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9c0b13346e
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Fixed normal map gen bug
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2025-09-06 21:05:03 +03:00 |
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e33dd979d6
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Now we load textures from png
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2025-09-06 20:43:07 +03:00 |
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48882dd251
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Integrated libpng (still need to autogenerate some files + I had not checked for error handling)
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2025-09-06 19:14:46 +03:00 |
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872381e686
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started writing l1_5/codegen thing. too bad the learning year has begun :(
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2025-09-05 01:15:00 +03:00 |
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8a1f8dbfdb
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Refactored the entire project (again)
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2025-09-04 23:21:26 +03:00 |
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61e2c71093
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Lmao, I was storing normal maps in SRGB texture
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2025-09-01 17:32:33 +03:00 |
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58488434f4
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Now we have shiny stuff
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2025-09-01 00:59:35 +03:00 |
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e49b76fffa
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Added shiny mesh to r0, but something seems wrong
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2025-09-01 00:44:28 +03:00 |
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7158a15b5b
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Got rid of Xorg completely! Plus fixed some bugs. Yay!!!
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2025-08-30 16:14:15 +03:00 |
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a4eed941e1
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r0, r1, r2a, r3 work
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2025-08-29 15:06:41 +03:00 |
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d4d97ed8c6
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Now my vulkan program works on wayland (r3)
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2025-08-29 15:05:06 +03:00 |
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a1807a4dfa
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УУУПС X)
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2025-08-28 18:10:27 +03:00 |
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fc7884a9ed
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УУУПС X)
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2025-08-28 14:40:19 +03:00 |
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19b08636a9
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Added Jane to r0. Splitted xlib and wayland margaret code (because I am switching to libwayland). Made some minor enhancements in r1. Wrote r2a program - doublebuffered wayland app that plays instruments. Started writing r3 - wayland client that uses vulkan instance
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2025-08-28 03:07:43 +03:00 |
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555712a19d
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Played with pipewire a little (still have no idea how to remove latency). Added t_clonable trait to util templates
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2025-08-24 17:29:45 +03:00 |
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44a9389bae
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Corrected r1 (wayland test)
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2025-08-18 21:58:46 +03:00 |
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2b95720d56
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I finally learned how to draw normal perimeters
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2025-08-18 20:57:39 +03:00 |
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cfd23b1ea5
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Аяяй
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2025-08-17 20:49:18 +03:00 |
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604cfe1ea8
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Rewrote project according to new l1
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2025-08-17 20:48:56 +03:00 |
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d2817c7ec6
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aaahh. Removed a big portion of code
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2025-08-17 04:55:36 +03:00 |
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8985d205eb
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Saving: on my way to refactor r0 mess
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2025-08-16 23:30:07 +03:00 |
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d55592503c
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Saving. During big refactoring. Rewrote l2/codegen/pixel_masses.h and l2/codegen/geom.h
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2025-08-16 04:45:31 +03:00 |
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3a062e768b
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Fixed bugs + renamed VecT_to_SpanT to VecT_to_span
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2025-08-15 03:40:54 +03:00 |
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24969c0bc0
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Fixed some bugs in l1 codegen. Passes test 0 and test 1
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2025-08-15 03:22:27 +03:00 |
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42a64c6e15
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Saving: generating Vec, Span, Option template instances in a codegen file. Renamed {ConstSpan,Span} to {Span,MutSpan}. Added VecU8_fmt function
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2025-08-15 00:24:35 +03:00 |
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78c33325d4
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Tssss... I am playing with libwayland-client
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2025-08-13 03:23:00 +03:00 |
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71cb47a22d
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хе-хе
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2025-08-06 15:31:04 +03:00 |
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c53c3328dd
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first version of pure triangle clipping code generation
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2025-08-06 14:59:12 +03:00 |
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fb10c204ad
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Я маленький котёночек
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2025-08-05 15:04:43 +03:00 |
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f5fff09144
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Funny refactoring (I want to add r1 test)
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2025-08-04 01:08:15 +03:00 |
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11bdeb949e
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Some refactoring in codegenerating utility
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2025-08-03 02:02:41 +03:00 |
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09a64f4965
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I just managed to draw pure shit
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2025-08-02 17:02:58 +03:00 |
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af94aeeef7
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Generating a f***ed up normal texture
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2025-07-30 14:43:38 +03:00 |
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b526157870
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Triangle rasterization
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2025-07-28 22:00:03 +03:00 |
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f66c1618d2
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Added a function to generate texture templates. Drawn some stupid textures for my stupid cylinders
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2025-07-27 10:51:33 +03:00 |
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a666755c03
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added a dumb rotating cylinder (with camera controls)
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2025-07-22 02:33:24 +03:00 |
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9a870d7101
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Added kernel filter to r0. Wrote a lot of gl matrix method generation
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2025-07-21 11:07:36 +03:00 |
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80c24fa4cf
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Drawing a prerecorded texture + fixed a dumb bug
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2025-07-18 20:31:46 +03:00 |
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2f1dd814b6
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some cleanup in rendering code. Prepared to write emulator of JSM3
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2025-07-18 19:00:26 +03:00 |
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e05eb37c79
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working triangles + uniform transfer
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2025-06-08 04:55:08 +03:00 |
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