images, &(img->staging));
assert(img->staging);
/* We are writing to descriptor set RIGHT NOW. That is why this function, and as such
* LucyGlyphCache_add_glyphs too, must be called when no frame is in flight */
vkUpdateDescriptorSets(cache->ve.device, 1, &(VkWriteDescriptorSet){
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = cache->descriptor_set, .dstBinding = 0, .dstArrayElement = img_slot_id,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.pImageInfo = &(VkDescriptorImageInfo){
.sampler = cache->ve.nearest_sampler, .imageView = img->tex.view,
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
}
}, 0, NULL);
}
void LucyGlyphCache_add_glyphs(VecLucyGlyphCachingRequest requests_for_faces){
if (requests_for_faces.len == 0)
return;
LucyGlyphCache* cache = requests_for_faces.buf[0].sized_face->value.p->p;
void LucyGlyphCache_add_glyphs(LucyGlyphCache* cache, VecLucyGlyphCachingRequest requests_for_faces){
for (size_t fi = 0; fi < requests_for_faces.len; fi++) {
assert(cache == requests_for_faces.buf[fi].sized_face->value.p->p);
}
@ -269,7 +268,6 @@ void LucyGlyphCache_add_glyphs(VecLucyGlyphCachingRequest requests_for_faces){
LucyPositionedStagingGlyph* p_glyph;
one_more_chance:
{}
int s = 23123;
p_glyph = &ready.buf[j];
LucyImage* img = &VecOptionLucyImage_mat(&cache->image_slots, img_slot_id)->some;
U64 new_width_required = p_glyph->bitmap.width + starting_x;
@ -319,8 +317,8 @@ void LucyGlyphCache_add_glyphs(VecLucyGlyphCachingRequest requests_for_faces){
for (size_t j = 0; j < ready.len; j++) {
LucyPositionedStagingGlyph* p_glyph = &ready.buf[j];
LucyImage* image = &VecOptionLucyImage_mat(&cache->image_slots, p_glyph->img_slot_id)->some;
U64 staging_width = image->img.width;
U8* staging = (U8*)MargaretSubbuf_get_mapped(&image->staging_buffer);
U64 staging_width = image->tex.img.width;
U8* staging = (U8*)image->staging;
for (U64 y = 0; y < p_glyph->bitmap.height; y++) {
U64 Y = y + p_glyph->pos.y;
for (U64 x = 0; x < p_glyph->bitmap.width; x++) {
@ -339,62 +337,10 @@ void LucyGlyphCache_drop(LucyGlyphCache self){
for (size_t i = 0; i < self.image_slots.len; i++) {
assert(self.image_slots.buf[i].variant == Option_None);
}
VecU32_drop(self.to_be_freed_of_old_staging_next_cycle);
VecU32_drop(self.to_be_copied_to_device_next_cycle);
VecU32_drop(self.to_be_written_to_descriptor_set);
VecU32_drop(self.to_be_deleted);
}
void LucyGlyphCache_another_frame(LucyGlyphCache* self){
for (size_t i = 0; i < self->to_be_freed_of_old_staging_next_cycle.len; i++) {
U32 slot_id = self->to_be_freed_of_old_staging_next_cycle.buf[i];
LucyImage* img = &self->image_slots.buf[slot_id].some;
assert(img->staging_buffer.len != 0);
MargaretBufAllocator_free(self->ve.staging_buffers, img->staging_buffer);
img->staging_buffer.len = 0;
}
for (size_t i = 0; i < self->to_be_copied_to_device_next_cycle.len; i++) {
U32 slot_id = self->to_be_copied_to_device_next_cycle.buf[i];
OptionLucyImage* img_slot = &self->image_slots.buf[slot_id];
assert(img_slot->variant == Option_Some);
LucyImage* img = &img_slot->some;
assert(img->staging_buffer.len != 0);
if (img->scheduled_for_deletion)
continue;
margaret_rec_cmd_copy_buffer_to_image_one_to_one_color_aspect(self->ve.transfer_cmd_buffer,
&img->staging_buffer, &img->img, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_ACCESS_SHADER_READ_BIT);
VecU32_append(&self->to_be_freed_of_old_staging_next_cycle, slot_id);
vkUpdateDescriptorSets(self->ve.device, 1, &(VkWriteDescriptorSet){
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = self->descriptor_set, .dstBinding = 0, .dstArrayElement = slot_id,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.pImageInfo = &(VkDescriptorImageInfo){
.sampler = self->ve.nearest_sampler, .imageView = img->img_view,
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
}
}, 0, NULL);
}
/* We technically could carry out each deletion request in O(1) and each img creation request in O(1),
* but who cares, it's no problem going over the entire descriptor set when something get's added or deleted */
for (size_t i = 0; i < self->to_be_deleted.len; i++) {
U32 slot_id = self->to_be_copied_to_device_next_cycle.buf[i];
OptionLucyImage* img_slot = &self->image_slots.buf[slot_id];
assert(img_slot->variant == Option_Some);
LucyImage* img = &img_slot->some;
assert(img->scheduled_for_deletion);
assert(img->usage == 0);
if (img->staging_buffer.len != 0)
MargaretBufAllocator_free(self->ve.staging_buffers, img->staging_buffer);
MargaretImgAllocator_free(self->ve.dev_local_images, img->img.a);
img_slot->variant = Option_None;
}
self->to_be_freed_of_old_staging_next_cycle.len = 0;
self->to_be_copied_to_device_next_cycle.len = 0;
self->to_be_deleted.len = 0;
}
/* This function does not check font file for correctness, use only with trusted fonts */
LucyFace* LucyFace_new(FT_Library lib, LucyGlyphCache* cache, VecU8 path){
VecU8_append(&path, 0); // Making it null-terminated

View File

@ -97,14 +97,12 @@ void LucyRenderer_draw_char_glyph(LucyRenderer* self, vec4 color, ivec2 pos, Luc
OptionLucyImage* img_slot = VecOptionLucyImage_mat(&self->cache->image_slots, glyph->img_slot_id);
assert(img_slot->variant == Option_Some);
LucyImage* img = &img_slot->some;
float atlas_w = (float)img->img.width;
float atlas_h = (float)img->img.height;
float atlas_w = (float)img->tex.img.width;
float atlas_h = (float)img->tex.img.height;
ivec2 positioned = ivec2_add_ivec2(pos, glyph->bearing);
U64 needed_vbo_length = (self->glyphs_count + 1) * sizeof(LucyRenderInstance);
if (self->staging_vbo.len < needed_vbo_length) {
printf("LucyRenderer Staging Buffer: Gotta replace %lu with %lu\n",
self->staging_vbo.len, needed_vbo_length);
MargaretBufAllocator_expand_or_move_old_host_visible(
self->ve.staging_buffers, &self->staging_vbo, needed_vbo_length);
}
@ -131,7 +129,7 @@ void LucyRenderer_draw_char_glyph(LucyRenderer* self, vec4 color, ivec2 pos, Luc
*/
void LucyRenderer_add_simple_label(
LucyRenderer* self, RBTreeNodeLucyFaceFixedSize* ffs, vec4 color,
U32 additional_y_advance, SpanU8 text, ivec2 start_pos
S32 additional_y_advance, SpanU8 text, ivec2 start_pos
){
self->need_to_transfer = true;
U32 font_height = ffs->key;
@ -140,7 +138,7 @@ void LucyRenderer_add_simple_label(
while (text.len > 0) {
U32 codepoint = SpanU8_decode_as_utf8(&text);
if (codepoint == (U32)'\n') {
pos = (ivec2){start_pos.x, pos.y + (S32)font_height + (S32)additional_y_advance};
pos = (ivec2){start_pos.x, pos.y + (S32)font_height + additional_y_advance};
continue;
}
BufRBTree_MapU32ToLucyStoredGlyph *glyphs = &ffs->value.glyphs;

