110 Commits

Author SHA1 Message Date
b3b0eae267 saving bug fix 2025-10-03 11:51:19 +03:00
418c42a645 Specular map used 2025-09-30 14:23:22 +03:00
f2f5ef5340 Wrote r0 (now it uses texture set per generic model) 2025-09-27 02:05:54 +03:00
aed4035806 Moved textureDataS_print method to pixel_masses codegenerator. Wrote image reading in margaret_png_pixed_masses. Fixed some dumb bugs 2025-09-25 15:33:30 +03:00
ad5b3c58d6 Now we store height in TextureDataS. + wrote codegen for writing texture to png file 2025-09-24 17:49:59 +03:00
c8ae4ab017 NOW. We can actually do something real 2025-09-24 16:37:53 +03:00
bbe9971035 Whooops. Merging errors 2025-09-24 15:01:47 +03:00
0de4ca1848 better base (merged master into adding-extures) 2025-09-23 20:37:59 +03:00
179e055703 Merge branch 'master' into adding-extures 2025-09-23 20:24:51 +03:00
bec39703f6 AAAAAAA 2025-09-23 20:14:26 +03:00
4e5a7a8920 I WROTE THE GODDAMN RED BLACK TREE SET (tested only for T=S64 though). IT EVEN TOOK ME LESS THAN 2 WEEKS. 2025-09-23 19:29:58 +03:00
ccba6112fa fixed some bugs, wrote some tests. Still need to write rb tree graphvizization for better gaming 2025-09-22 22:09:12 +03:00
0a35394a2e All max priority methods written 2025-09-21 16:44:07 +03:00
36ef29cff1 Tests for insertion passed + written _find(), _at() methods 2025-09-21 16:02:16 +03:00
bcc20b2f6e _insert(), _pop_substitute(), _erase_substitute() + INSTANTIATION for SetT template 2025-09-20 00:15:46 +03:00
6b7a67cb1f Deletion 2025-09-19 00:09:37 +03:00
254d4da92e INSERTION 2025-09-18 17:48:07 +03:00
b0cd4a92cd Saving unfinished work: another refactoring of l1 codegen. Yet another... 2025-09-18 11:51:00 +03:00
83bef6da7e They don't know I am reproducible 2025-09-13 09:01:18 +03:00
7b29269ac5 Saving uncomplete changes. Have to generate png methods for all the png types 2025-09-12 17:43:46 +03:00
9c0b13346e Fixed normal map gen bug 2025-09-06 21:05:03 +03:00
e33dd979d6 Now we load textures from png 2025-09-06 20:43:07 +03:00
48882dd251 Integrated libpng (still need to autogenerate some files + I had not checked for error handling) 2025-09-06 19:14:46 +03:00
872381e686 started writing l1_5/codegen thing. too bad the learning year has begun :( 2025-09-05 01:15:00 +03:00
8a1f8dbfdb Refactored the entire project (again) 2025-09-04 23:21:26 +03:00
61e2c71093 Lmao, I was storing normal maps in SRGB texture 2025-09-01 17:32:33 +03:00
58488434f4 Now we have shiny stuff 2025-09-01 00:59:35 +03:00
e49b76fffa Added shiny mesh to r0, but something seems wrong 2025-09-01 00:44:28 +03:00
7158a15b5b Got rid of Xorg completely! Plus fixed some bugs. Yay!!! 2025-08-30 16:14:15 +03:00
a4eed941e1 r0, r1, r2a, r3 work 2025-08-29 15:06:41 +03:00
d4d97ed8c6 Now my vulkan program works on wayland (r3) 2025-08-29 15:05:06 +03:00
a1807a4dfa УУУПС X) 2025-08-28 18:10:27 +03:00
fc7884a9ed УУУПС X) 2025-08-28 14:40:19 +03:00
19b08636a9 Added Jane to r0. Splitted xlib and wayland margaret code (because I am switching to libwayland). Made some minor enhancements in r1. Wrote r2a program - doublebuffered wayland app that plays instruments. Started writing r3 - wayland client that uses vulkan instance 2025-08-28 03:07:43 +03:00
555712a19d Played with pipewire a little (still have no idea how to remove latency). Added t_clonable trait to util templates 2025-08-24 17:29:45 +03:00
44a9389bae Corrected r1 (wayland test) 2025-08-18 21:58:46 +03:00
2b95720d56 I finally learned how to draw normal perimeters 2025-08-18 20:57:39 +03:00
cfd23b1ea5 Аяяй 2025-08-17 20:49:18 +03:00
604cfe1ea8 Rewrote project according to new l1 2025-08-17 20:48:56 +03:00
d2817c7ec6 aaahh. Removed a big portion of code 2025-08-17 04:55:36 +03:00
8985d205eb Saving: on my way to refactor r0 mess 2025-08-16 23:30:07 +03:00
d55592503c Saving. During big refactoring. Rewrote l2/codegen/pixel_masses.h and l2/codegen/geom.h 2025-08-16 04:45:31 +03:00
3a062e768b Fixed bugs + renamed VecT_to_SpanT to VecT_to_span 2025-08-15 03:40:54 +03:00
24969c0bc0 Fixed some bugs in l1 codegen. Passes test 0 and test 1 2025-08-15 03:22:27 +03:00
42a64c6e15 Saving: generating Vec, Span, Option template instances in a codegen file. Renamed {ConstSpan,Span} to {Span,MutSpan}. Added VecU8_fmt function 2025-08-15 00:24:35 +03:00
78c33325d4 Tssss... I am playing with libwayland-client 2025-08-13 03:23:00 +03:00
71cb47a22d хе-хе 2025-08-06 15:31:04 +03:00
c53c3328dd first version of pure triangle clipping code generation 2025-08-06 14:59:12 +03:00
fb10c204ad Я маленький котёночек 2025-08-05 15:04:43 +03:00
f5fff09144 Funny refactoring (I want to add r1 test) 2025-08-04 01:08:15 +03:00