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33df2e4e8e
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I rendered a skeleton. It is broken. Someone broke the skeleton.
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2026-01-09 16:46:15 +03:00 |
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8c07fd9681
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Made a world a little bit better
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2026-01-08 19:49:44 +03:00 |
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648621eb42
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Saving progress. This is the moment I stopped understanding what I am doing
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2026-01-08 01:46:14 +03:00 |
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8cb684d82e
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I wrote trait wrapper boilerpalte codegen
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2026-01-07 16:17:28 +03:00 |
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9a9a5b1b0f
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Fixed VkDevice initialization mistake. Single queue family case is now handled correctly. Fixed Lucy bug, removed a lot of bloat, now LucyImages are stored in a vector each slot taking one descriptor array element. It should be noted that my previous"lucy fix" from prev commit is a complete crap and got removed. Also I downloaded some cool fonts yay :]
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2026-01-01 21:07:55 +03:00 |
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284b0b711b
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Found a serious flaw in Lucy design. A very very serious flaw. Gonna rewrite everything
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2026-01-01 15:29:05 +03:00 |
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91f6b8e2f6
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fixed dumb MargaretImgAllocator bug
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2026-01-01 03:09:46 +03:00 |
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dd2d3c6575
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fixed dumb MargaretImgAllocator bug
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2026-01-01 02:09:03 +03:00 |
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238a3653e8
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Опять налажал с текстурами. И аллокатор изображений опять поломался. Из хорошего: в r4 можно ходить по полю
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2025-12-30 18:54:47 +03:00 |
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85ea80f916
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100% family friendly
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2025-12-30 13:17:31 +03:00 |
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b1c5fca4b1
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Wrote r4. Not a full game, but we have an engine showcase in haskell
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2025-12-30 13:16:19 +03:00 |
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f1d42f37b9
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До тотального отнюха бебры осталось 11 часов. Я сохраняю модель в дурацком формате и читаю их потом из файла
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2025-12-30 00:16:52 +03:00 |
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cf237d1c0b
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Fixed some bugs in MargaretImgAllocator and MargaretBufAllocator. Refactored r0, now it is not r0, I added Alice game engince namespace. I added mesh handler type, all stupid SceneTemplate crap is gone. There is no limit on model count and isntance count. I added haskell bindings for running Alice. Unfortunately, calculus exam is after-tomorrow, I don't have much time to organize my code
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2025-12-27 21:35:23 +03:00 |
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ae38b3b01e
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Figured a thing or two about haskell ffi
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2025-12-27 03:03:45 +03:00 |
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e5a7e4e567
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Moved r0 to r4. Which means now we run tests using HASKELL. YAY
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2025-12-25 02:09:28 +03:00 |
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93f618f957
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Won't need that anymore, I hope
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2025-12-23 23:17:04 +03:00 |
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6a0681b42e
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Removed more unrelated stuff that I don't want to touch anymore
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2025-12-23 23:02:09 +03:00 |
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1328d194be
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Removed unrelated old stuff that is completely unrelated now
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2025-12-23 22:51:36 +03:00 |
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19f92d9207
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I wrote Lucy. It works. I can render text. Example is written in r0. Too bad I am running out of time. Exam is the next day after tomorrow :(
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2025-12-23 22:47:15 +03:00 |
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516fab6ff6
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MMA is good enough
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2025-12-19 18:13:40 +03:00 |
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d4f9ed214f
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Added cool shit. Now r0 is awesome
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2025-12-19 18:06:39 +03:00 |
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0f59830bdf
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50% through making Daria family-friendly
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2025-12-19 03:44:49 +03:00 |
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5615594762
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Added this stupid normal vector inference bullshit from learnopeng.com. I checked, it's garbage. Will probably change it. But now I have to write GenericModel normal vector inference. And it's, like, 200x times harder. And normal texture generation is the type of hell you don't just drop on somebody. I dropped it on myself anyway...
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2025-12-19 01:21:01 +03:00 |
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8e3a306459
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I FINALLY REWROTE r0 TO USE NORMAL STUFF!! YEEEES. AFTER 100 years. But now session is back on my ass, again
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2025-12-14 04:42:35 +03:00 |
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aadc346f43
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What I have been doing for two months could actually be have been done in one day effortlessly
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2025-12-11 02:12:21 +03:00 |
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6f418827dc
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I just realized I wasted 100 days of my life, of the most important period of my life on a useless shit that served no purpose. I just deleted MargaretMemAllocator
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2025-12-10 21:32:16 +03:00 |
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202e11ab56
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Saving progress. I just realized that my current MaragertMemAllocator is still very very bloated. I am about to change that. Yep, another rewrite
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2025-12-08 23:31:05 +03:00 |
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f80dc0ded0
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Removed useless crap that I sepnt a lot of time on, but din't actually planeed to use. src/l_15/anne/marie/clipping.h says: Please, forget that I had ever lived
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2025-12-08 19:59:54 +03:00 |
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d6edf7566b
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Creating VkPipelines is not much easier
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2025-12-08 19:57:46 +03:00 |
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9be2b24c9d
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AAA, I hate this AAAAAAAA
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2025-12-05 03:20:31 +03:00 |
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cadde8714b
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Fixed r0.c problems. Finally, now r0.c runs on MargaretMemAllocator!!!!! And everything is wroking!!!
