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slim
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2025-09-09
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slim
pushed to
master
at
pub/prototype1
2025-10-16 01:04:05 +00:00
d2cad703b1
Whoopsie, found segfault
slim
pushed to
master
at
pub/prototype1
2025-10-16 00:33:38 +00:00
e1f2ff1824
Documentation updated + I wrote sobiralka script
slim
pushed to
master
at
pub/prototype1
2025-10-09 12:28:42 +00:00
e09238a8e7
Merged with adding-extures branch. Removed _int_primitives.h template amalgamation. Yet another refactoring is done
122f3dba24
int_ptimitives template instantiation and vec,cvec templ instantiation split into many separarate files
b3b0eae267
saving bug fix
418c42a645
Specular map used
f2f5ef5340
Wrote r0 (now it uses texture set per generic model)
Compare 12 commits »
slim
deleted branch RBTreeSet from
pub/prototype1
2025-10-09 12:26:57 +00:00
slim
deleted branch adding-extures from
pub/prototype1
2025-10-09 12:25:40 +00:00
slim
pushed to
hse_AaDS
at
pub/prototype1
2025-10-08 10:31:38 +00:00
1234debf38
I am tired already
slim
created branch
hse_AaDS
in
pub/prototype1
2025-10-08 10:31:38 +00:00
slim
pushed to
master
at
pub/prototype1
2025-10-08 09:58:47 +00:00
1d08e0408c
Started writing some documentation (I know full well that nobody will ever read it)
bec39703f6
AAAAAAA
4e5a7a8920
I WROTE THE GODDAMN RED BLACK TREE SET (tested only for T=S64 though). IT EVEN TOOK ME LESS THAN 2 WEEKS.
ccba6112fa
fixed some bugs, wrote some tests. Still need to write rb tree graphvizization for better gaming
0a35394a2e
All max priority methods written
Compare 10 commits »
slim
pushed to
mymain
at
suckless-desktop/dmenu
2025-10-07 14:57:32 +00:00
3ce8459771
New dmenu version
slim
pushed to
adding-extures
at
pub/prototype1
2025-10-03 08:53:44 +00:00
b3b0eae267
saving bug fix
slim
pushed to
adding-extures
at
pub/prototype1
2025-09-30 11:25:45 +00:00
418c42a645
Specular map used
slim
pushed to
adding-extures
at
pub/prototype1
2025-09-26 23:08:09 +00:00
f2f5ef5340
Wrote r0 (now it uses texture set per generic model)
slim
pushed to
adding-extures
at
pub/prototype1
2025-09-25 12:35:48 +00:00
aed4035806
Moved textureDataS_print method to pixel_masses codegenerator. Wrote image reading in margaret_png_pixed_masses. Fixed some dumb bugs
slim
pushed to
adding-extures
at
pub/prototype1
2025-09-24 14:52:15 +00:00
ad5b3c58d6
Now we store height in TextureDataS. + wrote codegen for writing texture to png file
slim
pushed to
adding-extures
at
pub/prototype1
2025-09-24 13:40:10 +00:00
c8ae4ab017
NOW. We can actually do something real
slim
pushed to
adding-extures
at
pub/prototype1
2025-09-24 12:04:11 +00:00
bbe9971035
Whooops. Merging errors
slim
pushed to
adding-extures
at
pub/prototype1
2025-09-23 17:40:31 +00:00
0de4ca1848
better base (merged master into adding-extures)
179e055703
Merge branch 'master' into adding-extures
bec39703f6
AAAAAAA
4e5a7a8920
I WROTE THE GODDAMN RED BLACK TREE SET (tested only for T=S64 though). IT EVEN TOOK ME LESS THAN 2 WEEKS.
ccba6112fa
fixed some bugs, wrote some tests. Still need to write rb tree graphvizization for better gaming
Compare 12 commits »
slim
pushed to
RBTreeSet
at
pub/prototype1
2025-09-23 17:16:43 +00:00
bec39703f6
AAAAAAA
slim
pushed to
RBTreeSet
at
pub/prototype1
2025-09-23 16:32:17 +00:00
4e5a7a8920
I WROTE THE GODDAMN RED BLACK TREE SET (tested only for T=S64 though). IT EVEN TOOK ME LESS THAN 2 WEEKS.
slim
pushed to
RBTreeSet
at
pub/prototype1
2025-09-22 19:11:32 +00:00
ccba6112fa
fixed some bugs, wrote some tests. Still need to write rb tree graphvizization for better gaming
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