• Joined on 2025-09-09
slim pushed to master at pub/prototype1 2026-01-09 13:50:14 +00:00
33df2e4e8e I rendered a skeleton. It is broken. Someone broke the skeleton.
slim pushed to master at pub/prototype1 2026-01-08 16:52:23 +00:00
8c07fd9681 Made a world a little bit better
slim pushed to master at pub/prototype1 2026-01-07 22:48:51 +00:00
648621eb42 Saving progress. This is the moment I stopped understanding what I am doing
slim pushed to master at pub/prototype1 2026-01-07 13:20:23 +00:00
8cb684d82e I wrote trait wrapper boilerpalte codegen
slim pushed to master at pub/prototype1 2026-01-01 18:12:22 +00:00
9a9a5b1b0f Fixed VkDevice initialization mistake. Single queue family case is now handled correctly. Fixed Lucy bug, removed a lot of bloat, now LucyImages are stored in a vector each slot taking one descriptor array element. It should be noted that my previous"lucy fix" from prev commit is a complete crap and got removed. Also I downloaded some cool fonts yay :]
284b0b711b Found a serious flaw in Lucy design. A very very serious flaw. Gonna rewrite everything
91f6b8e2f6 fixed dumb MargaretImgAllocator bug
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slim pushed to master at pub/prototype1 2025-12-31 23:11:36 +00:00
dd2d3c6575 fixed dumb MargaretImgAllocator bug
slim pushed to master at pub/prototype1 2025-12-30 15:57:21 +00:00
238a3653e8 Опять налажал с текстурами. И аллокатор изображений опять поломался. Из хорошего: в r4 можно ходить по полю
slim transferred repository secret/prototype1 to pub/prototype1 2025-12-30 10:22:54 +00:00
slim pushed to master at pub/prototype1 2025-12-30 10:20:50 +00:00
85ea80f916 100% family friendly
b1c5fca4b1 Wrote r4. Not a full game, but we have an engine showcase in haskell
f1d42f37b9 До тотального отнюха бебры осталось 11 часов. Я сохраняю модель в дурацком формате и читаю их потом из файла
cf237d1c0b Fixed some bugs in MargaretImgAllocator and MargaretBufAllocator. Refactored r0, now it is not r0, I added Alice game engince namespace. I added mesh handler type, all stupid SceneTemplate crap is gone. There is no limit on model count and isntance count. I added haskell bindings for running Alice. Unfortunately, calculus exam is after-tomorrow, I don't have much time to organize my code
ae38b3b01e Figured a thing or two about haskell ffi
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slim pushed to r0-to-allie at pub/prototype1 2025-12-30 10:20:05 +00:00
85ea80f916 100% family friendly
slim pushed to r0-to-allie at pub/prototype1 2025-12-30 10:18:56 +00:00
b1c5fca4b1 Wrote r4. Not a full game, but we have an engine showcase in haskell
slim pushed to r0-to-allie at pub/prototype1 2025-12-29 21:19:42 +00:00
f1d42f37b9 До тотального отнюха бебры осталось 11 часов. Я сохраняю модель в дурацком формате и читаю их потом из файла
slim pushed to r0-to-allie at pub/prototype1 2025-12-27 18:37:56 +00:00
cf237d1c0b Fixed some bugs in MargaretImgAllocator and MargaretBufAllocator. Refactored r0, now it is not r0, I added Alice game engince namespace. I added mesh handler type, all stupid SceneTemplate crap is gone. There is no limit on model count and isntance count. I added haskell bindings for running Alice. Unfortunately, calculus exam is after-tomorrow, I don't have much time to organize my code
slim pushed to r0-to-allie at pub/prototype1 2025-12-27 00:06:17 +00:00
ae38b3b01e Figured a thing or two about haskell ffi
slim pushed to r0-to-allie at pub/prototype1 2025-12-24 23:12:19 +00:00
e5a7e4e567 Moved r0 to r4. Which means now we run tests using HASKELL. YAY
slim created branch r0-to-allie in pub/prototype1 2025-12-24 23:12:19 +00:00
slim pushed to master at pub/prototype1 2025-12-23 20:19:37 +00:00
93f618f957 Won't need that anymore, I hope
slim deleted branch r0-on-mma from pub/prototype1 2025-12-23 20:17:34 +00:00
slim deleted branch font-engine from pub/prototype1 2025-12-23 20:17:34 +00:00
slim pushed to master at pub/prototype1 2025-12-23 20:15:33 +00:00
6a0681b42e Removed more unrelated stuff that I don't want to touch anymore
1328d194be Removed unrelated old stuff that is completely unrelated now
19f92d9207 I wrote Lucy. It works. I can render text. Example is written in r0. Too bad I am running out of time. Exam is the next day after tomorrow :(
516fab6ff6 MMA is good enough
d4f9ed214f Added cool shit. Now r0 is awesome
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