View File

@ -34,13 +34,16 @@ typedef struct {
U64 len;
} MargaretSubbuf;
struct MargaretBufAllocatorOneBlock{
typedef struct MargaretBufAllocator MargaretBufAllocator;
struct MargaretBufAllocatorOneBlock {
BufRBTree_MapU64ToU64 occupants;
U64 capacity;
U64 occupation_counter;
VkDeviceMemory mem_hand;
VkBuffer buf_hand;
void* mapped_memory;
MargaretBufAllocator* p;
};
void MargaretBufAllocatorOneBlock_drop(MargaretBufAllocatorOneBlock self){
@ -52,7 +55,7 @@ void MargaretBufAllocatorOneBlock_drop(MargaretBufAllocatorOneBlock self){
#include "../../../gen/l1/eve/margaret/VecMargaretBAFreeSegment.h"
#include "../../../gen/l1_5/eve/margaret/BufRBTreeByLen_SetMargaretBAFreeSegment.h"
typedef struct {
struct MargaretBufAllocator {
ListMargaretBufAllocatorOneBlock blocks;
BufRBTreeByLen_SetMargaretBAFreeSegment mem_free_space;
VkDevice device;
@ -61,7 +64,8 @@ typedef struct {
U8 memory_type_id;
U8 alignment_exp;
bool host_visible;
} MargaretBufAllocator;
bool ban_non_envisaged_blocks;
};
void MargaretBufAllocator__erase_gap(
@ -120,22 +124,26 @@ void MargaretBufAllocator__add_block(MargaretBufAllocator* self, U64 capacity){
.occupants = BufRBTree_MapU64ToU64_new_reserved(1),
.capacity = capacity,
.occupation_counter = capacity,
.mem_hand = memory, .buf_hand = buffer, .mapped_memory = mapped_memory
});
.mem_hand = memory, .buf_hand = buffer, .mapped_memory = mapped_memory,
.p = self });
}
MargaretBufAllocator MargaretBufAllocator_new(
MargaretBufAllocator* MargaretBufAllocator_new(
VkDevice device, VkPhysicalDevice physical_device,
VkBufferUsageFlags usage, U8 memory_type_id, U8 alignment_exp, bool host_visible, U64 initial_block_size
VkBufferUsageFlags usage,
U8 memory_type_id, U8 alignment_exp, bool host_visible,
U64 initial_block_size, bool ban_non_envisaged_blocks
){
MargaretBufAllocator self = {
MargaretBufAllocator* self = (MargaretBufAllocator*)safe_malloc(sizeof(MargaretBufAllocator));
*self = (MargaretBufAllocator){
.blocks = ListMargaretBufAllocatorOneBlock_new(),
.mem_free_space = BufRBTreeByLen_SetMargaretBAFreeSegment_new_reserved(1),
.device = device, .physical_device = physical_device, .usage = usage, .memory_type_id = memory_type_id,
.alignment_exp = alignment_exp, .host_visible = host_visible
.alignment_exp = alignment_exp, .host_visible = host_visible,
.ban_non_envisaged_blocks = ban_non_envisaged_blocks,
};
MargaretBufAllocator__add_block(&self, initial_block_size);
MargaretBufAllocator__insert_gap(&self, &self.blocks.first->el, 0, initial_block_size);
MargaretBufAllocator__add_block(self, initial_block_size);
MargaretBufAllocator__insert_gap(self, &self->blocks.first->el, 0, initial_block_size);
return self;
}
@ -230,6 +238,7 @@ void MargaretBufAllocator_debug(const MargaretBufAllocator* self){
/* Free one subbuffer, not a whole MBA :) */
void MargaretBufAllocator_free(MargaretBufAllocator* self, MargaretSubbuf allocation){
assert(allocation.block->p == self); // Vibe check
U64Segment left_free_space = MargaretBufAllocator__get_left_free_space(self, &allocation);
U64Segment right_free_space = MargaretBufAllocator__get_right_free_space(self, &allocation);
@ -245,7 +254,6 @@ void MargaretBufAllocator_free(MargaretBufAllocator* self, MargaretSubbuf alloca
}
NODISCARD MargaretSubbuf MargaretBufAllocator_alloc(MargaretBufAllocator* self, U64 req_size){
// MargaretBufAllocator_debug(self);
req_size = margaret_bump_buffer_size_to_alignment(req_size, self->alignment_exp);
VkPhysicalDeviceMaintenance3Properties maintenance3_properties = {
@ -261,6 +269,8 @@ NODISCARD MargaretSubbuf MargaretBufAllocator_alloc(MargaretBufAllocator* self,
OptionMargaretBAFreeSegment free_gap = MargaretBufAllocator__search_gap(self, req_size);
if (free_gap.variant == Option_None) {
assert(self->blocks.first != NULL);
if (self->ban_non_envisaged_blocks)
abortf("Exceeded the size of the initial memory block in a buffer allocator that bans additional blocks\n");
U64 pitch = self->blocks.first->el.capacity;
// Old blocks remain intact
U64 new_capacity = MAX_U64(req_size, MIN_U64(2 * pitch, maintenance3_properties.maxMemoryAllocationSize));
@ -274,7 +284,6 @@ NODISCARD MargaretSubbuf MargaretBufAllocator_alloc(MargaretBufAllocator* self,
return (MargaretSubbuf){.block = &self->blocks.first->el, 0, req_size};
}
MargaretBufAllocator__put_buf_to_a_gap(self, free_gap.some, req_size);
// MargaretBufAllocator_debug(self);
return (MargaretSubbuf){.block = free_gap.some.block, .start = free_gap.some.start, req_size};
}
@ -298,14 +307,15 @@ void MargaretBufAllocator_shrink(MargaretBufAllocator* self, MargaretSubbuf* all
* `allocation` argument was untouched. It remains a valid object, you need to deallocate it yourself
*/
NODISCARD MargaretSubbuf MargaretBufAllocator_expand(
MargaretBufAllocator* self, MargaretSubbuf* allocation, U64 bigger_size){
MargaretBufAllocator* self, MargaretSubbuf* allocation, U64 bigger_size
){
assert(allocation->block->p == self); // Vibe check
bigger_size = margaret_bump_buffer_size_to_alignment(bigger_size, self->alignment_exp);
U64Segment right_free_space = MargaretBufAllocator__get_right_free_space(self, allocation);
if (allocation->start + bigger_size > right_free_space.start + right_free_space.len){
return MargaretBufAllocator_alloc(self, bigger_size);
}
// MargaretBufAllocator_debug(self);
MargaretBufAllocator__erase_gap(self, allocation->block, right_free_space.start, right_free_space.len);
MargaretBufAllocator__insert_gap(self, allocation->block,
allocation->start + bigger_size,
@ -358,4 +368,4 @@ void MargaretBufAllocator_expand_or_free_old(
MargaretBufAllocator_free(self, *allocation);
*allocation = maybe_bigger;
}
}
}

