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26a2badb94
I wrote a little bit of tests. But that is it, I have to hurry up for another cool university thing. Look what our supervisor said about this: Е"Если вам это не удобно, то я вас поздравляю, вы неудачник". You don't need to be genius to know that this shit is real
78fd9f0816
Just wrote basic json support. Had not tested yet. In fact, I haven't even finished debugging marie_triangulation algorithm. I am truly running out of time
9a9a5b1b0f
Fixed VkDevice initialization mistake. Single queue family case is now handled correctly. Fixed Lucy bug, removed a lot of bloat, now LucyImages are stored in a vector each slot taking one descriptor array element. It should be noted that my previous"lucy fix" from prev commit is a complete crap and got removed. Also I downloaded some cool fonts yay :]
284b0b711b
Found a serious flaw in Lucy design. A very very serious flaw. Gonna rewrite everything
b1c5fca4b1
Wrote r4. Not a full game, but we have an engine showcase in haskell
f1d42f37b9
До тотального отнюха бебры осталось 11 часов. Я сохраняю модель в дурацком формате и читаю их потом из файла
cf237d1c0b
Fixed some bugs in MargaretImgAllocator and MargaretBufAllocator. Refactored r0, now it is not r0, I added Alice game engince namespace. I added mesh handler type, all stupid SceneTemplate crap is gone. There is no limit on model count and isntance count. I added haskell bindings for running Alice. Unfortunately, calculus exam is after-tomorrow, I don't have much time to organize my code
ae38b3b01e
Figured a thing or two about haskell ffi
cf237d1c0b
Fixed some bugs in MargaretImgAllocator and MargaretBufAllocator. Refactored r0, now it is not r0, I added Alice game engince namespace. I added mesh handler type, all stupid SceneTemplate crap is gone. There is no limit on model count and isntance count. I added haskell bindings for running Alice. Unfortunately, calculus exam is after-tomorrow, I don't have much time to organize my code