• Joined on 2025-09-09
slim pushed to master at pub/prototype1 2025-10-16 01:04:05 +00:00
d2cad703b1 Whoopsie, found segfault
slim pushed to master at pub/prototype1 2025-10-16 00:33:38 +00:00
e1f2ff1824 Documentation updated + I wrote sobiralka script
slim pushed to master at pub/prototype1 2025-10-09 12:28:42 +00:00
e09238a8e7 Merged with adding-extures branch. Removed _int_primitives.h template amalgamation. Yet another refactoring is done
122f3dba24 int_ptimitives template instantiation and vec,cvec templ instantiation split into many separarate files
b3b0eae267 saving bug fix
418c42a645 Specular map used
f2f5ef5340 Wrote r0 (now it uses texture set per generic model)
Compare 12 commits »
slim deleted branch RBTreeSet from pub/prototype1 2025-10-09 12:26:57 +00:00
slim deleted branch adding-extures from pub/prototype1 2025-10-09 12:25:40 +00:00
slim pushed to hse_AaDS at pub/prototype1 2025-10-08 10:31:38 +00:00
1234debf38 I am tired already
slim created branch hse_AaDS in pub/prototype1 2025-10-08 10:31:38 +00:00
slim pushed to master at pub/prototype1 2025-10-08 09:58:47 +00:00
1d08e0408c Started writing some documentation (I know full well that nobody will ever read it)
bec39703f6 AAAAAAA
4e5a7a8920 I WROTE THE GODDAMN RED BLACK TREE SET (tested only for T=S64 though). IT EVEN TOOK ME LESS THAN 2 WEEKS.
ccba6112fa fixed some bugs, wrote some tests. Still need to write rb tree graphvizization for better gaming
0a35394a2e All max priority methods written
Compare 10 commits »
slim pushed to mymain at suckless-desktop/dmenu 2025-10-07 14:57:32 +00:00
3ce8459771 New dmenu version
slim pushed to adding-extures at pub/prototype1 2025-10-03 08:53:44 +00:00
b3b0eae267 saving bug fix
slim pushed to adding-extures at pub/prototype1 2025-09-30 11:25:45 +00:00
418c42a645 Specular map used
slim pushed to adding-extures at pub/prototype1 2025-09-26 23:08:09 +00:00
f2f5ef5340 Wrote r0 (now it uses texture set per generic model)
slim pushed to adding-extures at pub/prototype1 2025-09-25 12:35:48 +00:00
aed4035806 Moved textureDataS_print method to pixel_masses codegenerator. Wrote image reading in margaret_png_pixed_masses. Fixed some dumb bugs
slim pushed to adding-extures at pub/prototype1 2025-09-24 14:52:15 +00:00
ad5b3c58d6 Now we store height in TextureDataS. + wrote codegen for writing texture to png file
slim pushed to adding-extures at pub/prototype1 2025-09-24 13:40:10 +00:00
c8ae4ab017 NOW. We can actually do something real
slim pushed to adding-extures at pub/prototype1 2025-09-24 12:04:11 +00:00
bbe9971035 Whooops. Merging errors
slim pushed to adding-extures at pub/prototype1 2025-09-23 17:40:31 +00:00
0de4ca1848 better base (merged master into adding-extures)
179e055703 Merge branch 'master' into adding-extures
bec39703f6 AAAAAAA
4e5a7a8920 I WROTE THE GODDAMN RED BLACK TREE SET (tested only for T=S64 though). IT EVEN TOOK ME LESS THAN 2 WEEKS.
ccba6112fa fixed some bugs, wrote some tests. Still need to write rb tree graphvizization for better gaming
Compare 12 commits »
slim pushed to RBTreeSet at pub/prototype1 2025-09-23 17:16:43 +00:00
bec39703f6 AAAAAAA
slim pushed to RBTreeSet at pub/prototype1 2025-09-23 16:32:17 +00:00
4e5a7a8920 I WROTE THE GODDAMN RED BLACK TREE SET (tested only for T=S64 though). IT EVEN TOOK ME LESS THAN 2 WEEKS.
slim pushed to RBTreeSet at pub/prototype1 2025-09-22 19:11:32 +00:00
ccba6112fa fixed some bugs, wrote some tests. Still need to write rb tree graphvizization for better gaming