View File

@ -176,8 +176,10 @@
#include "../../l1_5/core/buff_rb_tree_node.h"
#include "../../../gen/l1_5/BufRBTree_MapU64ToU64.h"
typedef struct{
U64 block;
typedef struct MargaretImgAllocatorOneBlock MargaretImgAllocatorOneBlock;
typedef struct {
MargaretImgAllocatorOneBlock* block;
U64 start;
U64 len;
} MargaretIAFreeSegment;
@ -199,7 +201,7 @@ bool MargaretIAFreeSegment_less_resp_align(const MargaretIAFreeSegment* A, const
if (A->block == B->block) {
return A->start < B->start;
}
return A->block < B->block;
return (uintptr_t)A->block < (uintptr_t)B->block;
}
return A_len < B_len;
}
@ -208,25 +210,28 @@ bool MargaretIAFreeSegment_less_resp_align(const MargaretIAFreeSegment* A, const
/* Does not include all parameters needed for relocation. Because relocation is needed only
* during controlled defragmentation */
typedef struct {
U64 block;
MargaretImgAllocatorOneBlock* block;
VkImage image;
U64 start;
} MargaretImgAllocation;
typedef struct MargaretImgAllocator MargaretImgAllocator;
/* Not primitive */
typedef struct {
struct MargaretImgAllocatorOneBlock {
BufRBTree_MapU64ToU64 images;
U64 capacity;
U64 occupation_counter;
VkDeviceMemory mem_hand;
void* mapped_memory;
} MargaretImgAllocatorOneBlock;
MargaretImgAllocator* p;
};
void MargaretImgAllocatorOneBlock_drop(MargaretImgAllocatorOneBlock self){
BufRBTree_MapU64ToU64_drop(self.images);
}
#include "../../../gen/l1/eve/margaret/VecMargaretImgAllocatorOneBlock.h"
#include "../../../gen/l1/eve/margaret/ListMargaretImgAllocatorOneBlock.h"
#include "../../../gen/l1/VecAndSpan_U8.h"
#include "../../../gen/l1/eve/margaret/VecMargaretIAFreeSegment.h"
@ -258,7 +263,9 @@ void MargaretMemFreeSpaceManager_drop(MargaretMemFreeSpaceManager self){
VecU8_drop(self.set_present);
}
void MargaretMemFreeSpaceManager_erase(MargaretMemFreeSpaceManager* man, U64 block, U64 start, U64 len){
void MargaretMemFreeSpaceManager_erase(MargaretMemFreeSpaceManager* man,
MargaretImgAllocatorOneBlock* block, U64 start, U64 len
){
if (len == 0)
return;
assert(man->set_present.len > 0);
@ -273,7 +280,9 @@ void MargaretMemFreeSpaceManager_erase(MargaretMemFreeSpaceManager* man, U64 blo
}
}
void MargaretMemFreeSpaceManager_insert(MargaretMemFreeSpaceManager* man, U64 block, U64 start, U64 len){
void MargaretMemFreeSpaceManager_insert(MargaretMemFreeSpaceManager* man,
MargaretImgAllocatorOneBlock* block, U64 start, U64 len
){
if (len == 0)
return;
assert(man->set_present.len > 0); /* MargaretMemFreeSpaceManager will do that for us with 2^3 */
@ -313,49 +322,51 @@ OptionMargaretIAFreeSegment MargaretMemFreeSpaceManager_search(
}
/* VkDevice and VkPhysicalDevice stay remembered here. Don't forget that, please */
typedef struct {
VecMargaretImgAllocatorOneBlock blocks;
struct MargaretImgAllocator {
ListMargaretImgAllocatorOneBlock blocks;
MargaretMemFreeSpaceManager mem_free_space;
VkDevice device;
VkPhysicalDevice physical_device;
U8 memory_type_id;
} MargaretImgAllocator;
};
void MargaretImgAllocator__erase_gap(MargaretImgAllocator* self, U64 block_id, U64 start, U64 len){
MargaretMemFreeSpaceManager_erase(&self->mem_free_space, block_id, start, len);
MargaretImgAllocatorOneBlock* BLOCK = VecMargaretImgAllocatorOneBlock_mat(&self->blocks, block_id);
BLOCK->occupation_counter += len;
assert(BLOCK->occupation_counter <= BLOCK->capacity);
void MargaretImgAllocator__erase_gap(MargaretImgAllocator* self,
MargaretImgAllocatorOneBlock* block, U64 start, U64 len
){
MargaretMemFreeSpaceManager_erase(&self->mem_free_space, block, start, len);
block->occupation_counter += len;
assert(block->occupation_counter <= block->capacity);
}
void MargaretImgAllocator__insert_gap(MargaretImgAllocator* self, U64 block_id, U64 start, U64 len){
MargaretMemFreeSpaceManager_insert(&self->mem_free_space, block_id, start, len);
MargaretImgAllocatorOneBlock* BLOCK = VecMargaretImgAllocatorOneBlock_mat(&self->blocks, block_id);
assert(len <= BLOCK->occupation_counter);
BLOCK->occupation_counter -= len;
void MargaretImgAllocator__insert_gap(MargaretImgAllocator* self,
MargaretImgAllocatorOneBlock* block, U64 start, U64 len
){
MargaretMemFreeSpaceManager_insert(&self->mem_free_space, block, start, len);
assert(len <= block->occupation_counter);
block->occupation_counter -= len;
}
void MargaretImgAllocator__add_block(MargaretImgAllocator* self, U64 capacity){
VkDeviceMemory memory;
printf("DEBUG MargaretImgAllocator: allocating block of size %lu\n", capacity);
// printf("DEBUG MargaretImgAllocator: allocating block of size %lu\n", capacity);
check(vkAllocateMemory(self->device, &(VkMemoryAllocateInfo){
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.allocationSize = capacity, .memoryTypeIndex = self->memory_type_id
}, NULL, &memory) == VK_SUCCESS);
VecMargaretImgAllocatorOneBlock_append(&self->blocks, (MargaretImgAllocatorOneBlock){
ListMargaretImgAllocatorOneBlock_insert(&self->blocks, (MargaretImgAllocatorOneBlock){
.images = BufRBTree_MapU64ToU64_new_reserved(1),
.capacity = capacity,
.occupation_counter = capacity, // sounds sus
.mem_hand = memory,
.mapped_memory = NULL /* not supported */});
.mapped_memory = NULL /* not supported */, .p = self });
}
/* Idk where to put it */
void MargaretImgAllocator__debug(const MargaretImgAllocator* self){
printf("=============================== MargaretImgAllocator ============\n"
"All blocks: { ");
for (size_t i = 0; i < self->blocks.len; i++) {
printf(" %lu/%lu ", self->blocks.buf[i].occupation_counter, self->blocks.buf[i].capacity);
for (ListNodeMargaretImgAllocatorOneBlock* i = 0; i; i = i->next) {
printf(" %lu/%lu ", i->el.occupation_counter, i->el.capacity);
}
printf("}\n");
for (size_t ai = 0; ai < self->mem_free_space.set_present.len; ai++) {
@ -367,24 +378,25 @@ void MargaretImgAllocator__debug(const MargaretImgAllocator* self){
assert(set->guest == alignment_exp);
for (size_t i = 0; i < set->el.len; i++) {
const MargaretIAFreeSegment *free_seg = &set->el.buf[i];
printf(" Block %lu, start %lu, len %lu\n", free_seg->block, free_seg->start, free_seg->len);
printf(" Block %p, start %lu, len %lu\n", (void*)free_seg->block, free_seg->start, free_seg->len);
}
}
}
MargaretImgAllocator MargaretImgAllocator_new(
MargaretImgAllocator* MargaretImgAllocator_new(