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2025-12-02 20:09:29 +03:00 |
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fac2fde22b
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Finished rewriting r0 to MargaretMemAllocator. Changed MMA interface during refactoring. It compiles. Finally. It took only 5 weeks to write compiling version. Unfortunately, it crashed before even starting. Today will be the long day
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2025-12-02 04:52:06 +03:00 |
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dc67475e7a
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Saving progress. I am getting insane just by looking at this crap. November is over. Engine is still not done. I can't take this anymore
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2025-12-01 01:48:46 +03:00 |
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438015b842
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Saving progress. Rewrote r0_scene.h, r0_assets.h, vk_ctx struct according to new design. Но потом я отвлёкся от прогресса из-за обязанностей няньки. Anyway. I need to test somrthing really quick. Going back to master
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2025-11-30 03:54:02 +03:00 |
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8ec7bff490
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I think I finally wrote MargaretMemAllocator. I hadn't even tested it. It is 3:44. Were you aware of 'Tractat about Reptiles'? Me neither. MargaretMemAllocator is the most multifunctional allocator possible, you will still need separate allocator for buffers
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2025-11-28 03:46:06 +03:00 |
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d5854dd5a3
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Improved rbtree, bufrbtree, wrote shitty liked list. Progress update on MMA: almost complete, but I have to blow some dust off my knowledge of pipeline barriers
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2025-11-27 18:12:44 +03:00 |
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3032016155
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Testing git keys, sorry
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2025-11-25 20:27:16 +03:00 |
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2ea49d61d7
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Was in the proces of finishing my allocator, when I realized that NO THIS WHOLE API IS TOTALLY DUMB, why would I take a pointer to a place to place a pointer to a node and then update that pointer to a node through a pointer to a pointer, which is somehow stored in the node? That does not make any sense at all. I am so bad at programming, oh my god AAAAAAAA, I am going insane. I am actually gonna go insane. I am rewatching Parkour Civilization third time already instead of writing double-linked list. Yes. I am gonna store block in a double-linked list. And ou yeah, I am gonna learn how to transfer allocated RB nodes between RB trees, yes.
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2025-11-25 19:45:10 +03:00 |
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98af159dbc
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Удалил кучу хлама. Сохраняю прогресс. Иду читать самый длинный щитпост в мире
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2025-11-24 14:04:30 +03:00 |
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6287a2f5f4
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Removed useless garbage
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2025-11-22 16:22:12 +03:00 |
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cd6777a3b6
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I just realized that subbuffering is entirely useless waste of time. I wasterd more then 3 weeks pn that nonsense. It made MMA super overcomplicated. I am deleting ALLL of this in the next commit
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2025-11-22 00:41:42 +03:00 |
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8a2e8b48ad
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Collapsed a lot of copypasted code. Hope I didn't broke anything
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2025-11-21 01:50:11 +03:00 |
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4cd6e65ea9
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Almost wrote RBTree, almost refactored RBTree. Minor methods missing. All tests passed. Method _equal_ is no longer requires for set/map instantiation
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2025-11-21 00:43:59 +03:00 |
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704930efcc
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Wrote RBTree. The real pointer-based rbtree. The fake one (with buffers) requires purging. But I have yet to debug the stupid delete operation
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2025-11-20 18:00:23 +03:00 |
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310b56e372
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УУф... Только я наконец закончил придумывать этот алгоритм и почти написал его, как вдруг я обнаружил ошибку и начал всё переосмыслять. Только я пошел по прямой, как наступила ночь, а завтра в институт ((((
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2025-11-17 03:32:35 +03:00 |
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1a45c22952
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saving progress. Wrote __get_rid_of_memory_occupant method
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2025-11-13 18:24:44 +03:00 |
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f00ea20d4a
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Stop all work. New Opsiian video jusst dropped
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2025-11-12 19:54:26 +03:00 |
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6ba756fe1a
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I rethought everything again (how surprising) + fixed some bugs at map template
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2025-11-12 16:01:24 +03:00 |
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e68a16d8fc
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Saving progress. Rewrote rb_tree_set_map_template_inst.h ENTIRELY just to have Map<K, V> support. Nothing works right now
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2025-11-10 18:45:40 +03:00 |
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49ee178eb6
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Saving progress on MargaretMemAllocator. The exam is near, can't do this anymore
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2025-11-04 12:24:08 +03:00 |
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