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prototype1/.gitignore
Andreew Gregory cf237d1c0b Fixed some bugs in MargaretImgAllocator and MargaretBufAllocator. Refactored r0, now it is not r0, I added Alice game engince namespace. I added mesh handler type, all stupid SceneTemplate crap is gone. There is no limit on model count and isntance count. I added haskell bindings for running Alice. Unfortunately, calculus exam is after-tomorrow, I don't have much time to organize my code
2025-12-27 21:35:23 +03:00

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*.spv
cmake-build-debug/
.idea/
vgcore.*
/gen/
*.pdf
*.r8g8b8a8
*.r8g8b8
*.r8
*.a8
*.xcf
*_NORMAL.png
*_TEMPLATE.png
/out
GRAPH*.gv
GRAPH*.png
SICK_JOKE*
*.hi
*_stub.h
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