VkDevice device, VkPhysicalDevice physical_device, U8 memory_type_id, U64 initial_block_size
){
MargaretImgAllocator self = {
.blocks = VecMargaretImgAllocatorOneBlock_new(),
MargaretImgAllocator* self = (MargaretImgAllocator*)safe_malloc(sizeof(MargaretImgAllocator));
*self = (MargaretImgAllocator){
.blocks = ListMargaretImgAllocatorOneBlock_new(),
.mem_free_space = MargaretMemFreeSpaceManager_new(),
.device = device,
.physical_device = physical_device,
.memory_type_id = memory_type_id,
};
MargaretImgAllocator__add_block(&self, initial_block_size);
MargaretImgAllocator__insert_gap(&self, 0, 0, initial_block_size);
// MargaretImgAllocator__debug(&self);
MargaretImgAllocator__add_block(self, initial_block_size);
assert(self->blocks.first != NULL);
MargaretImgAllocator__insert_gap(self, &self->blocks.first->el, 0, initial_block_size);
return self;
}
@ -407,7 +419,7 @@ U64 MargaretImgAllocator__add_img_given_gap(
MargaretImgAllocator__insert_gap(self, segment.block, aligned_start + required_size,
gap_start + gap_len - (aligned_start + required_size));
BufRBTree_MapU64ToU64* images = &VecMargaretImgAllocatorOneBlock_mat(&self->blocks, segment.block)->images;
BufRBTree_MapU64ToU64* images = &segment.block->images;
bool iret = BufRBTree_MapU64ToU64_insert(images, aligned_start, required_size);
assert(iret);
return aligned_start;
@ -415,7 +427,7 @@ U64 MargaretImgAllocator__add_img_given_gap(
U64Segment MargaretImgAllocator__get_left_free_space(
const MargaretImgAllocator* self, MargaretImgAllocation allocation){
const MargaretImgAllocatorOneBlock* block = VecMargaretImgAllocatorOneBlock_at(&self->blocks, allocation.block);
const MargaretImgAllocatorOneBlock* block = allocation.block;
U64 occ_start = allocation.start;
U64 prev_occ_it = BufRBTree_MapU64ToU64_find_max_less(&block->images, allocation.start);
@ -434,7 +446,7 @@ U64Segment MargaretImgAllocator__get_left_free_space(
U64Segment MargaretImgAllocator__get_right_free_space(
const MargaretImgAllocator* self, MargaretImgAllocation allocation){
const MargaretImgAllocatorOneBlock* block = VecMargaretImgAllocatorOneBlock_at(&self->blocks, allocation.block);
const MargaretImgAllocatorOneBlock* block = allocation.block;
U64 occ_start = allocation.start;
VkMemoryRequirements occ_memory_requirements;
vkGetImageMemoryRequirements(self->device, allocation.image, &occ_memory_requirements);
@ -451,27 +463,29 @@ U64Segment MargaretImgAllocator__get_right_free_space(
return (U64Segment){.start = occ_start + occ_taken_size, .len = block->capacity - (occ_start + occ_taken_size)};
}
/* Also frees blocks */
void MargaretImgAllocator_drop(MargaretImgAllocator self){
for (size_t bi = 0; bi < self.blocks.len; bi++) {
vkFreeMemory(self.device, self.blocks.buf[bi].mem_hand, NULL);
for (ListNodeMargaretImgAllocatorOneBlock* bi = self.blocks.first; bi; bi = bi->next) {
vkFreeMemory(self.device, bi->el.mem_hand, NULL);
}
VecMargaretImgAllocatorOneBlock_drop(self.blocks);
ListMargaretImgAllocatorOneBlock_drop(self.blocks);
MargaretMemFreeSpaceManager_drop(self.mem_free_space);
}
void MargaretImgAllocator_free(MargaretImgAllocator* self, MargaretImgAllocation allocation){
assert(allocation.block->p == self); // Vibe check
U64Segment left_free_space = MargaretImgAllocator__get_left_free_space(self, allocation);
U64Segment right_free_space = MargaretImgAllocator__get_right_free_space(self, allocation);
vkDestroyImage(self->device, allocation.image, NULL);
MargaretImgAllocator__erase_gap(self, allocation.block, left_free_space.start, left_free_space.len);
MargaretImgAllocator__erase_gap(self, allocation.block, right_free_space.start, right_free_space.len);
MargaretImgAllocator__insert_gap(self, allocation.block,
MargaretImgAllocatorOneBlock* block = allocation.block;
MargaretImgAllocator__erase_gap(self, block, left_free_space.start, left_free_space.len);
MargaretImgAllocator__erase_gap(self, block, right_free_space.start, right_free_space.len);
MargaretImgAllocator__insert_gap(self, block,
left_free_space.start,
right_free_space.start + right_free_space.len - left_free_space.start);
MargaretImgAllocatorOneBlock* block = VecMargaretImgAllocatorOneBlock_mat(&self->blocks, allocation.block);
bool eret = BufRBTree_MapU64ToU64_erase(&block->images, allocation.start);
assert(eret);
}
@ -514,24 +528,23 @@ NODISCARD MargaretImgAllocation MargaretImgAllocator__alloc(
MargaretMemFreeSpaceManager_search(&self->mem_free_space, alignment_exp, mem_requirements.size);
if (free_gap.variant == Option_None) {
assert(self->blocks.len > 0);
U64 pitch = self->blocks.buf[self->blocks.len - 1].capacity;
assert(self->blocks.first != NULL);
U64 pitch = self->blocks.first->el.capacity;
// Old blocks remain intact
U64 new_capacity = MAX_U64(mem_requirements.size, MIN_U64(2 * pitch, maintenance3_properties.maxMemoryAllocationSize));
// U64 new_capacity = MAX_U64(mem_requirements.size, MIN_U64(pitch, maintenance3_properties.maxMemoryAllocationSize));
MargaretImgAllocator__add_block(self, new_capacity);
U64 bid = self->blocks.len - 1;
MargaretImgAllocator__insert_gap(self, bid, mem_requirements.size, new_capacity - mem_requirements.size);
MargaretImgAllocatorOneBlock* block = VecMargaretImgAllocatorOneBlock_mat(&self->blocks, bid);
MargaretImgAllocatorOneBlock* block = &self->blocks.first->el;
MargaretImgAllocator__insert_gap(self, block, mem_requirements.size, new_capacity - mem_requirements.size);
block->occupation_counter = mem_requirements.size;
bool iret = BufRBTree_MapU64ToU64_insert(&block->images, 0, mem_requirements.size);
assert(iret);
check(vkBindImageMemory(self->device, fresh_img, block->mem_hand, 0) == VK_SUCCESS);
// MargaretImgAllocator__debug(self);
return (MargaretImgAllocation){.block = bid, fresh_img, 0};
return (MargaretImgAllocation){.block = block, fresh_img, 0};
}
U64 aligned_pos = MargaretImgAllocator__add_img_given_gap(self, free_gap.some, mem_requirements.size, alignment_exp);
VkDeviceMemory memory = VecMargaretImgAllocatorOneBlock_at(&self->blocks, free_gap.some.block)->mem_hand;
VkDeviceMemory memory = free_gap.some.block->mem_hand;
check(vkBindImageMemory(self->device, fresh_img, memory, aligned_pos) == VK_SUCCESS);
// MargaretImgAllocator__debug(self);
return (MargaretImgAllocation){.block = free_gap.some.block, .image = fresh_img, .start = aligned_pos};

