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310b56e372
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УУф... Только я наконец закончил придумывать этот алгоритм и почти написал его, как вдруг я обнаружил ошибку и начал всё переосмыслять. Только я пошел по прямой, как наступила ночь, а завтра в институт ((((
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2025-11-17 03:32:35 +03:00 |
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1a45c22952
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saving progress. Wrote __get_rid_of_memory_occupant method
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2025-11-13 18:24:44 +03:00 |
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f00ea20d4a
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Stop all work. New Opsiian video jusst dropped
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2025-11-12 19:54:26 +03:00 |
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6ba756fe1a
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I rethought everything again (how surprising) + fixed some bugs at map template
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2025-11-12 16:01:24 +03:00 |
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e68a16d8fc
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Saving progress. Rewrote rb_tree_set_map_template_inst.h ENTIRELY just to have Map<K, V> support. Nothing works right now
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2025-11-10 18:45:40 +03:00 |
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49ee178eb6
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Saving progress on MargaretMemAllocator. The exam is near, can't do this anymore
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2025-11-04 12:24:08 +03:00 |
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497808ddeb
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Fixed hella lot of bugs in rb tree. Wrote tests for BuffRBTreeBy***_SetU64Segment (they work)
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2025-11-01 15:26:27 +03:00 |
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ba7e37e84e
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Added some upgrades to red-black tree generator
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2025-11-01 02:54:51 +03:00 |
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941a6da1d7
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I would absolutely love to write my GPU memory allocation algorithm, but unfortunately calculus colloquium is a thing. Yes, holydays are fucking over, I spent them watching Hermitcraft 9, now 228 deadlines/second are back on my ass
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2025-10-29 02:24:42 +03:00 |
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6527ee98e0
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Funny tests (might remove later)
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2025-10-20 14:54:20 +03:00 |
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d2cad703b1
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Whoopsie, found segfault
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2025-10-16 04:01:32 +03:00 |
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e1f2ff1824
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Documentation updated + I wrote sobiralka script
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2025-10-16 03:31:10 +03:00 |
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e09238a8e7
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Merged with adding-extures branch. Removed _int_primitives.h template amalgamation. Yet another refactoring is done
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2025-10-08 17:04:44 +03:00 |
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122f3dba24
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int_ptimitives template instantiation and vec,cvec templ instantiation split into many separarate files
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2025-10-08 16:42:10 +03:00 |
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1d08e0408c
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Started writing some documentation (I know full well that nobody will ever read it)
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2025-10-08 12:56:24 +03:00 |
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b3b0eae267
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saving bug fix
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2025-10-03 11:51:19 +03:00 |
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418c42a645
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Specular map used
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2025-09-30 14:23:22 +03:00 |
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f2f5ef5340
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Wrote r0 (now it uses texture set per generic model)
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2025-09-27 02:05:54 +03:00 |
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aed4035806
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Moved textureDataS_print method to pixel_masses codegenerator. Wrote image reading in margaret_png_pixed_masses. Fixed some dumb bugs
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2025-09-25 15:33:30 +03:00 |
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ad5b3c58d6
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Now we store height in TextureDataS. + wrote codegen for writing texture to png file
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2025-09-24 17:49:59 +03:00 |
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c8ae4ab017
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NOW. We can actually do something real
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2025-09-24 16:37:53 +03:00 |
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bbe9971035
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Whooops. Merging errors
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2025-09-24 15:01:47 +03:00 |
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0de4ca1848
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better base (merged master into adding-extures)
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2025-09-23 20:37:59 +03:00 |
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179e055703
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Merge branch 'master' into adding-extures
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2025-09-23 20:24:51 +03:00 |
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bec39703f6
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AAAAAAA
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2025-09-23 20:14:26 +03:00 |
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4e5a7a8920
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I WROTE THE GODDAMN RED BLACK TREE SET (tested only for T=S64 though). IT EVEN TOOK ME LESS THAN 2 WEEKS.
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2025-09-23 19:29:58 +03:00 |
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ccba6112fa
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fixed some bugs, wrote some tests. Still need to write rb tree graphvizization for better gaming
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2025-09-22 22:09:12 +03:00 |
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0a35394a2e
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All max priority methods written
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2025-09-21 16:44:07 +03:00 |
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36ef29cff1
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Tests for insertion passed + written _find(), _at() methods
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2025-09-21 16:02:16 +03:00 |
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bcc20b2f6e
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_insert(), _pop_substitute(), _erase_substitute() + INSTANTIATION for SetT template
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2025-09-20 00:15:46 +03:00 |
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6b7a67cb1f
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Deletion
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2025-09-19 00:09:37 +03:00 |
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254d4da92e
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INSERTION
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2025-09-18 17:48:07 +03:00 |
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b0cd4a92cd
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Saving unfinished work: another refactoring of l1 codegen. Yet another...
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2025-09-18 11:51:00 +03:00 |
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83bef6da7e
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They don't know I am reproducible
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2025-09-13 09:01:18 +03:00 |
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7b29269ac5
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Saving uncomplete changes. Have to generate png methods for all the png types
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2025-09-12 17:43:46 +03:00 |
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9c0b13346e
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Fixed normal map gen bug
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2025-09-06 21:05:03 +03:00 |
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e33dd979d6
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Now we load textures from png
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2025-09-06 20:43:07 +03:00 |
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48882dd251
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Integrated libpng (still need to autogenerate some files + I had not checked for error handling)
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2025-09-06 19:14:46 +03:00 |
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872381e686
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started writing l1_5/codegen thing. too bad the learning year has begun :(
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2025-09-05 01:15:00 +03:00 |
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8a1f8dbfdb
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Refactored the entire project (again)
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2025-09-04 23:21:26 +03:00 |
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61e2c71093
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Lmao, I was storing normal maps in SRGB texture
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2025-09-01 17:32:33 +03:00 |
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58488434f4
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Now we have shiny stuff
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2025-09-01 00:59:35 +03:00 |
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e49b76fffa
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Added shiny mesh to r0, but something seems wrong
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2025-09-01 00:44:28 +03:00 |
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7158a15b5b
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Got rid of Xorg completely! Plus fixed some bugs. Yay!!!
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2025-08-30 16:14:15 +03:00 |
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a4eed941e1
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r0, r1, r2a, r3 work
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2025-08-29 15:06:41 +03:00 |
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d4d97ed8c6
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Now my vulkan program works on wayland (r3)
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2025-08-29 15:05:06 +03:00 |
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a1807a4dfa
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УУУПС X)
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2025-08-28 18:10:27 +03:00 |
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fc7884a9ed
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УУУПС X)
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2025-08-28 14:40:19 +03:00 |
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19b08636a9
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Added Jane to r0. Splitted xlib and wayland margaret code (because I am switching to libwayland). Made some minor enhancements in r1. Wrote r2a program - doublebuffered wayland app that plays instruments. Started writing r3 - wayland client that uses vulkan instance
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2025-08-28 03:07:43 +03:00 |
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555712a19d
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Played with pipewire a little (still have no idea how to remove latency). Added t_clonable trait to util templates
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2025-08-24 17:29:45 +03:00 |
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