View File

@ -145,6 +145,7 @@ void MargaretInstanceAndItsDebug_drop(MargaretInstanceAndItsDebug instance) {
typedef struct {
U32 for_graphics;
U32 for_presentation;
U32 for_compute;
} MargaretChosenQueueFamilies;
/* MargaretChosenQueueFamilies or a static string, describing which part could not be found
@ -163,13 +164,13 @@ ResultMargaretChosenQueueFamiliesOrSpanU8 margaret_choose_good_queue_families(Vk
VecVkQueueFamilyProperties queue_families = VecVkQueueFamilyProperties_new_zeroinit(queue_family_count);
vkGetPhysicalDeviceQueueFamilyProperties(dev, &queue_family_count, queue_families.buf);
OptionU32 index_for_graphics = None_U32();
OptionU32 index_for_graph_and_comp = None_U32();
OptionU32 index_for_presentation = None_U32();
for (uint32_t i = 0; i < queue_family_count; i++) {
const VkQueueFamilyProperties* props = VecVkQueueFamilyProperties_at(&queue_families, i);
if (props->queueFlags & VK_QUEUE_GRAPHICS_BIT && props->queueCount >= 1) {
index_for_graphics = Some_U32(i);
if (props->queueFlags & (VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT) && props->queueCount >= 1) {
index_for_graph_and_comp = Some_U32(i);
}
VkBool32 isPres = false;
if (vkGetPhysicalDeviceSurfaceSupportKHR(dev, i, surface, &isPres) != VK_SUCCESS)
@ -178,15 +179,45 @@ ResultMargaretChosenQueueFamiliesOrSpanU8 margaret_choose_good_queue_families(Vk
index_for_presentation = Some_U32(i);
}
VecVkQueueFamilyProperties_drop(queue_families);
if (index_for_graphics.variant == Option_None)
return (ResultMargaretChosenQueueFamiliesOrSpanU8){ .variant = Result_Err, .err = cstr("No graphics queue family") };
if (index_for_graph_and_comp.variant == Option_None)
return (ResultMargaretChosenQueueFamiliesOrSpanU8){ .variant = Result_Err,
.err = cstr("No queue family for both graphics and compute") };
if (index_for_presentation.variant == Option_None)
return (ResultMargaretChosenQueueFamiliesOrSpanU8){ .variant = Result_Err, .err = cstr("No presentation queue family") };
return (ResultMargaretChosenQueueFamiliesOrSpanU8){ .variant = Result_Ok, .ok = (MargaretChosenQueueFamilies){
.for_graphics = index_for_graphics.some, .for_presentation = index_for_presentation.some
.for_graphics = index_for_graph_and_comp.some,
.for_compute = index_for_graph_and_comp.some,
.for_presentation = index_for_presentation.some
} };
}
typedef struct {
VkQueue graphics;
VkQueue presentation;
VkQueue compute;
} MargaretUsedQueues;
MargaretUsedQueues margaret_get_device_queues(VkDevice device, MargaretChosenQueueFamilies family) {
MargaretUsedQueues queues;
vkGetDeviceQueue(device, family.for_graphics, 0, &queues.graphics);
if (family.for_presentation == family.for_graphics) {
queues.presentation = queues.graphics;
} else {
vkGetDeviceQueue(device, family.for_presentation, 0, &queues.presentation);
}
if (family.for_compute == family.for_graphics) {
queues.compute = queues.graphics;
} else if (family.for_compute == family.for_presentation) {
queues.compute = queues.presentation;
} else {
vkGetDeviceQueue(device, family.for_compute, 0, &queues.compute);
}
return queues;
}
// These are not the same as instance extensions
VecVecU8 margaret_get_extensions_of_physical_device(VkPhysicalDevice physical_device) {
uint32_t extensions_count = 0;
@ -311,14 +342,20 @@ VkDevice margaret_create_logical_device(VkPhysicalDevice physical_device, Margar
float qfam_queue_priorities[1] = {1.f};
VkDeviceQueueCreateInfo queue_crinfo[2] = { 0 };
int queue_c = 0;
if (queue_fam.for_graphics == queue_fam.for_presentation) {
queue_c = 1;
queue_crinfo[0].queueFamilyIndex = queue_fam.for_graphics;
} else {
queue_c = 2;
queue_crinfo[0].queueFamilyIndex = queue_fam.for_graphics;
queue_crinfo[1].queueFamilyIndex = queue_fam.for_presentation;
queue_crinfo[queue_c].queueFamilyIndex = queue_fam.for_graphics;
queue_c++;
if (queue_fam.for_graphics != queue_fam.for_presentation) {
queue_crinfo[queue_c].queueFamilyIndex = queue_fam.for_presentation;
queue_c++;
}
if (queue_fam.for_compute != queue_fam.for_presentation && queue_fam.for_compute != queue_fam.for_graphics) {
queue_crinfo[queue_c].queueFamilyIndex = queue_fam.for_compute;
queue_c++;
}
for (int i = 0; i < queue_c; i++) {
queue_crinfo[i].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_crinfo[i].queueCount = 1;
@ -839,22 +876,6 @@ void MargaretSwapchainBundle_drop_with_device(VkDevice device, MargaretSwapchain
// Now swapchain bundle is 100% dropped
}
VkShaderModule margaret_VkShaderModule_new(VkDevice device, VecU8 code) {
if (code.len < 4)
abortf("Kill yourself, please\n");
VkShaderModule shad_module;
check(vkCreateShaderModule(device, &(VkShaderModuleCreateInfo){
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = code.len,
// Now this is funny, we can't put arbitrary byte-string here, it should be 4-byte aligned
// Thanks goodness all the strings in VecU8 are allocated with calloc, which gives high alignment to
// virtually everything
.pCode = (const uint32_t*)code.buf
}, NULL, &shad_module) == VK_SUCCESS);
VecU8_drop(code);
return shad_module;
}
VkCommandPool margaret_create_resettable_command_pool(VkDevice device, uint32_t wanted_queue_family) {
VkCommandPoolCreateInfo crinfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
@ -965,9 +986,11 @@ VkSampler margaret_create_sampler(VkPhysicalDevice physical_device, VkDevice dev
}
VkDescriptorPool margaret_create_descriptor_set_pool(
VkDevice device, uint32_t ubo_descriptor_count, uint32_t image_sampler_descriptor_count, uint32_t max_sets
VkDevice device,
uint32_t ubo_descriptor_count, uint32_t image_sampler_descriptor_count, uint32_t storage_buffer_descriptor_count,
uint32_t max_sets
) {
VkDescriptorPoolSize sizes[2];
VkDescriptorPoolSize sizes[3];
int sizes_c = 0;
if (ubo_descriptor_count > 0) {
sizes[sizes_c] = (VkDescriptorPoolSize){
@ -983,6 +1006,13 @@ VkDescriptorPool margaret_create_descriptor_set_pool(
};
sizes_c++;
}
if (storage_buffer_descriptor_count > 0) {
sizes[sizes_c] = (VkDescriptorPoolSize){
.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = storage_buffer_descriptor_count
};
sizes_c++;
}
VkDescriptorPool descriptor_pool;
check(vkCreateDescriptorPool(device, &(VkDescriptorPoolCreateInfo){
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
@ -1018,6 +1048,31 @@ void margaret_end_command_buffer(VkCommandBuffer command_buffer){
check(vkEndCommandBuffer(command_buffer) == VK_SUCCESS);
}
VkShaderModule margaret_VkShaderModule_new(VkDevice device, VecU8 code) {
if (code.len < 4)
abortf("Kill yourself, please\n");
VkShaderModule shad_module;
check(vkCreateShaderModule(device, &(VkShaderModuleCreateInfo){
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = code.len,
// Now this is funny, we can't put arbitrary byte-string here, it should be 4-byte aligned
// Thanks goodness all the strings in VecU8 are allocated with calloc, which gives high alignment to
// virtually everything
.pCode = (const uint32_t*)code.buf
}, NULL, &shad_module) == VK_SUCCESS);
VecU8_drop(code);
return shad_module;
}
VkPipelineShaderStageCreateInfo margaret_VkPipelineShaderStageCreateInfo_init(
VkShaderStageFlags stage, VkShaderModule module
) {
return (VkPipelineShaderStageCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.module = module, .stage = stage, .pName = "main",
};
}
typedef struct {
VkPipelineLayout pipeline_layout;
VecU8 vertex_shader_code;
@ -1037,24 +1092,15 @@ VkPipeline margaret_create_triangle_pipeline_one_attachment(
MargaretMostImportantPipelineOptions op
){
VkPipelineShaderStageCreateInfo shader_modules[3] = {
(VkPipelineShaderStageCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.module = margaret_VkShaderModule_new(device, op.vertex_shader_code),
.stage = VK_SHADER_STAGE_VERTEX_BIT, .pName = "main",
},
(VkPipelineShaderStageCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.module = margaret_VkShaderModule_new(device, op.fragment_shader_code),
.stage = VK_SHADER_STAGE_FRAGMENT_BIT, .pName = "main",
},
margaret_VkPipelineShaderStageCreateInfo_init(VK_SHADER_STAGE_VERTEX_BIT,
margaret_VkShaderModule_new(device, op.vertex_shader_code)),
margaret_VkPipelineShaderStageCreateInfo_init(VK_SHADER_STAGE_FRAGMENT_BIT,
margaret_VkShaderModule_new(device, op.fragment_shader_code)),
};
U32 shader_modules_c = 2;
if (op.geometry_shader_code.len > 0) {
shader_modules[shader_modules_c] = (VkPipelineShaderStageCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.module = margaret_VkShaderModule_new(device, op.geometry_shader_code),
.stage = VK_SHADER_STAGE_GEOMETRY_BIT, .pName = "main",
};
shader_modules[shader_modules_c] = margaret_VkPipelineShaderStageCreateInfo_init(
VK_SHADER_STAGE_GEOMETRY_BIT, margaret_VkShaderModule_new(device, op.geometry_shader_code)),
shader_modules_c++;
}
@ -1120,7 +1166,7 @@ VkPipeline margaret_create_triangle_pipeline_one_attachment(
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT
@ -1146,9 +1192,21 @@ VkPipeline margaret_create_triangle_pipeline_one_attachment(
return pipeline;
}
#include "vulkan_memory.h"
VkPipeline margaret_create_compute_pipeline(VkDevice device, VkPipelineLayout layout, VecU8 code) {
VkPipeline pipeline;
VkShaderModule comp_module = margaret_VkShaderModule_new(device, code);
vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &(VkComputePipelineCreateInfo){
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.flags = 0,
.layout = layout,
.stage = margaret_VkPipelineShaderStageCreateInfo_init(VK_SHADER_STAGE_COMPUTE_BIT,
margaret_VkShaderModule_new(device, code)),
}, NULL, &pipeline);
vkDestroyShaderModule(device, comp_module, NULL);
return pipeline;
}
// todo: move image copying function here
#include "vulkan_memory.h"
typedef struct {
VkDevice device;
@ -1246,3 +1304,40 @@ void margaret_rec_cmd_copy_buffer_to_image_one_to_one_color_aspect(
});
dst->current_layout = dst_new_layout;
}
U64 margaret_singleplane_format_to_sizeof_type(VkFormat type){
switch (type) {
case VK_FORMAT_R32G32B32A32_SFLOAT: return 16;
case VK_FORMAT_R32G32B32_SFLOAT: return 12;
case VK_FORMAT_R32G32_SFLOAT: return 8;
case VK_FORMAT_R32_SFLOAT: return 4;
case VK_FORMAT_R16_SFLOAT: return 2;
case VK_FORMAT_R16G16_SFLOAT: return 4;
case VK_FORMAT_R16G16B16_SFLOAT: return 6;
case VK_FORMAT_R16G16B16A16_SFLOAT: return 8;
case VK_FORMAT_R16_UNORM: return 2;
case VK_FORMAT_R16G16_UNORM: return 4;
case VK_FORMAT_R16G16B16_UNORM: return 6;
case VK_FORMAT_R16G16B16A16_UNORM: return 8;
case VK_FORMAT_R8G8B8A8_UNORM: return 4;
case VK_FORMAT_R8G8B8_UNORM: return 3;
case VK_FORMAT_R8G8_UNORM: return 2;
case VK_FORMAT_R8_UNORM: return 1;
case VK_FORMAT_R32_UINT: return 4;
case VK_FORMAT_R32G32_UINT: return 8;
case VK_FORMAT_R32G32B32_UINT: return 12;
case VK_FORMAT_R32G32B32A32_UINT: return 16;
case VK_FORMAT_R8G8B8A8_SRGB: return 4;
default:
abortf("Jokes on you\n");
}
}
typedef struct {
MargaretImg img;
VkImageView view;
} MargaretTexture;

View File

@ -3,7 +3,10 @@
#include "../../l1_5/marie/prim_shape_geom.h"
#include "../../../gen/l1/VecAndSpan_vec3.h"
#include "../../l1_5/core/color.h"
#include "../../l2/gui/colorblock.h"
#include "../../l2/gui/colorframe.h"
#include "../../l2/gui/stacks.h"
#include "../../l2/alice/camera.h"
#include "linux/input-event-codes.h"
@ -25,7 +28,7 @@ typedef struct{
typedef struct {
float mass; /* In kg, Not zero */
quad_form3_t inertia_moment; /* Qadratic form, yields kg*m^2 */
quad_form3_t inertia_moment; /* Quadratic form, yields kg*m^2 */
/* Center of mass relative to "center of mesh" */
vec3 mass_center;
} RigidBodyConfig;
@ -83,8 +86,14 @@ typedef struct{
Alice* alice;
LucyFace* font_face;
RBTreeNodeLucyFaceFixedSize* font_face_of_size_40;
AliceCamVerticalControl cam;
vec3 hero_pos;
U32 ROA_diffuse_tex_slot;
U32 ROA_normal_tex_slot;
U32 ROA_specular_tex_slot;
ListNodeAliceGenericMeshHand* ROA_mesh;
GenericMeshTopology ROA_topology;
RigidBodyState ROA_state;
@ -96,6 +105,14 @@ typedef struct{
U64 misses_count;
U64 hits_count;
Vecvec3 bullets_stuck_on_ROA;
/* overlay ui */
ColorblockWidget gui_0;
ColorframeWidget gui_1;
ColorblockWidget gui_2;
ColorblockWidget gui_3;
LtoRStackWidget gui_4;
ColorframeWidget gui_5;
} R4BetaState;
/* We are surrounded by a giant cubic mesh of light sources */
@ -123,16 +140,8 @@ void physics_update(R4BetaState* st, float t){
* m2 is the mass of bullet. `v` is the speed of bullet */
void RigidBodyState_when_shot(RigidBodyState* self, vec3 imp, float m2, vec3 v){
vec3 IO = vec3_minus(imp);
float IO_norm_sq = vec3_dot(IO, IO);
vec3 linear_speed_gain;
if (IO_norm_sq < 0.00001f) {
linear_speed_gain = v;
} else {
vec3 v_projected = vec3_mul_scal(IO, vec3_dot(IO, v) / IO_norm_sq);
linear_speed_gain = vec3_mul_scal(v_projected, m2 / self->p.mass);
}
self->speed = vec3_add_vec3(self->speed, linear_speed_gain);
self->speed = vec3_add_vec3(self->speed, vec3_mul_scal(v, m2 / self->p.mass));
vec3 www = vec3_mul_scal(vec3_cross(v, IO), m2);
@ -146,8 +155,8 @@ void main_h_on_wl_pointer_button(void* data, U32 button, U32 act){
R4BetaState *st = data;
Alice* alice = st->alice;
if (button == BTN_LEFT && act == WL_POINTER_BUTTON_STATE_PRESSED) {
vec3 P = alice->cam_info.cam.pos;
vec3 dir = vec3_minus(alice->cam_info.cam.cam_basis.z);
vec3 P = st->cam.cam.pos;
vec3 dir = vec3_minus(st->cam.cam.cam_basis.z);
vec3 Q = vec3_add_vec3(P, dir);
bool hit = false;
vec3 impact;
@ -222,11 +231,27 @@ void main_h_on_wl_keyboard_key(void* data, U32 keysym, U32 act){
}
}
void main_h_on_wl_pointer_motion(void* data, vec2 pos) {
R4BetaState* st = data;
ivec2 win_sz = Alice_get_wl_confirmed_win_sz(st->alice);
AliceCamVerticalControl_update_direction(&st->cam, win_sz.x, win_sz.y, pos.x, pos.y);
}
// todo: fuck, return this to Alice. Frustum config is needed in uh, later it will be needed
mat4 get_t_mat(R4BetaState* st) {
ivec2 win_sz = Alice_get_wl_confirmed_win_sz(st->alice);
mat4 projection_matrix = marie_perspective_projection_fov_mat4(
(float)win_sz.x, (float)win_sz.y, st->cam.cam.fov, 0.01f, 1000);
mat4 camera_rotation_matrix = marie_mat3_to_mat4_transposed(st->cam.cam.cam_basis);
mat4 camera_translation_matrix = marie_translation_mat4(vec3_minus(st->cam.cam.pos));
return mat4_mul_mat4(projection_matrix, mat4_mul_mat4(camera_rotation_matrix, camera_translation_matrix));
}
void main_h_on_another_frame(void* data, float fl){
R4BetaState *st = data;
Alice* alice = st->alice;
vec3 proj_back = project_dir_onto_plane_xz(alice->cam_info.cam.cam_basis.z);
vec3 proj_right = project_dir_onto_plane_xz(alice->cam_info.cam.cam_basis.x);
vec3 proj_back = project_dir_onto_plane_xz(st->cam.cam.cam_basis.z);
vec3 proj_right = project_dir_onto_plane_xz(st->cam.cam.cam_basis.x);
const float max_speed = 10.f;
if (alice->wl.first_0x80_keys['w']) {
st->hero_pos = vec3_minus_vec3(st->hero_pos, vec3_mul_scal(proj_back, fl * max_speed));
@ -246,33 +271,36 @@ void main_h_on_another_frame(void* data, float fl){
if (alice->wl.first_0x80_keys['q']) {
st->hero_pos = vec3_add_vec3(st->hero_pos, (vec3){0, -max_speed * fl, 0});
}
alice->cam_info.cam.pos = st->hero_pos;
st->cam.cam.pos = st->hero_pos;
physics_update(st, fl);
AliceGenericMeshHand_set_inst(&st->ROA_mesh->el, 0, (GenericMeshInstanceInc){
AliceAcknGenericMesh_set_inst(st->ROA_mesh, 0, (GenericMeshInstanceInc){
.model_t = RigidBodyState_get_tran_mat_of_mesh(&st->ROA_state),
});
Pipeline0UBO* ubo = (Pipeline0UBO*)MargaretSubbuf_get_mapped(&st->alice->pipeline0_ubo.staging);
assert(pipeline_0_ubo_point_light_max_count >= st->LS_state.len);
// Pipeline0UBO* ubo = (Pipeline0UBO*)MargaretSubbuf_get_mapped(&st->alice->pipeline0_ubo.staging);
// assert(pipeline_0_ubo_point_light_max_count >= st->LS_state.len);
if (st->LS_state.len > alice->pipeline0_light_conf.point_lights.count) {
Alice_set_point_light_count(alice, st->LS_state.len);
}
if (st->LS_state.len + st->bullets_stuck_on_ROA.len > st->LS_mesh->el.instance_attr.count) {
AliceAcknShinyMesh_resize_instance_arr(st->LS_mesh, st->LS_state.len + st->bullets_stuck_on_ROA.len);
}
for (size_t i = 0; i < st->LS_state.len; i++) {
LightSourceState* ls = &st->LS_state.buf[i];
AliceShinyMeshHand_set_inst(&st->LS_mesh->el, i, (ShinyMeshInstanceInc){
AliceAcknShinyMesh_set_inst(&st->LS_mesh->el, i, (ShinyMeshInstanceInc){
.color_on = ls->color,
.model_t = marie_translation_mat4(ls->pos),
});
ubo->point_light_arr[i] = (Pipeline0PointLight){
.pos = ls->pos, .color = vec3_mul_scal(ls->color, 21)};
}
if (st->LS_state.len + st->bullets_stuck_on_ROA.len > st->LS_mesh->el.instance_attr.count) {
AliceShinyMeshHand_resize_instance_arr(alice, &st->LS_mesh->el, st->LS_state.len + st->bullets_stuck_on_ROA.len);
Alice_set_point_light(alice, i, (Pipeline0PointLight){.pos = ls->pos, .color = vec3_mul_scal(ls->color, 21)});
}
for (size_t i = 0; i < st->bullets_stuck_on_ROA.len; i++) {
vec3 bul_pos = st->bullets_stuck_on_ROA.buf[i];
AliceShinyMeshHand_set_inst(&st->LS_mesh->el, st->LS_state.len + i, (ShinyMeshInstanceInc){
AliceAcknShinyMesh_set_inst(&st->LS_mesh->el, st->LS_state.len + i, (ShinyMeshInstanceInc){
.color_on = (vec3){2, 0, 0},
.model_t = mat4_mul_mat4(mat4_mul_mat4(
RigidBodyState_get_tran_mat(&st->ROA_state),
@ -281,7 +309,9 @@ void main_h_on_another_frame(void* data, float fl){
});
}
LucyRenderer_clear(&alice->lucy_renderer);
Alice_set_camera_info(alice, get_t_mat(st), st->cam.cam.pos);
VecU8 text = VecU8_new();
VecU8_append_fmt(&text, "Bullet mass = %v ; bullet velocity = %v\n",
VecU8_format("%.4f", st->bullet_config.mass), VecU8_format("%.4f", st->bullet_config.velocity));
@ -294,7 +324,7 @@ void main_h_on_another_frame(void* data, float fl){
if (st->hits_count > 0) {
VecU8_append_fmt(&text, "You hit ROA %u times\n", st->hits_count);
}
LucyRenderer_add_simple_label(&alice->lucy_renderer, st->font_face_of_size_40, (vec4){0, 0, 0, 1}, 0,
Alice_lucy_renderer_add_simple_label(alice, st->font_face_of_size_40, (vec4){0, 0, 0, 1}, 0,
VecU8_to_span(&text), (ivec2){10, 10});
VecU8_drop(text);
}
@ -302,12 +332,12 @@ void main_h_on_another_frame(void* data, float fl){
void run_app(){
R4BetaState st;
st.hero_pos = (vec3){0, 0.81f, 0};
st.cam = AliceCamVerticalControl_new();
Alice* alice = Alice_new();
st.alice = alice;
st.alice->guest = &st;
st.font_face = LucyFace_new(st.alice->ft_library, &st.alice->lucy_cache,
vcstr("./src/l3/fonts/DMSerifText-Regular.ttf"));
st.font_face = Alice_new_LucyFace(alice, vcstr("./src/l3/fonts/DMSerifText-Regular.ttf"));
st.font_face_of_size_40 = LucyFace_of_size(st.font_face, 40);
VecLucyGlyphCachingRequest lucy_requests = VecLucyGlyphCachingRequest_new();
VecU32Segment ranges_needed = VecU32Segment_new();
@ -315,28 +345,43 @@ void run_app(){
VecLucyGlyphCachingRequest_append(&lucy_requests, (LucyGlyphCachingRequest){
.sized_face = st.font_face_of_size_40, .codepoint_ranges = ranges_needed,
});
LucyGlyphCache_add_glyphs(lucy_requests);
Alice_lucy_cache_add_glyphs(alice, lucy_requests);
lucy_requests = VecLucyGlyphCachingRequest_new();
ranges_needed = VecU32Segment_new();
VecU32Segment_append(&ranges_needed, (U32Segment){.start = 0x430, .len = 0x44f - 0x430 + 1});
VecLucyGlyphCachingRequest_append(&lucy_requests, (LucyGlyphCachingRequest){
.sized_face = st.font_face_of_size_40, .codepoint_ranges = ranges_needed,
});
Alice_lucy_cache_add_glyphs(alice, lucy_requests);
LucyGlyphCache_add_glyphs(lucy_requests);
LucyRenderer_add_simple_label(&st.alice->lucy_renderer, st.font_face_of_size_40, (vec4){0, 0, 0, 1}, 0,
Alice_lucy_renderer_add_simple_label(alice, st.font_face_of_size_40, (vec4){0, 0, 0, 1}, 0,
cstr("..."), (ivec2){10, 10});
/* Recursion depth is 2 */
// st.gui_0 = ColorblockWidget_new(100, 50, (vec4){0.3f, 0.8f, 0.4f, 0.6f}, &alice->plain_shape_renderer);
// st.gui_1 = ColorframeWidget_new(100, 300, 150, 50, &alice->plain_shape_renderer, (vec4){0.7f, 0.4f, 0.2f, 0.5f},
// (MutRefWidget){.r = (Widget*)&st.gui_0, .t = &Widget_Table_ColorblockWidget});
// st.gui_2 = ColorblockWidget_new(5000, 30, (vec4){0.1f, 0.5f, 0.6f, 0.4f}, &alice->plain_shape_renderer);
// st.gui_3 = ColorblockWidget_new(120, 50, (vec4){0.2f, 0.67f, 0.4f, 0.5f}, &alice->plain_shape_renderer);
// st.gui_4 = LtoRStackWidget_new();
// VecMutRefWidget_append(&st.gui_4.children, (MutRefWidget){.r = (Widget*)&st.gui_1, &Widget_Table_ColorframeWidget});
// VecMutRefWidget_append(&st.gui_4.children, (MutRefWidget){.r = (Widget*)&st.gui_2, &Widget_Table_ColorblockWidget});
// VecMutRefWidget_append(&st.gui_4.children, (MutRefWidget){.r = (Widget*)&st.gui_3, &Widget_Table_ColorblockWidget});
// st.gui_5 = ColorframeWidget_new(70, 70, 0, 70, &alice->plain_shape_renderer, (vec4){0.1f, 0.5f, 0.3f, 0.8f},
// (MutRefWidget){.r = (Widget*)&st.gui_4, &Widget_Table_LtoRStack});
// alice->overlay_ui_root = (MutRefWidget){.r = &st.gui_5.base, .t = &Widget_Table_ColorframeWidget};
VecU8 ROA_mesh_path = vcstr("./gen/l2/models/log_10_2_6.AliceGenericMesh");
st.ROA_topology = alice_expect_read_generic_mesh_from_file(ROA_mesh_path);
st.ROA_diffuse_tex_slot = Alice_load_r8g8b8a8_texture(alice, vcstr("./src/l3/textures/log_10_2_6_diffuse.png"));
st.ROA_normal_tex_slot = Alice_load_r8g8b8a8_texture(alice, vcstr("./gen/l2/textures/log_10_2_6_NORMAL.png"));
st.ROA_specular_tex_slot = Alice_load_r8_texture(alice, vcstr("./src/l3/textures/log_10_2_6_specular.png"));
st.ROA_mesh = Alice_add_generic_mesh(st.alice, &st.ROA_topology,
(AliceGenericMeshTexturePaths){
.diffuse_texture_path = vcstr("./src/l3/textures/log_10_2_6_diffuse.png"),
.normal_texture_path = vcstr("./gen/l2/textures/log_10_2_6_NORMAL.png"),
.specular_texture_path = vcstr("./src/l3/textures/log_10_2_6_specular.png")
});
AliceGenericMeshHand_resize_instance_arr(st.alice, &st.ROA_mesh->el, 1);
st.ROA_diffuse_tex_slot, st.ROA_normal_tex_slot, st.ROA_specular_tex_slot);
AliceAcknGenericMesh_resize_instance_arr(st.ROA_mesh, 1);
const float gamma_l_c = 4.f / 3 / M_PIf;
st.ROA_state = (RigidBodyState){
.p.mass = 1.f * 1/4 * M_PIf * 2*2 * 10,
@ -384,11 +429,7 @@ void run_app(){
}
}
AliceShinyMeshHand_resize_instance_arr(st.alice, &st.LS_mesh->el, st.LS_state.len);
Pipeline0UBO* ubo = (Pipeline0UBO*)MargaretSubbuf_get_mapped(&st.alice->pipeline0_ubo.staging);
assert(pipeline_0_ubo_point_light_max_count >= st.LS_state.len);
ubo->point_light_count = (int)st.LS_state.len;
ubo->spotlight_count = 0;
AliceAcknShinyMesh_resize_instance_arr(st.LS_mesh, st.LS_state.len);
st.bullet_config = (BulletConfig){.mass = 0.01f, .velocity = 1000};
st.misses_count = 0;
@ -396,9 +437,11 @@ void run_app(){
st.bullets_stuck_on_ROA = Vecvec3_new();
Alice_mainloop(st.alice, &(AliceCallbacks){
.guest = &st,
.on_wl_pointer_button = main_h_on_wl_pointer_button,
.on_wl_keyboard_key = main_h_on_wl_keyboard_key,
.on_another_frame = main_h_on_another_frame,
.on_wl_pointer_motion = main_h_on_wl_pointer_motion,
});
}

62
src/l3/r4/r4c.cpp Normal file
View File

@ -0,0 +1,62 @@
#include "../../l2/allie_cpp/alice.hpp"
#include "../../../gen/l1/allie_cpp/geom.hpp"
#include <memory>
#include <cmath>
#include "../../l2/allie_cpp/graphics_geom.hpp"
template<typename T>
using unique = std::unique_ptr<T>;
struct AppMem {
float gr = 0;
};
struct R4C_State {
unique<Alice> alice;
unique<LucyFace> face;
unique<LucyFaceFixedSize> sized_face;
AppMem app;
};
vec4 funky_color(float time) {
return vec4{(sinf(0.95f * time + 0.6f) + 1) / 2, (sinf(0.233f * time + 0.2f) + 1) / 2, (sinf(1.433f * time) + 1) / 2, 1};
}
void main_h_on_another_frame(void* data, float fl) {
R4C_State& st = *(R4C_State*)data;
Alice& alice = *st.alice;
LucyFaceFixedSize& ffs = *st.sized_face;
st.app.gr += fl;
alice.lucy_renderer_add_simple_label(ffs, funky_color(st.app.gr), 0, "Hello from C++", ivec2(500, 50));
}
void main_h_on_wl_keyboard_key(void* data, U32 keysym, U32 act) {
}
void main_h_on_wl_pointer_button(void* data, U32 button, U32 act) {
}
int main() {
R4C_State st{};
st.alice = std::make_unique<Alice>();
st.face = std::make_unique<LucyFace>(st.alice->new_lucy_face("./src/l3/fonts/DMSerifText-Regular.ttf"));
st.sized_face = std::make_unique<LucyFaceFixedSize>(st.face->of_size(40));
st.alice->lucy_cache_add_glyphs({LucyGlyphCachingRequest{*st.sized_face, {{ .start = 32, .len = 126 - 32 + 1 }}}});
AliceGenericMeshTopology ROA_topology = alice_expect_read_generic_mesh_from_file("./gen/l2/models/log_10_2_6.AliceGenericMesh");
AliceTextureSlot ROA_diffuse_tex_slot = st.alice->load_r8g8b8a8_texture("./src/l3/textures/log_10_2_6_diffuse.png");
AliceTextureSlot ROA_normal_tex_slot = st.alice->load_r8g8b8a8_texture("./gen/l2/textures/log_10_2_6_NORMAL.png");
AliceTextureSlot ROA_specular_tex_slot = st.alice->load_r8_texture("./src/l3/textures/log_10_2_6_specular.png");
AliceAcknGenericMesh ROA_mesh = st.alice->add_generic_mesh(ROA_topology, ROA_diffuse_tex_slot, ROA_normal_tex_slot, ROA_specular_tex_slot);
ROA_mesh.resize_instance_arr(1);
ROA_mesh.set_inst(0, {.model_t = marie_translation_mat4({0.2, -0.4, 0.6})});
st.alice->mainloop({
.guest = &st,
.on_wl_pointer_button = main_h_on_wl_pointer_button,
.on_wl_keyboard_key = main_h_on_wl_keyboard_key,
.on_another_frame = main_h_on_another_frame,
});
return 0;
}

View File

@ -1,4 +1,6 @@
#version 450
#version 460
#extension GL_EXT_nonuniform_qualifier : require
layout(location = 0) in vec3 tang_norm;
layout(location = 1) in vec3 tang_U;
@ -6,34 +8,36 @@ layout(location = 2) in vec3 tang_V;
layout(location = 3) in vec2 tex;
layout(location = 4) in vec3 pos;
/* Right now all in set 0 */
layout(location = 0) out vec4 fin_color;
/* Yes, even these guys */
layout(binding = 1) uniform sampler2D color_tex;
layout(binding = 2) uniform sampler2D normal_map;
layout(binding = 3) uniform sampler2D specular_map;
layout(set = 1, binding = 0) uniform sampler2D textures[];
layout(push_constant, std430) uniform pc {
layout(offset = 64) vec3 camera_pos;
uint diffuse_tex_slot;
uint normal_tex_slot;
uint specular_tex_slot;
};
struct Pipeline0PointLight {
struct PointLight {
vec3 pos;
vec3 color;
};
struct Pipeline0Spotlight {
struct Spotlight {
vec3 pos;
vec3 dir;
vec3 color;
float range;
};
layout(std140, binding = 0) uniform Pipeline0UBO {
layout (std140, set = 0, binding = 0) uniform NumUBO {
int point_light_count;
int spotlight_count;
Pipeline0PointLight point_light_arr[120];
Pipeline0Spotlight spotlight_arr [20];
};
layout (std430, set = 0, binding = 1) readonly buffer PointLightsArray {
PointLight point_light_arr[];
};
float get_intensity(float dist){
@ -41,13 +45,16 @@ float get_intensity(float dist){
}
void main(){
vec3 compressed_normal = texture(normal_map, tex).xyz;
vec3 compressed_normal = texture(textures[nonuniformEXT(normal_tex_slot)], tex).xyz;
vec3 natural_color = texture(textures[nonuniformEXT(diffuse_tex_slot)], tex).xyz;
float specular_c = texture(textures[nonuniformEXT(specular_tex_slot)], tex).x;
vec3 correct_norm_on_tang = compressed_normal * 2 - 1;
vec3 norm = normalize(mat3(tang_U, tang_norm, tang_V) * correct_norm_on_tang);
vec3 diffuse_illumination = vec3(0);
vec3 specular_illumination = vec3(0);
for (int i = 0; i < point_light_count; i++) {
Pipeline0PointLight lamp = point_light_arr[i];
PointLight lamp = point_light_arr[i];
vec3 to_light = -pos + lamp.pos;
float dist = length(to_light);
vec3 U = to_light / dist;
@ -58,11 +65,10 @@ void main(){
vec3 B = to_cam / dist_to_cam;
specular_illumination += get_intensity(dist) * pow(max(0, dot(A, B)), 32) * lamp.color;
}
for (int i = 0; i < spotlight_count; i++) {
Pipeline0Spotlight lamp = spotlight_arr[i];
}
vec3 natural_color = texture(color_tex, tex).xyz;
float specular_c = texture(specular_map, tex).x;
//for (int i = 0; i < spotlight_count; i++) {
// Pipeline0Spotlight lamp = spotlight_arr[i];
//}
vec3 color = natural_color * diffuse_illumination + specular_c * specular_illumination;
fin_color = vec4(color, 1);
}

View File

@ -11,23 +11,25 @@ layout(push_constant, std430) uniform pc {
layout(offset = 64) vec3 camera_pos;
};
struct Pipeline0PointLight {
struct PointLight {
vec3 pos;
vec3 color;
};
struct Pipeline0Spotlight {
struct Spotlight {
vec3 pos;
vec3 dir;
vec3 color;
float range;
};
layout(std140, binding = 0) uniform Pipeline0UBO {
layout (std140, set = 0, binding = 0) uniform NumUBO {
int point_light_count;
int spotlight_count;
Pipeline0PointLight point_light_arr[120];
Pipeline0Spotlight spotlight_arr [20];
};
layout (std430, set = 0, binding = 1) readonly buffer PointLightsArray {
PointLight point_light_arr[];
};
float get_intensity(float dist){
@ -38,7 +40,7 @@ void main(){
vec3 diffuse_illumination = vec3(0);
vec3 specular_illumination = vec3(0);
for (int i = 0; i < point_light_count; i++) {
Pipeline0PointLight lamp = point_light_arr[i];
PointLight lamp = point_light_arr[i];
vec3 to_light = -pos + lamp.pos;
float dist = length(to_light);
vec3 U = to_light / dist;
@ -47,9 +49,9 @@ void main(){
vec3 B = normalize(-pos+camera_pos);
// specular_illumination += get_intensity(dist) * pow(max(0, dot(A, B)), 256) * lamp.color;
}
for (int i = 0; i < spotlight_count; i++) {
Pipeline0Spotlight lamp = spotlight_arr[i];
}
// for (int i = 0; i < spotlight_count; i++) {
// Spotlight lamp = spotlight_arr[i];
// }
vec3 color = color_off * diffuse_illumination + (0.05 + 0.45 * length(color_off)) * specular_illumination + color_on;
fin_color = vec4(color, 1);
}

View File

@ -0,0 +1,9 @@
#version 450
layout(location = 0) in vec4 color;
layout(location = 0) out vec4 fin_color;
void main(){
fin_color = color;
}

View File

@ -0,0 +1,24 @@
#version 450
layout(location = 0) in vec2 pos;
layout(location = 1) in vec4 color;
layout(push_constant, std430) uniform pc {
float width;
float height;
};
layout (location = 0) out vec4 vsout_color;
float lint(float A1, float B1, float A2, float B2, float x){
return A2 + (B2 - A2) * (x - A1) / (B1 - A1);
}
float deng(float B1, float x){
return lint(0, B1, -1, 1, x);
}
void main(){
vsout_color = color;
gl_Position = vec4(deng(width, pos.x), deng(height, pos.y), 0, 1);
}

View File

@ -13,5 +13,4 @@ layout (binding=0) uniform sampler2D images[];
void main(){
float I = texture(images[nonuniformEXT(tex_ind)], tex_cord).r;
fin_color = vec4(color.rgb, color.a * I);
//fin_color = vec4(0, 0, 0, 1);
}